Ok, i says i says, C4/Claymores suck Norway, especially to code, so bye bye crap weapons...
*waves goodbye*
I need more alien weapons.
And the storyline of the mod/level was to focus upon one of the ancient races, one we know least about (advantages for me then )... the FURLINGS!!!
The furlings were mainly very peaceful, says stargate, but every race needs advanced weaponry!
But this new weapon for the mod, is unlike all the other weapons in the mod (by its simple workings and useage)
It more advanced than ANY guaould weapon, yet does not KILL as such (though I may add an extra energy weapon part to it later).
Basically, this Furling weapon uses the same technology as we see in Season 6 -
"Paradise Lost"
# fires energy that deactivates/dematerialises enemy weapons (mostly gua'ould)
# Dematerialises Enemies
Other ideas:
# Forces back enemy fire using a thrust like energy
# Destructive Lightning projectiles when u cant be bothered to be peacefull
*waves goodbye*
I need more alien weapons.
And the storyline of the mod/level was to focus upon one of the ancient races, one we know least about (advantages for me then )... the FURLINGS!!!
The furlings were mainly very peaceful, says stargate, but every race needs advanced weaponry!
But this new weapon for the mod, is unlike all the other weapons in the mod (by its simple workings and useage)
It more advanced than ANY guaould weapon, yet does not KILL as such (though I may add an extra energy weapon part to it later).
Basically, this Furling weapon uses the same technology as we see in Season 6 -
"Paradise Lost"
# fires energy that deactivates/dematerialises enemy weapons (mostly gua'ould)
# Dematerialises Enemies
Other ideas:
# Forces back enemy fire using a thrust like energy
# Destructive Lightning projectiles when u cant be bothered to be peacefull
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}