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ForumsShowcase → tmu is dead
12
tmu is dead
2005-07-12, 12:13 AM #1
hahaha kidding. new engine shots (ignore the player model and HUD... i dont know the console commands yet)

[http://tmunplugged.net/nexuiz000015.jpg]
[http://tmunplugged.net/nexuiz000016.jpg]
[http://tmunplugged.net/nexuiz000018.jpg]
[http://tmunplugged.net/nexuiz000021.jpg]
2005-07-12, 12:16 AM #2
hot.. damn
"Nulla tenaci invia est via"
2005-07-12, 12:28 AM #3
Sweeeeet.

Will it be able to handle an insane number of moving objects, people, and gunfire?

<_<
>_>
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2005-07-12, 5:48 AM #4
Aaah... he's making the actual Matrix!
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-07-12, 7:59 AM #5
damnit, cazor, that was the closest thing to a heart attack i've ever had.

so will you have to recode the swizzy bullet-time contrails?
2005-07-12, 8:22 AM #6
You guys don't happen to need a skinner do ya? :P

AWES0MEWWW!
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-07-12, 9:28 AM #7
Quote:
Originally posted by Omicron88
damnit, cazor, that was the closest thing to a heart attack i've ever had.


***OMG Q F T Is Censored***
2005-07-12, 10:58 AM #8
Quote:
Originally posted by Jepman
You guys don't happen to need a skinner do ya? :P

AWES0MEWWW!


i dunno, we might... message thrawn. he's the model guy.

Quote:
Originally posted by Gebohq
Will it be able to handle an insane number of moving objects, people, and gunfire?


it should.. hopefully.
2005-07-12, 12:52 PM #9
[http://tmunplugged.net/dock.jpg]
2005-07-12, 1:12 PM #10
You guys don't happen to need a mapper do ya? :P

AWES0MEWWW!

Rofl :P Btw got your message for the texture, I can do that!
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-07-12, 4:00 PM #11
awesome. IM me on aim - cazorfett or msn - cazor@mchsi.com
2005-07-13, 12:42 PM #12
Had it been the case that I still had JO installed, I'd be begging you to let me re-beta test
一个大西瓜
2005-07-13, 1:00 PM #13
What engine is it?
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-07-13, 1:04 PM #14
Source, I think?
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-07-13, 1:09 PM #15
Hmmm...
Attachment: 6073/q3.jpg (98,925 bytes)
Think while it's still legal.
2005-07-13, 1:15 PM #16
darkplaces(modified quake 1) runs maps that are made under Q3 mode in radiant.
2005-07-13, 1:26 PM #17
Quote:
Originally posted by SAJN_Master
Hmmm...

Nice try, smartass, but Quake III was the old engine. As Cazor has just pointed out, it's one of serveral modified Quake I engines that loads Q3 BSPs.

Also, Cazor, the Quake III source code should be released sometime soon. So don't get your heart set on this engine. It was supposed to be released last year, but id liscensed it out one last time, and they didn't want to make it GPL after someone had just payed a quarter million dollars for it.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-07-13, 1:43 PM #18
well, this engine looks just as good as Q3, and its got the whole dynamic lights thing going for it... (and bloom if i ever find a level it looks good in, haha) i think its handling thus really huge level much better, too. yeah i dunno yet.
2005-07-13, 1:43 PM #19
I was looking through this Darkplaces thing, and I hope you are aware it has no shader support (and won't have shader support).

2005-07-13, 1:46 PM #20
hrm... i didnt see that... the alpha layers on my support/grid shaders work, though.. you can see in this level.
2005-07-13, 9:29 PM #21
JK doesn't have shader support, people seem to like it ok.

Jesus doesn't have shader support, people seem to like him just fine.
www.wudan07.com
2005-07-13, 10:34 PM #22
Just to let you know, I'm working on finishing the new UI for the TMU JA mod. Who knows if they'll need me for the new engine, but at least I can finish up the JA stuff. I'm getting married this weekend, so don't expect anything big until the end of the month or so.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-07-14, 8:31 AM #23
Man, I hate to post again, but the TMU staff may want to have a look at the Q2E engine ( [url]www.quake2evolved.com[/url] ). The next release has per-pixel lighting, and it currently already supports a full doom 3 shader system. Very impressive stuff. The only drawback is that it uses the Q2 BSP format, but current .map files can easily be put into Q2 BSP, and then the dev tools will calculate the lighting from the BSP and create per-pixel lighting. -- It also has MD3 support, and they're talking about MD5 support. Just a thought. This is by far the most impressive engine I've seen.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-07-14, 10:08 AM #24
The crane thing looks especially impressive in the first shot. IMO per pixel lighting shadows are sharp enough to could cut diamonds
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-14, 2:02 PM #25
You guys are gonna get sued.

