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ForumsShowcase → Courtyard
Courtyard
2005-07-14, 6:37 PM #1
This is my second or so time posting on Massassi. I released one level a long time ago that was really awful called Tatooine Water Storage Facility. I've started many levels but never finished any. This is the one that I'm working on right now.

[http://www.geocities.com/tatonqek/Images/court1.JPG]

[http://www.geocities.com/tatonqek/Images/court2.JPG]

[http://www.geocities.com/tatonqek/Images/court3.JPG]

[http://www.geocities.com/tatonqek/Images/court4.JPG]

[http://www.geocities.com/tatonqek/Images/court5.JPG]

Any comments, criticisms, "OMGICDFLTMAT"?
Taton Qek, The master of masterfully inspired levels that never get released.
2005-07-14, 6:41 PM #2
The water is blue but nothing else in the room is. UNREALISM

sorry but yeah
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-14, 8:14 PM #3
Yah, get a lighter texture for the water, and make it transparent. Some great architecture though, I love the arches.
2005-07-14, 8:54 PM #4
Keep the water just how it is. The dark green and the blue give it a very zelda feel. It looks amazing.
Think while it's still legal.
2005-07-14, 9:39 PM #5
Thats some good architecture. The water kinda looks like a blue stone type thing, so makin in transparent wouldnt be a bad idea. Keep up the good work.:)
666, The Number of the Beast.
664, The Bloke Next Door.
Matt Bonner, The Lebron Killer
2005-07-14, 11:08 PM #6
I like the water the color it is. Not sure how it'd look translucent. The thing I'd change are the texture on the walls. Try to find something which fits better to the architecture. You're using the lighter plugin, obviously, but I think it'd be better if you increased the ambience a bit. The darkness on the side of the architecture on the roof are rather dark in contrast to the other textures. The same with some of those doorways. And some sense of a light source would be nice as well.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-07-15, 9:23 AM #7
Well actullay I don't care for any of the textures if you are shooting for realism. They're all too unrealistic, colorful, played-out, and 8-bit for my tastes. But SAJN_Master's right tho.... if you're not shooting for realism, than keep it as is... kinda 3D NES looking.

...however, judging from the great archi and shading, I'm led to believe you are shooting for realism. So which is it?
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-07-15, 9:53 AM #8
I like it. =D It indeed has a sort of Zelda-ish charm.
Seishun da!
2005-07-15, 10:02 AM #9
should throw some terrain in that grass
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2005-07-15, 10:20 AM #10
I think the textures are killing it.
"Nulla tenaci invia est via"
2005-07-15, 3:06 PM #11
I was trying to go for a sort of Fantasy-esque look. Many people already said it reminds them of Zelda, which is a good thing. Right now I'm going to add a hanging lamp and make the water reflective. We'll see how it turns out.
Taton Qek, The master of masterfully inspired levels that never get released.
2005-07-15, 3:16 PM #12
Looks good, but the textures are bleh. Want me to make you some better ones?
2005-07-15, 6:54 PM #13
*Updated Screenshots*

I made a light source an messed with the water:

[http://www.geocities.com/tatonqek/Images/court6.JPG]

[http://www.geocities.com/tatonqek/Images/court7.JPG]

[http://www.geocities.com/tatonqek/Images/court8.JPG]

[http://www.geocities.com/tatonqek/Images/court9.JPG]

[http://www.geocities.com/tatonqek/Images/court10.JPG]

[http://www.geocities.com/tatonqek/Images/court11.JPG]

Any better?
Taton Qek, The master of masterfully inspired levels that never get released.
2005-07-15, 9:00 PM #14
Ah... I was actually gunna suggest that..... you know how to get it so you can stand IN the water now, right? There's also a neat trick to get it so you can see the floor thru the reflective surface.... Ortheza used a similar technique in his Kamino map.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-07-15, 9:04 PM #15
You can stand in the water. I made a floor thats has translucancy, but it doesnt show up well through the water...
Taton Qek, The master of masterfully inspired levels that never get released.
2005-07-15, 9:10 PM #16
another trick is to make the reflection fade out because water isn't a perfect mirror
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-15, 11:53 PM #17
I'd say darken the reflection sectors a bit. I think it'd help the look of the reflection.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-07-16, 7:30 AM #18
Looks very swank. Reminds me a great deal of Hexen II.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-07-16, 10:01 AM #19
Yea, Prodigy and SniperWolf are right.... the more dim that room is, the darker the reflection shold be... if that area were fully sun-lit and the water was perfectly still, you might have a reflection like that. But since this is an enclosed area with soft lantern light, a more subtile reflection would be better.

