I wanted to showcase my idea for grass. Of course I'll be using tradition 2d grass blades as well to give it more height.
I've created a couple more "landing" areas to access the island over water. This level is going to be huge with either several more islands or a "main" land. Either way, they'll have "Capture" areas. When you capture an area you receive some type of benefit for your team. It might be resources to build more units, a special weapon or unit, or just a strategically more advantageous position.
I really want to see something like the Siege Tanks from Star Craft on this island pounding at incoming boats.
I have some ideas on how to have submarines, but haven't worked out all the details yet (there's already a place to access the island from an under water cavern). The level will eventually also feature atmospheric flight and possibly even a vast space above the planet. Either way, you'll definitely be able to fly from space to ground (I already have the layout figured out and tested. It's quite convincing).
I've created a couple more "landing" areas to access the island over water. This level is going to be huge with either several more islands or a "main" land. Either way, they'll have "Capture" areas. When you capture an area you receive some type of benefit for your team. It might be resources to build more units, a special weapon or unit, or just a strategically more advantageous position.
I really want to see something like the Siege Tanks from Star Craft on this island pounding at incoming boats.
I have some ideas on how to have submarines, but haven't worked out all the details yet (there's already a place to access the island from an under water cavern). The level will eventually also feature atmospheric flight and possibly even a vast space above the planet. Either way, you'll definitely be able to fly from space to ground (I already have the layout figured out and tested. It's quite convincing).
"The solution is simple."