But it kicks *** until then.
D E A T H
2005-07-15, 12:56 PM #26
Quote:
Originally posted by Dj Yoshi
You guys are gonna get sued.

But it kicks *** until then.


Q.F.T...really you ARE going to get shutdown, maybe not sued, but definitly shutdown. They aren't going to let a free matrix game compete with their official matrix games.
2005-07-15, 1:09 PM #27
Shh! Keep your voice down dude!
2005-07-15, 2:16 PM #28
Maybe when you finish the game you can send it out and get it put into stores lol

Then they cant shut you down because its not free :P
2005-07-15, 2:35 PM #29
Yes, then they can sue.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2005-07-15, 2:37 PM #30
I'm actually surprised that this is being done on a Q1 Variant rather than a Q2 or Q3 Variant (Like Quake 2: Evolved). As i don't know what Darkplaces is capible of, i can't really comment.

Looks good from what i've seen, but i still wonder: What makes darkplaces so much better than Ravensoft's Q3 Variant?

EDIT: Ack! i really need to refresh my browser once in a while, or at least read the above posts :o .
50000 episodes of badmouthing and screaming like a constipated goat cant be wrong. - Mr. Stafford
2005-07-15, 2:46 PM #31
Quote:
Originally posted by Jepman
Yes, then they can sue.


Haha yeah exactly. If it wasn't free that would just be way worse.
2005-07-15, 5:24 PM #32
Quote:
Originally posted by Raoul Duke
Q.F.T...really you ARE going to get shutdown, maybe not sued, but definitly shutdown. They aren't going to let a free matrix game compete with their official matrix games.


then we'll take our stuff and reform a mod about weapons and stuff. bullet time isnt their copyright, nither are the first names of the actors. and i doubt they own the likeness to human beings. you guys need to calm down.
2005-07-15, 6:04 PM #33
I'm sure people only being concerned, it's a good looking mod/game after all
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-17, 8:35 AM #34
Quote:
Originally posted by The_Mega_ZZTer
I was looking through this Darkplaces thing, and I hope you are aware it has no shader support (and won't have shader support).


Pardon my ignorance, but what exactly are shaders?
2005-07-17, 9:05 AM #35
Quote:
Originally posted by Cazor
then we'll take our stuff and reform a mod about weapons and stuff. bullet time isnt their copyright, nither are the first names of the actors. and i doubt they own the likeness to human beings. you guys need to calm down.

Don't mess with lawyers, I tell you. They can do more than just forbid you to release TMU. You can either try to keep it as legal as possible (change copyrighted names and whatnot), while releasing it as freeware, OR try to make them wanna buy you and release it as commercial game. Other ways got no real chance.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-07-17, 9:08 AM #36
it has a chance if everyone just shuts up, lets the game get made and then released, In no time other sites will have mirrors and the game will be spread faster then they can shut down all the sites.
The Gas Station
2005-07-17, 9:40 AM #37
Quote:
Originally posted by Grant
it has a chance if everyone just shuts up, lets the game get made and then released, In no time other sites will have mirrors and the game will be spread faster then they can shut down all the sites.


Yes exactly.
2005-07-17, 10:56 AM #38
Quote:
Originally posted by Pagewizard_YKS
Pardon my ignorance, but what exactly are shaders?


Textures can only store information about the color of a pixel on a wall at a given position. The Jedi engine (DF), Sith engine (JK/MotS), and other games from those eras chose to use flags to define how surfaces act.

Shaders combine textures with behavior data on how a surface with that texture will act. It makes sense, since all surfaces that use a water texture will naturally be expected to act like water. All you need to do is use the shader (like you used to use textures) and the surface will have the properties of water immediately.

Shaders can also be used to give transparency to textures, make textures give off light, tint textures, make footsteps on them sound different (snow, ice, etc) not to mention make the surface slippery, sticky, etc.

2005-07-17, 11:01 AM #39
Shaders are like "dynamic textures" as far as I understand, but the exact definition is probably way more technical telling all about rendering and their whole vocabulary of rendering things and pipelines in alaska.

Stuff like shiny surfaces and HL2 water use shaders for their appearance, I think. Anything that has a more dynamic appearance than a bitmap stretched across a surface probably uses shaders

I could be wrong because I've been editing JK and out of the loop with the whole graphicz renderingz revolutionzz
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-17, 11:02 AM #40
In Q3 based games (and possibly Source based ones as well) even simple textures that do nothing special need a simple shader. Radiant will automatically generate shaders for textures that have none, which is nice. :)

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