BTW, why is there grass inside that building anyway? Or is that astro-turf? :confused:
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-07-16, 10:06 AM #20
BTW, whats up with that blocky jaggedness on the right edge of the stream in the 2nd and 3rd of yer updated screenies? Z-fighting?
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2005-07-16, 11:35 AM #21
Quote:
BTW, whats up with that blocky jaggedness on the right edge of the stream in the 2nd and 3rd of yer updated screenies? Z-fighting?


My Graphics card doesn't play well with JK. It's a Radeon 9800. I have that problem even if I make a box for a level.

BTW, is there a good way to make reflective section look blurrier or darker? I tried messing with the extralight, but it never turned out right...
Taton Qek, The master of masterfully inspired levels that never get released.
2005-07-16, 11:41 AM #22
Light it seperately, or just decrease what lights you have a bit. As far as I know, negative extra light doesn't actually have an effect in JK.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2005-07-16, 11:45 AM #23
Nice, but it almost looks cellshaded
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-07-16, 2:35 PM #24
A great improvement by any standards. Well done!
Who made you God to say "I'll take your life from you"?
2005-07-16, 3:57 PM #25
Quote:
Originally posted by Taton Qek
My Graphics card doesn't play well with JK. It's a Radeon 9800. I have that problem even if I make a box for a level.

Just wanted to comment that JK doesn't look quite right on any of my ATI cards.

On my X700, I get little graphical artifacts in a sideways figure eight across the screen. On my 9550, surfaces randomly HOM a tiny bit. It seems to be based on the texture, as a few 3do's get occasional minor HOM too (minor in that it lasts half a second, then is fine, then HOMs again, then is fine, and so on). My 9800 and 9600 have the HOMing a tiny bit, but not as much as the 9550; they also get randomly jagged 3D edges for short periods.

My Geforce3 Ti200 and my GeForce4 Ti4200 (which just died, may it rest in peace) both play JK with no graphical anomalies.

QM
2005-07-16, 5:17 PM #26
Hmm my 9550 works fine on everything except the crosshair which is bunch of random gray pixels along with the crosshair, and the force target ring things do the same
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-16, 5:54 PM #27
Aren't courtyards normally open at the top?
I'm just a little boy.
2005-07-16, 9:27 PM #28
Maybe it's a Dwarven courtyard.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-07-17, 5:04 AM #29
for now i think it looks great, i for one think its good that weve still got some JK editors still hanging around these days, rare to find them these days, one of them being Rathven but yea, i think it looks awsome, having said that tho there definatly is room for improvment, id actually suggest having it darker, purhaps having the ceiling open to the night sky and having a farker sort of theme and have few lamps giving light which gives our players places to hide easier for ambushes, but yea just a thought
The drawings of a fox eating a rabbit illustrate nature's intended course: the weaker species are justly but inevitably devoured without mercy by superior forces. We are those forces. Run, rabbit, run!
2005-07-17, 8:29 AM #30
Quote:
Originally posted by Wolfy
Looks very swank. Reminds me a great deal of Hexen II.


I love that game, and still play it, even though the engine is dated by todays standards. :cool:
2005-07-17, 8:30 AM #31
The water looks WAY better now.
2005-07-18, 6:26 PM #32
I advocate this thread for SotD! :)
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2005-07-18, 7:39 PM #33
Quote:
Originally posted by Daft_Vader
I advocate this thread for SotD! :)

2nd'd!
Still here.
2005-07-18, 8:11 PM #34
SOTD now? Nah. Let's wait when the author lets the work grow into something even better.
SnailIracing:n(500tpostshpereline)pants
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