OK, I lied. But this is the next best thing, I swear!
Download
New features in 2.0 final:
- Totally reworked the MOD handling system.
- ZIP support (requested by Pommy)! There should not be any folders/directories in the ZIP files as it may confuse UJSMM.
- - Dark Forces supports one game in a zip file matching the name of the containing GOB.
- - JK/MotS supports any number of GOB/GOO files in a zip (you can put all your mods in one zip if you wish).
- - JO/JA supports one mod per ZIP. Probably not too useful since PK3s are compressed already.
Known Bugs in 2.0 final:
- Bug in .NET framework 1.1 may prevent files from being closed properly after adding/activating/deactivating a mod. As a result you may get "This file is in use by another process" errors when attempting to delete a mod you just added etc. You can restart UJMOD which should fix it.
New features in 2.0 beta:
- Now you can launch multiple instances of JK/MotS without another tool... check the appropriate box under JK/MotS in Game Options.
- Performed virtual liposuction on the interface extensively to get rid of MDIness.
- Added something resembling a readme.
This time I took the time to text the core features extensively. Everything works as it should, apart from a bug in the .NET file handling system. I may work around it eventually but for now it's too embedded for me to care to change it, especailly after I just rewrote most of the core. Embedding it further.
Anyways download it and have fun. Let me know if you have any problems.
Download
New features in 2.0 final:
- Totally reworked the MOD handling system.
- ZIP support (requested by Pommy)! There should not be any folders/directories in the ZIP files as it may confuse UJSMM.
- - Dark Forces supports one game in a zip file matching the name of the containing GOB.
- - JK/MotS supports any number of GOB/GOO files in a zip (you can put all your mods in one zip if you wish).
- - JO/JA supports one mod per ZIP. Probably not too useful since PK3s are compressed already.
Known Bugs in 2.0 final:
- Bug in .NET framework 1.1 may prevent files from being closed properly after adding/activating/deactivating a mod. As a result you may get "This file is in use by another process" errors when attempting to delete a mod you just added etc. You can restart UJMOD which should fix it.
New features in 2.0 beta:
- Now you can launch multiple instances of JK/MotS without another tool... check the appropriate box under JK/MotS in Game Options.
- Performed virtual liposuction on the interface extensively to get rid of MDIness.
- Added something resembling a readme.
This time I took the time to text the core features extensively. Everything works as it should, apart from a bug in the .NET file handling system. I may work around it eventually but for now it's too embedded for me to care to change it, especailly after I just rewrote most of the core. Embedding it further.
Anyways download it and have fun. Let me know if you have any problems.