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ForumsShowcase → THE ALMIGHTY TALLEST!!! and spleen too
THE ALMIGHTY TALLEST!!! and spleen too
2005-04-27, 5:04 PM #1
this is my first attempt at making player models for mots. i made the purple "almighty tallest" and "invader spleen"
im trying to decide between two faces for the tallest, one smiling one not, so i included bothe of them. let em know which one looks better. so here they are.

this first pic has all three of them.
[http://www.massassi.net/ec/images/15873.jpg]
the next one is a closeup of spleen... awwww isnt he cute...
[http://www.massassi.net/ec/images/15872.jpg]
then heres the two versions of the purple tallest.
[http://www.massassi.net/ec/images/15870.jpg]
and one last pic of the tallest alone... just because...
[http://www.massassi.net/ec/images/15871.jpg]

so lemme know what you think...
and next im probabbly going to make ZIM!!! and maybee try Dib.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2005-04-27, 5:22 PM #2
I have absolutely no idea what those are, but they're absolutely hilarious... and they look really good too.
*This post has been edited for content.
2005-04-27, 5:23 PM #3
Quote:
Originally posted by scelestus
I have absolutely no idea what those are, but they're absolutely hilarious... and they look really good too.


Same here. Good work anyways.
Skateboarding is not a crime.
2005-04-27, 5:24 PM #4
they are from a show called invader zim, very funny show. you should get ahold of the dvd's if you ever get a chance but any ways thanks a million for the feedback.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2005-04-27, 5:36 PM #5
It's not stupid, it's ADVAAAAAAANCED!



bout time someone did this.


(didnt someone do Gir a while back?)
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2005-04-27, 5:48 PM #6
They could use a little work imo. Textures are virtually non-existant (of course it IS a cartoon so I suppose that's acceptable) and the models could stand to be less boxy and have less sharp angles and more... nonsharp ones.

2005-04-27, 6:15 PM #7
S51 did a while back, mb

cool beans on the Tallest, i haven't watched zim in a long time
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2005-04-27, 6:18 PM #8
NIEC

nice too
2005-04-27, 6:25 PM #9
Invader heads have more rounded edges. Smooth that out and they'll be pretty swank
*owns the zim dvds*
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-04-27, 6:33 PM #10
yeah, i'll have to work on the heads roundnes a little bit more. i still need to add the backpacks on too... by the way does anyone know how to create animations, cause i sure dont...
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2005-04-27, 7:36 PM #11
Quote:
Originally posted by Darth_Alran
...by the way does anyone know how to create animations, cause i sure dont...


You'll need Trajedi, a program that lets you modify or create KEY files, wich control the animations in JK/MOTS. Check out the README file in the Zip to know how to use the program. Then all you need to do is to assign the KEY file to your model and a PUP file, and then you got yourself an animation (then you need COGs but I won't get into that.)

EDIT: THIS POST IS A BIG MISTAKE. IGNORE IT.
Skateboarding is not a crime.
2005-04-27, 7:47 PM #12
You realize you HAVE to make an Invader Zim mod now... right?
2005-04-27, 8:07 PM #13
Quote:
Originally posted by Dominik
You'll need Trajedi, a program that lets you modify or create KEY files, wich control the animations in JK/MOTS. Check out the README file in the Zip to know how to use the program. Then all you need to do is to assign the KEY file to your model and a PUP file, and then you got yourself an animation (then you need COGs but I won't get into that.)


This man is incorrect. Traj is specifically for single-limbed items like spaceships etc. It really isn't that good of a program for even those things.

Puppet Jedi, however, is. It's here on massassi, but takes a lot of patience to really master. It's not a difficult program, just very... time consuming.

Dominik, be sure to do some background on something before you make a suggestion. Try the program, or try and state you haven't tried it, just in case someone uses it and it doesn't work at all, and they're more than confused. :-D
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-04-27, 11:55 PM #14
It was rRiGg (the guy who did Epilepsy) who did Gir....
http://forums.massassi.net/vb/showthread.php?s=&threadid=17157
There was even some talk about a "rubber pig" CTF level on this thred.

anyway, I like the tallest without the smile best.

Problems.. Spleen's head looks too tall.. and the tallest's heads don't look tall enough...

Yes, JediKirby speaks the truth, Puppet Jedi IS the only way to go. I have used it for EVERY animation I have done (including Haven). It IS very time consuming, especially if you want smooth animations.. (sucks that the copy frame function doesn't work). Also, if you make them into MP skins, you'll have to resize the KY animation for certain skins.. which I believe hellraiser has made possible recently.
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2005-04-28, 11:29 AM #15
*Cough* http://forums.massassi.net/vb/showthread.php?s=&threadid=16721


Could be closer to the show, but nice work anyway. Any shots of the backpack?
2005-04-28, 4:57 PM #16
Quote:
Originally posted by jEDIkIRBY
This man is incorrect. Traj is specifically for single-limbed items like spaceships etc. It really isn't that good of a program for even those things.

Puppet Jedi, however, is. It's here on massassi, but takes a lot of patience to really master. It's not a difficult program, just very... time consuming.

Dominik, be sure to do some background on something before you make a suggestion. Try the program, or try and state you haven't tried it, just in case someone uses it and it doesn't work at all, and they're more than confused. :-D


:(
Sorry, buddy. I'm confused in my own files :( . I actually used Puppet Jedi for my JK animations. I remember that TrajJedi is more complex in the way that you have to operate with X,Y,Z. Puppet allows you to drag the components of your model. Sorry about the misundertanding. My mistake. :(
Skateboarding is not a crime.
2005-04-28, 5:02 PM #17
yeah i am deffinatly going to make the tallest's head a little bigger. and thank you for the link JEDIkIRBY ill have to tinker around with puppet jedi a bit. and just for the record these models are based off the first episode "the nightmare begins" and i've begun to notice they all look a bit diffenent in the first eppisode. and also just F.Y.I. im using jed to make the models so they probably wont be very high in the surface count area.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2005-04-28, 11:50 PM #18
You can make pretty decent models in JED, it just takes some time.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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