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ForumsShowcase → JK Arena Level
JK Arena Level
2005-06-04, 3:31 PM #1
looking for some criticizm on my first Jedi Knight Arena level. Screenshots can be found here.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-04, 4:19 PM #2
The textures I think would look better a bit smoothed out. They look great in the thumbnails, and so-so in the actual shot.
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Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-06-04, 4:38 PM #3
Looks pretty cool. I like the banners. I don't have any specific complaints, aside from the lack of lighting ;)

I too have been trying out of JK Arena designs myself as of late. It's amazing how my hands just seem to know what to push to use JED after a good 2 years of not using it at all ;)
******
I beat the internet. The last guy was hard.
2005-06-04, 4:40 PM #4
Quote:
Originally posted by ******
I too have been trying out of JK Arena designs myself as of late. It's amazing how my hands just seem to know what to push to use JED after a good 2 years of not using it at all ;)

That's what I love about JED! ;)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-06-04, 4:56 PM #5
Textures and lighting need work.

Other than that, it's pretty neat.
Skateboarding is not a crime.
2005-06-04, 5:08 PM #6
Quote:
Originally posted by Daft_Vader
That's what I love about JED! ;)


Heh, thats what caused all my attempts at learning 3D Studios Max to fail.

Thanks for the comments guys. I made the center banner 125% larger than the others to make it look a bit more interesting. I am going to try to add some fun stuff to muck around with in the lobby too.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-05, 12:18 AM #7
Quote:
Originally posted by Daft_Vader
That's what I love about JED! ;)


Amen. I don't think I've ever gotten quite as proficiant with any other program as JED. Its just so awesome for building levels.
2005-06-05, 10:33 AM #8
Alright I've uploaded the gob onto the JK Editing Hub. If anyone wants to beta test they can find the file here.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-05, 10:52 AM #9
I'm going to go try it out now!
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-06-05, 11:43 AM #10
I gave the level a short try-out, and it was fun!

I'm afraid I was restricted to the lobby (so take anything I say about the actual "arena" witha grain of salt :p ), but from what I saw it was a decent level. Here are some comments/suggestions:
  • I really like how you implemented the weapons room, so that players could see the weapons through the glass from up top while the host was down below slecting. Really unique idea, and very efficient with space.
  • The arena looked good (from what I could see through the windows, I was too lazy to open up the arena in JED), but the water seemed rather lifeless. Perhaps get an animated mat or somethng, just make the water seem more alive.
  • Were those cobwebs I saw from the tower? They looked pretty cool, but perhaps a little out of place.
  • I like the banners. A lot. Keep them.


So, IMO, the main tihng that needs changing is the lighting. The level will look so much better with some shadows. Great work though thus far, I hope you enter this in the competition.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-06-05, 12:46 PM #11
http://jkhub.massassi.net/project/screens/project-33-H1s1H9w931.jpg -- I think this rocks.
2005-06-05, 6:07 PM #12
Here is a more up to date screenshot of that area. The mass of cobwebs is actually a vine texture I stole from Slug. I am thinking of either removing it or making the banners look a little bit more worn.

Thanks for the comments guys.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-05, 8:05 PM #13
Alright, I have modified the banner texture to look more worn, but because 16bit mats are not allowed in the contest I really have no idea how to convert it into a working .mat file.

check it out
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-06, 6:19 PM #14
I've updated the Hub page with a new screenshot of some particle fields I added to the weapons room. They almost look bubbles flowing up through a glass aquarium.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-06, 8:28 PM #15
Ok, here's a link for you: http://jkhub.massassi.net/project/get.php?id=57

8-bit and transparent. I made the bottom a bit more ragged then, as well.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-06-07, 7:50 PM #16
Much appreciated. This should allow me too keep the vines and the older look in general.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-08, 4:37 PM #17
I've got them in the level now but from a distance the transparency gets all messed up. I tried making some mip maps but it actually made the problem a bit worse,

[http://jkhub.massassi.net/project/screens/project-33-cy0YEHUa6L.jpg]
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-08, 7:22 PM #18
Got any pics of the transparency acting odd, so I can see what you mean?
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-06-08, 7:30 PM #19
Yeah I'll put a picture up on the hub. It looks a bit different now that I added mip maps, but the error is similar.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-08, 7:33 PM #20
suggestion: if they're models, make lods that lack rips.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-06-08, 9:33 PM #21
The problem isn't the texture. It's JK's buffering. It's similar to the clipping problem PC had with his ISD. The solution: move them a little further away from the wall. Could probably do a cog to make it move closer/further from the wall based on player distance, if you're worried about how it'd look up close.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-06-10, 8:00 AM #22
Ahh, thanks. That fixed it. They shouldn't look too bad up close because I've got some rod 3dos that can stick out of the wall to hold them up.
Aquapark - Untitled JK Arena Level - Prism CTF
2005-06-10, 8:19 PM #23
That 'transparency error' is just z-fighting. It has nothing to do with JK. The problem is the graphics card. The zbuffer is floating point, and at long distance two points with almost equal depth can be rounded off by floating point math to the same number. The striped pattern is typical. In this case, the effect is worsened by the alpha channel, and it shows up near transparent pixels first and spreads from there. You've probably seen it before, and not known what it was. It's actually rather rare in JK; because of the way level geometry is drawn, only 3do's should be able to cause it.
2005-06-11, 6:29 AM #24
Quote:
Originally posted by Zojombize
I've got them in the level now but from a distance the transparency gets all messed up. I tried making some mip maps but it actually made the problem a bit worse,

[http://jkhub.massassi.net/project/screens/project-33-cy0YEHUa6L.jpg]




Nice one.
Nope, I'm not french.

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