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Bah.
2005-07-30, 10:43 PM #1
I'm bored, so I may as well show y'all what I've been doing with games lately... Red Orchestra:

[http://img.photobucket.com/albums/v139/Zell65/Shot00104.jpg]
[http://img.photobucket.com/albums/v139/Zell65/Shot00105.jpg]
[http://img.photobucket.com/albums/v139/Zell65/Shot00107.jpg]
[http://img.photobucket.com/albums/v139/Zell65/house.jpg]

That last picture is a house under construction that I added just yesterday. All that teal stuff at the top is what my map looks like from a top-down view, without the terrain, and with all the static meshes in (teal) wireframe mode.
DO NOT WANT.
2005-07-30, 10:58 PM #2
Every tree except that one in the 3th shot is the same height
visit my project

"I wonder to myself. Why? Simply why? Why why? Why do I ask why? Why do I need to find out why? Why do I have to ask why as a question? Why is why always used to find out why? Why is the answer to why always why? Why is there no final answer to why? Simply why not? Holy cow, this is pretty deep, meaningful **** I wrote. Glad I wrote it down. Oh man."
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [slog], Echoman
2005-07-30, 11:10 PM #3
Awesome work. But is it just me, or does that rock in the first shot look like a giant cow turd?
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-07-30, 11:20 PM #4
You should fix the terrain in the first pic.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-07-31, 10:06 AM #5
Originally posted by Freelancer:
Awesome work. But is it just me, or does that rock in the first shot look like a giant cow turd?


Hey, blame the rock, not me. :p

And what do you want me to fix about the terrain in the first pic? That's a fairly old pic, BTW, so it's not as updated as it is now.
DO NOT WANT.
2005-07-31, 10:38 AM #6
Ah, UnrealED...

Good stuff.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-07-31, 10:51 AM #7
In the first pic the mud texture further too the back doesn't tile very well and in the second the blending of the two terrain textures looks rather horrible. Other than that it looks awesome.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2005-07-31, 11:42 AM #8
You got it. I'll add rocks and stuff to the mud bank in the background (which is actually two textures blended together), it's hard to make it not tile without scaling it up too much, which is what I did for that road texture in the second pic. I'll see what I can do.
DO NOT WANT.
2005-07-31, 4:18 PM #9
Looks great with the exception of minor textural problems and the fact almost all of the pine trees are the same height.
2005-07-31, 4:41 PM #10
Well, I can vary the pine heights, but that's rather tedious...
DO NOT WANT.
2005-07-31, 7:01 PM #11
That looks very cool, IMO.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2005-07-31, 7:47 PM #12
Ponyri?
2005-07-31, 10:56 PM #13
No... Ponyri is more dusk-y and has trenches and artillary 'n stuff. Assuming you're talking about the official map, that is. If you are asking if my map is based on real-life ponyri, no, I don't even know what it really looks like. I made this place up. :o
DO NOT WANT.

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