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ForumsShowcase → JKTB: More Weapons
12
JKTB: More Weapons
2005-04-11, 3:35 AM #1
[http://www.out-post.net/jktb/dirtydog/TB/p_99.jpg]

[http://www.out-post.net/jktb/dirtydog/TB/mp5RAS.jpg]
2005-04-11, 4:25 AM #2
Hell yes!
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-04-11, 6:34 AM #3
damn those are nice models.

reminds me of some old JK projects. whatever happened to Army TC? did they ever release thier unfinished work? that was cool stuff man.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2005-04-11, 7:47 AM #4
I actually almost swore out loud when I saw those. As in surprise. Amazing!
Ban Jin!
Nobody really needs work when you have awesome. - xhuxus
2005-04-11, 8:27 AM #5
Wow. Nice models and texturing. Are you sure this is for JK?? And, if it is, I hope you have made improvements on the "hands" that hold the weapons for first person.

Are you able to post some ingame action??
This is retarded, and I mean drooling at the mouth
2005-04-11, 9:02 AM #6
The Army TC is dead. For good. I tried to get in touch with Uber(HOV), but he was a lazy what ever you want to call him, and he never actually got around to sending me all the files before he disappeared. I was THIS close to convincing him to give me everything. Man, what an amazing mod. :[
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-04-11, 9:09 AM #7
Weapon models, again?

They look good though.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-04-11, 11:59 AM #8
Ahsome. Did HC make them recently?

Oh, and Grismath, I think I recall Uber(HOV) telling me that he was getting tired of how, as he perceived it, Massassi was turning into a non-editing site. I think he made that claim 'cause he wasn't getting alot of feedback when he showcased Army TC work. I guess he'd be surprised that people are still editing JK.
2005-04-11, 12:14 PM #9
u models just pwnnned me :D
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-04-11, 12:35 PM #10
*reformats hdd* (again!!!)

You make me look like a frigging n00b!!! :mad: Curse you all!!!

(er, I mean eh... very nice job)
May the mass times acceleration be with you.
2005-04-11, 1:42 PM #11
I have never seen MP5 loaded with so many peripherals. It took a moment to recognize the gun under all that stuff :p

Very cool and uber detailed models, though!
Frozen in the past by ICARUS
2005-04-11, 2:07 PM #12
You're missing the berrel of the pistol when it's cocked.
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2005-04-11, 2:13 PM #13
I was about to say, the P99 is short a barrel and also, those bullets seem alittle wierd to me... Sorry I had to find something to gripe about, my P99 made in JED still untextured model seems so crappy now :( But I love yours! ;) Also, I'd consider adding more polies to the barrel of the MP5, looks good otherwise.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-04-11, 8:56 PM #14
Here is a shot testing out drivable vehicles. There is multiple camera angles, this is done by using a ghost POV.

[http://www.out-post.net/jktb/dirtydog/TB/f50.jpg]
2005-04-11, 10:12 PM #15
Why have I not been aware of this mod... I would like to be apart of this project.
"Nulla tenaci invia est via"
2005-04-12, 5:22 AM #16
I SEE DF... *is shot*

Nice red car thing. :p I like the hud too.

2005-04-12, 10:43 AM #17
I did not know that that could be done without playeraction! If it works, it must be a tripped out cog. :eek:

So, it JKTB just like CS or kinda like any type of challenge scenarios (like racing)?
This is retarded, and I mean drooling at the mouth
2005-04-12, 2:31 PM #18
Of course it can. And I think it's been done before actually. Uhm, is that "Walther" supposed to be backwards, or is that just the product of using the same texture for both sides?
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2005-04-12, 2:42 PM #19
There's only a couple of actions that can ONLY be detected by playeraction that can't be detected by other means. Jumping is probably the hardest.

That being said, no one's really gone through with decent driveable vehicles before so here's hoping.

QM
2005-04-13, 1:35 AM #20
[http://www.out-post.net/jktb/dirtydog/TB/Jshot014.jpg]
2005-04-13, 3:17 AM #21
The guns look very good. Nice textures on the Walther.
>>untie shoes
2005-04-13, 3:20 AM #22
Quote:
Originally posted by Quib Mask
There's only a couple of actions that can ONLY be detected by playeraction that can't be detected by other means. Jumping is probably the hardest.

That being said, no one's really gone through with decent driveable vehicles before so here's hoping.

