I think it's been years since I posted a topic on Massassi - But who cares. Whatever the reasons I had then, I've long forgotten them, anyway.
Ok, so some of you might not know what this is - The Rising Empire, was originally a novel I was writing, back in high school, about humans on an Earth-like planet, that are occupied by an alien Dictatorship. Well, back then I really wanted to make this story into a movie, but I didn't have the resources, so I decided to make it into a game - all I really knew how to edit is the Jedi Knight Series (MotS, back then) so, I decided to take the story, and set it in the Star Wars Universe, about 10 years after Episode III - because, I'm a loony, artistic nerd, that doesn't like to do things the easy, profitable way...
Anyway, (shorten this up) as time went on, I went from MotS, to taking a break for music, to Jedi Outcast, to Jedi Academy, and here we are now.
What I'm doing right now is all scripting. So, nothing too visual to update on, just yet. I'll hopefully have level 2 (or 3 - depending on how I divide the levels up) finished this fall. Once I finish that, it'll be all set for release.
This whole opening is about 75% of the creation workload with all the visuals, and stuff - playtime is actually only about 1/2 or 1/3 of the whole Chapter. Level 2, will be much longer, have more action, but will take less time to make. Pretty f-ed up huh?
Opening is about 85% complete.
Level 2, is about 20% done.
The Plan for the series (Note: plans change):
Chapter 1: About 3 levels (map 1 is mostly, just a large interactive cutscene) Overall, Chapter 1 is about 60% done.
And'll be released when it's done (shooting for a Fall release)
Chapter 2 - I have a good start on, structurally, but scripting for it is gonna be a *****, with all the hopping from map A to map D to C, B and then Back to A... (via level hubbing) - A lot of exploring involved, and this *should* be the longest playing chapter in the series...
Chapter 3: About another 4-6 levels depending on which path is taken. (I'm considering 3 different chooseable paths - land, sea, air, type of thing. With at least 3 levels for each path, and additional paths within those paths.)
In the meantime here's some screenshots:
A city block on Coruscant...
Yes, the bar is supposed to be that red.
A potential cutscene, showing off the two main characters...
It's taken me forever, but I can finally stop slacking off, now that I know everything I need to know about custom SP level creation, plus I now have some awesome programs at my disposal, compaired to 2-3 years ago...
A pre-rendered cutscene:
Well, that should bring you all just about up to date...
More shots later.
Ok, so some of you might not know what this is - The Rising Empire, was originally a novel I was writing, back in high school, about humans on an Earth-like planet, that are occupied by an alien Dictatorship. Well, back then I really wanted to make this story into a movie, but I didn't have the resources, so I decided to make it into a game - all I really knew how to edit is the Jedi Knight Series (MotS, back then) so, I decided to take the story, and set it in the Star Wars Universe, about 10 years after Episode III - because, I'm a loony, artistic nerd, that doesn't like to do things the easy, profitable way...
Anyway, (shorten this up) as time went on, I went from MotS, to taking a break for music, to Jedi Outcast, to Jedi Academy, and here we are now.
What I'm doing right now is all scripting. So, nothing too visual to update on, just yet. I'll hopefully have level 2 (or 3 - depending on how I divide the levels up) finished this fall. Once I finish that, it'll be all set for release.
This whole opening is about 75% of the creation workload with all the visuals, and stuff - playtime is actually only about 1/2 or 1/3 of the whole Chapter. Level 2, will be much longer, have more action, but will take less time to make. Pretty f-ed up huh?
Opening is about 85% complete.
Level 2, is about 20% done.
The Plan for the series (Note: plans change):
Chapter 1: About 3 levels (map 1 is mostly, just a large interactive cutscene) Overall, Chapter 1 is about 60% done.
And'll be released when it's done (shooting for a Fall release)
Chapter 2 - I have a good start on, structurally, but scripting for it is gonna be a *****, with all the hopping from map A to map D to C, B and then Back to A... (via level hubbing) - A lot of exploring involved, and this *should* be the longest playing chapter in the series...
Chapter 3: About another 4-6 levels depending on which path is taken. (I'm considering 3 different chooseable paths - land, sea, air, type of thing. With at least 3 levels for each path, and additional paths within those paths.)
In the meantime here's some screenshots:
A city block on Coruscant...
Yes, the bar is supposed to be that red.
A potential cutscene, showing off the two main characters...
It's taken me forever, but I can finally stop slacking off, now that I know everything I need to know about custom SP level creation, plus I now have some awesome programs at my disposal, compaired to 2-3 years ago...
A pre-rendered cutscene:
Well, that should bring you all just about up to date...
More shots later.