Eh, not really. I'm not as much of an ******* once you prove you are worthy of my attention, and Jon'C has done that and more. He's certainly a competent programmer, and I'm sure we'd discover we have different areas of speciality.
On the other hand, I really don't like the idea of just cloning the sith engine straight out. Here are some reasons why.
-The engine would be limited by JED. Naturally, JED would be the editor at first, but it would have to be replaced if we ever wanted to do anything with the engine besides JK. First, you need JK to run JED. Second, JED is limited to working with JK resources. We do not have access to the JED source, and if we did, I doubt making any substantial change would be trivial.
-The cog file layout is hideous. I'd want to leave that behind, and use a real functional language instead.
-Mat files suck. I'd want support for, atleast, tga; but JED can't load them.
-Legal issues. Yes; if our engine actually could load a JK gob and play the level it would be illegal. The JK liscense says that any levels created for JK become the property of LEC. Therefore, we would have to do something like JED does, and only run if the JK cd is in.