QM


A couple? pfft. You can catch your forward/back & strafes, crouch, fire1 and fire2 require coding for whatever use, and dare I say it, you can get mouse X/Y too. :banned: :o
-Hell Raiser
2005-04-13, 10:23 AM #23
Well, detecting jump is sloppy at best, and you don't change crouch states when submerged in water.

I find that newest screenshot to be sorta creepy. There's a playground next to a run-down building. The pic also doesn't show off a good angle of terrain but I don't think the terrain was the focus of that screenshot. I don't really understand what I'm seeing in the windows/doorway; are they raggedy curtains? or white, rain-damaged cardboard sheets?

QM
2005-04-13, 10:49 AM #24
Quote:
Originally posted by money•bie
I guess he'd be surprised that people are still editing JK.

I told him about all the new innovations as of late, he thought it was pretty interesting, but he doesn't have time and has moved on to other stuff such as schoolwork.

He hasn't really disappeared, he's on AIM right now.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-04-13, 7:04 PM #25
This thread isn't about the army TC.

[http://www.out-post.net/jktb/dirtydog/TB/Jshot015.jpg]
2005-04-13, 8:55 PM #26
Are you actually finishing the mod DirtyDog?
2005-04-13, 9:49 PM #27
Those red X's and blue checks are really awful...those are part of the menu??
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-04-14, 7:30 AM #28
Quote:
Originally posted by tb_dirtydog
This thread isn't about the army TC.

[http://www.out-post.net/jktb/dirtydog/TB/Jshot015.jpg]


Erh... The colours, the colours!

You have used both yellow, blue, green and red, it's... to much!

Frickin great models tough ;)!
Nope, I'm not french.
2005-04-14, 2:51 PM #29
are you going to be able to hold a certain weight, or a weapon from each class, or what? I think a weapon from each class would be the coolest. That way you could manage your cash accordingly for each map.

Also, the slide and swingsets need work.

JediKirby
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2005-04-14, 3:08 PM #30
Quote:
Originally posted by jEDIkIRBY
are you going to be able to hold a certain weight, or a weapon from each class, or what? I think a weapon from each class would be the coolest. That way you could manage your cash accordingly for each map.

Also, the slide and swingsets need work.

JediKirby


... one weapon from each class? how could someone carry a shotgun, an SMG, a rifle, and an MG at once and hope to be able to even move in combat?
Moo.
2005-04-14, 5:40 PM #31
Army packs are as heavy as 150lbs. Surely they could dump their pots and pans to carry some extra guns.
2005-04-14, 6:04 PM #32
Quote:
Originally posted by tb_dirtydog
This thread isn't about the army TC.

[http://www.out-post.net/jktb/dirtydog/TB/Jshot015.jpg]

i remember that from when i used to perouse the TB forums months ago
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Free Jin!
2005-04-14, 6:21 PM #33
Quote:
Originally posted by JM
Army packs are as heavy as 150lbs. Surely they could dump their pots and pans to carry some extra guns.

I dont think that is correct. I think it's 120 or less isn't it?
2005-04-16, 3:40 AM #34
ahh memories I loved playing that mod....
I only do have a vehicle cog for MotS how did you do that without playeraction?
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2005-04-16, 6:40 AM #35
[http://www.out-post.net/jktb/dirtydog/TB/Jshot016.jpg]
2005-04-16, 8:42 AM #36
You are teasing us :p, now, c'mon and finish the mod :rolleyes: !
Nope, I'm not french.
2005-04-16, 8:16 PM #37
Wow, looks truly inspiring. I'm still amazed as to how you're pulling all of this stuff off with 3DOs.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-04-16, 11:00 PM #38
Quote:
Originally posted by A_Big_Fat_CoW
... one weapon from each class? how could someone carry a shotgun, an SMG, a rifle, and an MG at once and hope to be able to even move in combat?


How could someone carry a Bryar, stormtrooper rifle, 30 thermal dets, boltcaster, repeater, railgun, 30 mines, a conc rifle and a lightsaber and still hope to move.

O and those guns a ****ing awsome! Thats the most add ons ive ever seen on an Mp5!!!
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Rangi
2005-04-17, 2:29 AM #39
That last shot just makes me wanna say "We're not in JK anymore todo" :o
-Hell Raiser
2005-04-17, 7:40 AM #40
Quote:
Originally posted by a_person
How could someone carry a Bryar, stormtrooper rifle, 30 thermal dets, boltcaster, repeater, railgun, 30 mines, a conc rifle and a lightsaber and still hope to move.


Because he's a moisture farmer-gone-Jedi named Kyle Katarn
Author of the JK levels:
Sand Trap & Sand Trap (Night)

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