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ForumsShowcase → Patch Commander v5.0!
Patch Commander v5.0!
2005-08-20, 6:11 PM #1
OK, I lied. But this is the next best thing, I swear!

[http://images.mzzt.net/ujs/25.png]

Download

New features in 2.0 final:
- Totally reworked the MOD handling system.
- ZIP support (requested by Pommy)! There should not be any folders/directories in the ZIP files as it may confuse UJSMM.
- - Dark Forces supports one game in a zip file matching the name of the containing GOB.
- - JK/MotS supports any number of GOB/GOO files in a zip (you can put all your mods in one zip if you wish).
- - JO/JA supports one mod per ZIP. Probably not too useful since PK3s are compressed already.

Known Bugs in 2.0 final:
- Bug in .NET framework 1.1 may prevent files from being closed properly after adding/activating/deactivating a mod. As a result you may get "This file is in use by another process" errors when attempting to delete a mod you just added etc. You can restart UJMOD which should fix it.

New features in 2.0 beta:
- Now you can launch multiple instances of JK/MotS without another tool... check the appropriate box under JK/MotS in Game Options.
- Performed virtual liposuction on the interface extensively to get rid of MDIness.
- Added something resembling a readme.

This time I took the time to text the core features extensively. Everything works as it should, apart from a bug in the .NET file handling system. I may work around it eventually but for now it's too embedded for me to care to change it, especailly after I just rewrote most of the core. Embedding it further.

Anyways download it and have fun. :) Let me know if you have any problems.

2005-08-20, 6:12 PM #2
Nice!
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-08-20, 7:20 PM #3
Great job, and I highly approve of your mod loadout. :D
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2005-08-20, 7:44 PM #4
*downloads to try*
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2005-08-20, 7:53 PM #5
Originally posted by Lord_Grismath:
Great job, and I highly approve of your mod loadout. :D


I archived all my mods awhile ago to save disk space. I have since cleaned up alot of stuff and now have 12gb free, so I'll probably put some back.

Oh, because of the new core I made, it should load significantly faster, especially when it doesn't have titles and descriptions cached.

[Edit: Looks like it's not as bug free as I thought...

v2.1 Progress:
- Fixed a bug that prevented proper editing of Dark Forces level setups in the properties window if they are in ZIPs. Workaround until 2.1: extract the ZIP to a directory before opening the properties window.
- Fixed a bug where the title of a mod would be set to the DESCRIPTION field (oops) when you clicked ok or apply in the property dialog.
- Fixed a bug where it's possible to setting the title of a mod to blank using the properties dialog caused the mod title to display as blank (instead of rereading the default name).
- Made the icon spacing in large icon view a fixed size... it no longer takes your desktop spacing values. The values can be adjusted through the registry only (HKLM\Software\The Mega-ZZTer\Uber Jedi Suite\IconSpacingX and HKLM\Software\The Mega-ZZTer\Uber Jedi Suite\IconSpacingY). Default values are 60 for each.
- Added a new Gebohq Easter Egg. I will tell you how to access it on IRC. Maybe.
- As a little side this, I implemented a built-in IE web browser (mostly 'cause I'd never done something like that before and I wanted to try it). The home page displayed in it is embedded in the EXE as a standard resource.

More features in 2.0 final I forgot to mention:
- Drag and drop to add patches re-enabled and fixed.
- New about box that has a little easter egg.

Anyways while I'm fixing stuff up, any requests? (Nothing big.)

2005-08-21, 4:28 PM #6
BUMP

[http://images.mzzt.net/ujs/thumbs.mega-zdir/26.png.png]
Clicky

2005-08-21, 5:14 PM #7
Very nice, I must say, though I tried the non-.NET version. May I ask what are the differences between the .NET and non-.NET versions?
Wes Darklighter
|Theed|
2005-08-22, 7:58 AM #8
Major. Complete port and rewrite. The non-.NET version does not support Dark Forces, Jedi Outcast, or Jedi Academy. Or ZIPs.

I would advise you to use the .NET version if you can as it is much better. =)

In related news, I released 2.1 with the bug fixes. You can get it from the same download link above.

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