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ForumsShowcase → Your house has to be demolished to make way for this bypass
Your house has to be demolished to make way for this bypass
2005-10-15, 12:56 PM #1
For those of you who remember, I was working on a JO house level. The attic looked good, but the second room didn't. Too many details in a house for a n00b to do it right. So, I put away the .map for some time when I'm better and have a few levels under my belt. This is currently under the name "Battle", but the name will for CERTAIN be changed by the end. It's for JO, and I'm not sure on whether to do CTF or just a DM/Team DM.

[http://www.zentatsu.com/zloc/Game%20Screenshots/battleWIP1.jpg]

[http://www.zentatsu.com/zloc/Game%20Screenshots/battleWIP2.jpg]

[http://www.zentatsu.com/zloc/Game%20Screenshots/battleWIP3.jpg]

I think it'll be pretty good in the end, and there's a skybox in that level too. Now, I have something to ask. How do I put weapons/flags/such in my level?

Cwestions, Comments, Command and Conquer? (I meant to spell questions wrong.)
I had a blog. It sucked.
2005-10-15, 1:04 PM #2
I have a question, will there be Vogons? =O
Seishun da!
2005-10-15, 1:05 PM #3
Where's the lighting?

All I see in this level is a giant tube with random platforms with ugly texturing. I think you need to work on creating interesting, reasonable architecture BIG TIME. Look at other levels.
SnailIracing:n(500tpostshpereline)pants
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2005-10-15, 1:09 PM #4
OK, yeah, I'd really like some suggestions. I've got a few ideas. And the lighting is just one light entity in the middle of the room with an extremely high value to light it up ATM. So yeah, gimme ideas (and how can I put items in my level).
I had a blog. It sucked.
2005-10-15, 1:11 PM #5
Start over and focus on architecture. Look through levels and get ideas on how levels are shaped and formed. Plan it out.
SnailIracing:n(500tpostshpereline)pants
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2005-10-15, 1:39 PM #6
First draw a giant 42 on the wall, and then start over... :)
2005-10-15, 2:59 PM #7
Make those tubes have thickness, right now they're paper thin.

Do that by making hte outer tube patch mesh, then duplicating it, making it a tad smaller, and using htat ctrl-i trick I showed you. Then use some very thin cylinders that fit in the space between the tubes at one end, and move the vertices to form a 90 degree bend that equals the bend of the tube. Then duplicate it 3 times to fill the rest of hte space. I hope you understand me. :)
DO NOT WANT.
2005-10-15, 6:17 PM #8
Well, Zell, Echoman's managed to show me this sucks, and so I'd like some ARCHI SUGGESTIONS, and hwo the **** I can do it.
I had a blog. It sucked.
2005-10-15, 6:25 PM #9
I just tried to help...

Also, break up the walls.
My idea: make the whole thing like some lab, where you are in a central courtyard. The place seems ot have been bombed or something, thus those pipes lying around. Instead of the cube around everything, it's all glass panels looking into rooms around it (that are inaccessible). The bottom level is a grassy park with those concrete walkways through it, and hte top level is made up of walkways all around the place, but broken and stuff.

I'm gonna reinstall JA and make this place as I see it, to show you. :)
DO NOT WANT.
2005-10-15, 6:47 PM #10
Get inspired. Go look at some architexture in REAL LIFE you like. Or use photographs. Or look at levels you like. Whatever.

Try and figure out how you would use brushes to create the basic archi first, and then brushes to do any curvy bits and stuff.

Also try just using this "level" as a scratchpad. Put random archi and stuff in the level to test out ideas you have, see if they are feasable and look nice. When you have enough good ideas, then start a new level and start implementing them.

2005-10-17, 12:30 PM #11
Originally posted by Zloc_Vergo:

Command and Conquer?


Yes?

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