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ForumsShowcase → Out with the old, in with the new
Out with the old, in with the new
2005-09-20, 5:12 PM #1
Well, I decided that LoaM2 was too closed-in for my tastes. So I decided to experiment with the adjoin limit remover for LoaM3.

Opinions?

Old:
[http://www.sorrowind.net/imagecorner/283/3.png]

New:
[http://www.sorrowind.net/imagecorner/283/2.png]
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-09-20, 5:13 PM #2


POSTED!

[Edit: I see improvement. Lots of it. Good job Wolfy]
2005-09-20, 5:18 PM #3
[20:15:40] <landfish> josh those bridges are so hot that i want to secks you on each one
free(jin);
tofu sucks
2005-09-20, 5:24 PM #4
They are hot. However, night maps in JK always depress me for some reason :-/... I'll still play it happily tho :)
2005-09-20, 5:45 PM #5
I think it;s because the sjy textures are so bleak. There's no hint of anything beyond that area, no buildings in the distant, so it makes you feel alone... so very alone... and cold...
DO NOT WANT.
2005-09-20, 6:13 PM #6
you should put a little gazebo on that platform in the middle. :D
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2005-09-20, 6:46 PM #7
Eh. I'm going to be pushing JK's ability to perform with people and whatnot as it is.
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-09-20, 6:56 PM #8
make it a 3do
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-09-20, 7:05 PM #9
But don't all surfaces and vertices of 3DOs render, regardless of whether or not they're visible?
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-09-20, 7:12 PM #10
It's highly unlikely. Who told you that? And you are nowhere near pushing limits for modern PCs.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-09-20, 7:30 PM #11
3DO files have surface normals which control whether the surface should be rendered or not (based on the angle the camera is to that aprticular surface of the 3DO).

QM
2005-09-20, 7:49 PM #12
I think he meant they are rendered when the 3DO is off screen. Any vertices off screen should be culled, that's like, the most basic graphics engine optimization, frustum culling. JK's only-render-3DOs-in-visible-sectors magic would probably take care of the rest.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-09-20, 8:07 PM #13
LoaM 2 was huge 0_o. That level took me a good while to beat. It was more like a mini-game. If LoaM 3 is even bigger...I can't even imagine.


LoaM 2 rocked because it had lots and lots of SAJN voices >.> <.< LoaM 3 should rock in the same way... >.> <.<
Think while it's still legal.
2005-09-20, 8:32 PM #14
Nice Wolfy, can't wait for LoaM3.
"DON'T TASE ME BRO!" lol
2005-09-22, 3:57 PM #15
Update. Lighting under bridges is WIP.

[http://www.sorrowind.net/imagecorner/283/4.png]
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-09-22, 3:59 PM #16
Bridge closest to the viewer looks like it needs some lighting help, but because I know nothing on editing, I can't make that judgement...it's probally just the game. The other, more further bridge looks really cool.
2005-09-22, 5:44 PM #17
Lighting is WIP.

I'm glad to see you weren't confining the map to that bridged square... that's what I had assumed. Bigger = better!
2005-09-22, 5:51 PM #18
Originally posted by Wolfy:
Out with the old, in with the jew


WHAT? OKAY.

Also: it looks awesome cool. Grand theft mercenary!
2005-09-22, 6:09 PM #19
Nice stuff. LoaM roxors my boxors

Originally posted by 'Thrawn[numbarz:
']Grand theft mercenary!
LMAO! That would be fun :D
May the mass times acceleration be with you.
2005-09-22, 7:51 PM #20
Cool, reminds me of Drazen.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2005-09-22, 10:01 PM #21
More updates. Finally got the lighting to where I want it.

[http://www.sorrowind.net/imagecorner/283/5.png]

And a view from the hotel/bar (because every city has to have one):

[http://www.sorrowind.net/imagecorner/283/6.png]
the idiot is the person who follows the idiot and your not following me your insulting me your following the path of a idiot so that makes you the idiot - LC Tusken
2005-09-22, 10:06 PM #22
Have you tried the lighter plugin? Even with that geometry you might be able to get it working well with tweaking.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2005-09-23, 5:20 AM #23
Originally posted by Emon:
Have you tried the lighter plugin? Even with that geometry you might be able to get it working well with tweaking.


The words from my mouth. Your bridge and other water lighting are gross.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-09-23, 5:34 AM #24
its alright i guess.
2005-09-23, 7:15 AM #25
Originally posted by Emon:
I think he meant they are rendered when the 3DO is off screen. Any vertices off screen should be culled, that's like, the most basic graphics engine optimization, frustum culling. JK's only-render-3DOs-in-visible-sectors magic would probably take care of the rest.


Correct.

-3do surfaces that are not facing the camera (in the slightest bit) are not rendered. This can be easily proved by creating a sphere 3do and placing the walkplayer inside of it on startup and checking the fps on a low end machine against that of not having the 3do.

-3do's do not render if the player is in a different sector from the 3do's origin and the origin for that 3do is off screen (even if the surfaces for the 3do should still be on screen).

-3do's do not render if the player is in the same sector as the 3do and all surfaces of the 3do are completely out of view.

Again, the last 2 can be varified on a low end PC by setting up the condition and simply looking around and checking the fps against each other. The last two are the source of the "flickering" problem. The work around is to constantly refresh their template by creating/destroying them thus forcing them to render momentarily in a repeated cycle less then the time it takes your monitor to refresh. This creates the illussion that the object is being continuously forced to render.

The thing that has led some people (for the first point above) to believe that all 3do surfaces are rendered even if not facing the camera is because flags and varibles such as "EMITS LIGHT" still work even if the surfaces are not being rendered. The thing to remember and keep in mind is that, even though the surfaces are not being "rendered" on your monitor screen, they are still being psedo-rendered by the system. By that, I mean, the system is still keeping track of the surfaces and which way they are facing relative to the player...which is how it knows when and when not to render the surfaces (and the texture across it) on the screen.
"The solution is simple."
2005-09-24, 9:37 AM #26
the bridge is sexier than scarlett johansen

... if she wasnt wearing make up :D
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}

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