CaptBevvil
I HAVE A DEGREE IN FYSIKS!
Posts: 798
Actually, it has several roles. Research, Resource Processing, and Command Center are the three primary roles.
Texture transition is something I'm working on. It's not as easy as you might think because of how I'm doing the bump mapping (imitation). I'm researching a few different techniques (basically, I'm trying to avoid making 24+ mats to handle transitions).
Prodigy, the water is going to be 3do waves...eventually. They'll use a special mat set (to make an animation). These textures will highlight the waves and crest on the beach. The grass had little to no effect on my 900Mhz, intel video, 256MB ram computer I have at work.
Things are picking up at work, so I'm not sure how much more I'll be able to do on it over the next week or so. So, I'll probably start a new thread once I've made some decent headway. Don't forget, however, that this map won't work without the code...
"The solution is simple."