Just played it.
Only thing that I want to add that noone else mentioned is that, if you fix the level so noone can force jump out of it, make the sky the alternate sky type... it looks alot better (you might have to adjust the sky height in the header dialog in Jed or something like that).
Or use a skybox... your existing level design would make it fairly easy to make the actual box.
After playtesting it with my brother... I have a few serious concerns
- THING LIMIT. There are too many rain drops! Sometimes when I fire a weapon it DOESN'T FIRE. This is unacceptable.
Also sometimes backpacks don't appear when you die. I would apply the no thing limit patch, but you see, JK crashes when I start a level with the patch on, so that just doesn't work. See if you can put a limit on the number of rain drops on screen at once (or per waterfall).
- Rain drops should not collide. I expect when I force jump under a waterfall NOT to take damage and go flying off to the side to land and take more damage.
- Hanging vine has suspicious hitbox. When you get up to the top (which imo you shouldn't be able to do in the first place) and get directly behind it, any attempt to fire toward the arena below will blow up in your face. Literally.
But overall a very nice level.
My bro hates it for some reason tho. He mentioned hating the waterfalls pushing you off to the side. He thought it was too small too... I didn't think so. It was perfect for our 1 on 1 fighting.