Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → Oh my God!
Oh my God!
2005-04-24, 9:10 PM #1
So I'm working on this big 3DO program project, and it required that all 3DO's be triangulated. I whipped this up, and thought maybe you'd like it or maybe tell me what's wrong with it if there is anything wrong with it.

[http://imagecorner.sorrowind.net/226/5.jpg]
Obviously it's nothing special.

Download
(Please be aware you are downloading from a server in my basement; have patience.)

[found a ****up, updated]
2005-04-24, 9:25 PM #2
Does it work correctly for convex/nonplanar surfaces?
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-04-24, 9:30 PM #3
Probably not. But you know, that's what consistency checker is for.
2005-04-25, 5:31 AM #4
Whether or not it works for convex polies depends on where it decides to cleave. :p It probably works with non-planar polies although the resulting triangular surfaces won't all be on the same plane.

2005-04-25, 9:13 AM #5
Yah, it cleaves non-planar surfaces just like any other, but it cleaves concave surfaces by fanning out by the first vertex, so you can't depend on it for that.
2005-04-25, 3:06 PM #6
A fantastic little program. I suggest you visit the jkhub and submit your file, and any updates you make. The source files would also be helpful for others wanting to impliment this feature in a larger program.

As well, I'll make a new post for you.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-04-25, 6:34 PM #7
Before you do that, I'd suggest figuring out some way for it to work correctly on concave surfaces
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-04-26, 6:30 PM #8
Possible, but inpratical. Tesselating concave faces is terribly complex, and simply not worth the effort. You shouldn't be building with concave faces to begin with.

What I would suggest is making it a JED plugin.
2005-04-26, 8:48 PM #9
Quote:
Originally posted by JM
Possible, but inpratical. Tesselating concave faces is terribly complex, and simply not worth the effort. You shouldn't be building with concave faces to begin with.


^-- I was going to say something like that... but then I didn't. :(

2005-04-26, 9:04 PM #10
Cool. What makes this necessary though? I'm sure there's a reason, but I'm not an experienced enough 3do editor to know.
KOP_blujay
Just dancin'...and singin'...in the Force.
2005-04-27, 4:57 AM #11
So, does this not work for JED 0.951?
Math is infinitely finite, while the universe is finitely infinite. PI = QED
2005-04-27, 5:45 AM #12
I actually wasn't aware until yesterday that there was a .951, so I guess as long as it doesn't save 3do's any differently it'll work.
2005-04-27, 4:28 PM #13
If it saved 3do's any differently, they wouldn't work with JK either. Really though; make it a plugin.
2005-04-27, 5:47 PM #14
.951 fixes a bug with 3do nodes or something. I forget.

2005-04-27, 7:19 PM #15
Thank you Kirby for the news entry.

It appears to work fine with .951, after all it just copies the whole 3do and only processes the FACES and FACE NORMALS sections of each mesh.

What's the point of having a triangulation program, you ask? I'm working on a project I'm currently calling Thunderstruck, which requires that 3do's be triangulated in order to be processed. I only wrote kthxtri as a convenience to the user that will be included with, or more probably written into TS, as I found no other simple way to triangulate a 3do.

That is also why I'm not making it a plugin; that and at a glance it looked hard to do with VB.

↑ Up to the top!