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ForumsShowcase → Jk
Jk
2005-06-27, 1:01 AM #1
JK needs more editing happening

anyway, I made new hands for internal view because the original hands (like 40 polygons or something) in JK just wont cut it anymore.
[http://img185.echo.cx/img185/4380/newhand10of.jpg]

also a new weapon to go along with them
[http://img159.echo.cx/img159/2087/newgun20ka.jpg]

The hands have pivoting finger joints so animation should be more versatile. I might change the gun's textures later on

[edit] stupid thread title, oh well
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-06-27, 3:19 AM #2
Really nice gun, but the hand... You should take a look at Shreds work.
Nope, I'm not french.
2005-06-27, 4:21 AM #3
What's wrong with the hand? I think it's pretty good.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-06-27, 5:54 AM #4
Both look good.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-06-27, 6:11 AM #5
I think those look great!
But where do you people find those textures? :confused:
Skateboarding is not a crime.
2005-06-27, 8:35 AM #6
Excellent, but can we get some different angle shots of the gun?
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-06-27, 11:49 AM #7
I think they're both excellent. The hand looks surprisingly life-like (especially for JK), and the gun model is quite beautiful.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-06-27, 12:05 PM #8
Quote:
Originally posted by FastGamerr
Both look spectacular.

Fixed.
You will die alone.
Snail Racing: 500 Posts Per Line
@%
guys I think my snail is stuck
2005-06-27, 12:08 PM #9
What were they both made in, and can we see some pictures with the fingers at different angles, ie pivoted? The hand looks really good, and the MP10 looks good as well.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-06-27, 2:17 PM #10
The finger lengths on the hands look a little off, maybe it's just how they're bent. How about some shots of various hand grips and positions?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-06-27, 3:03 PM #11
Thanks for the feedback everyone

these are shots of the gun at different angles
[http://img213.echo.cx/img213/3276/newgun34em.jpg]
[http://img213.echo.cx/img213/3391/newgun42od.jpg]
[http://img213.echo.cx/img213/5949/newgun54ng.jpg]
I made slight changes to the texture and the clip was off by a bit

anyway the hands are fun to play around with in pjedi
[http://img213.echo.cx/img213/8819/newhands26fz.jpg]
I actually took a picture of my hands to get the textures and cut them up into smaller mats

keep up the feedback, I'll have it working ingame maybe in a while. I just hope JK wont stutter from the extra polygons.

I'll look up schred's work too, there has to be some cool stuff for JK out there somewhere

[edit] PS: they are all made from carefull work in Jed, the hands were especially hard because of nonplanar surfaces, it's practically all triangles. Texturing done with Force Remap, from http://www.thecia.net/users/garcher/forceremap/.
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-06-27, 5:35 PM #12
lol, looks like you have a bloody finger then
This is retarded, and I mean drooling at the mouth
2005-06-27, 8:14 PM #13
EXCELLENT! :)
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-06-27, 9:54 PM #14
Good stuff. :)
2005-06-28, 5:49 AM #15
Very good.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-06-28, 6:15 AM #16
Quote:
Originally posted by ProdigyOddigy

Texturing done with Force Remap, from http://www.thecia.net/users/garcher/forceremap/.


A bit off topic here, but are the textures included in that program? Where did you take the textures?
Skateboarding is not a crime.
2005-06-28, 7:04 AM #17
Quote:
Originally posted by Dominik
A bit off topic here, but are the textures included in that program? Where did you take the textures?
Quote:
Originally posted by ProdigyOddigy
I actually took a picture of my hands to get the textures and cut them up into smaller mats
I overlooked the obvious myself yesterday on another thread -- it happens to everyone :rolleyes:


Quote:
[edit] PS: they are all made from carefull work in Jed, the hands were especially hard because of nonplanar surfaces, it's practically all triangles. Texturing done with Force Remap, from http://www.thecia.net/users/garcher/forceremap/.

omg, do I know exactly what you mean! (note the Consistency Checker in the following screenie)

[http://www.massassi.net/ec/images/14598.jpg]


I'm sure you already know how to deal with nonplanars, but I figure I'll just throw this out there since you, too, work in Jed -- the Cleave2VX plugin is good for getting rid of nonplanar surfaces.
Ripper is also good, but C2Vx is my first choice because I can split up the surfaces exactly how I want (if you've seen some of the nasty nonplanar -- and nonconvex -- surfaces I've made from merging, this is often a quite valuable attribute :rolleyes: :)). The only thing that would make me happier with it is if it would preserve texture vertices and not dflt.mat the surface :\. As a result I usually have to use it as a pre-texturing tool

btw, really cool stuff :)
May the mass times acceleration be with you.
2005-06-28, 7:37 AM #18
Quote:
Originally posted by ProdigyOddigy

I actually took a picture of my hands to get the textures and cut them up into smaller mats


Good idea.
Skateboarding is not a crime.

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