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ForumsShowcase → de_dust2 for JKdf2
12
de_dust2 for JKdf2
2005-10-29, 6:04 PM #1
[http://narshaddaa.net/~yowasup/junkbucket/d21.jpg]
[http://narshaddaa.net/~yowasup/junkbucket/d22.jpg]
Trying to make it as close to scale as I can.

Map from: Counter-Strike 1.6.


If game type is modified, with use of cogs for round time and custom game skins for T and CT, and cogs used for score keeping, and spectating, do you think this would be a cool map?

Someone should really create a cs1.6 mod.

What do you think would work best with this map right now?

ssr?
ff?
nf?

Need opinions.. thanks.
I won't be having much time to continue this right now, maybe in a few weeks.
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2005-10-29, 6:06 PM #2
That's actually not bad. It just needs lighting.
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2005-10-29, 6:15 PM #3
Thanks. I was planning on doing the lighting at the end to reduce the amount of visible cleaving lines, I was wondering if a thin translucent grey 3do placed on the floor for shadows, modeled as the walls would look cool, i'm not sure what will happen with lighting at this point in time.
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2005-10-29, 6:18 PM #4
??? Old

I remember seeing this months ago. The exact same screenshots, down to the ugly MSPAINT text.

But I'll say the same thing I said there... you can't legally use those textures. You have been warned.

[Edit: Well they appear to have been uploaded 5 hours ago... I definately remember seeing these before though.

Quote:
HEAD /~yowasup/junkbucket/d21.jpg HTTP/1.1
Host: narshaddaa.net

HTTP/1.1 200 OK
Date: Sun, 30 Oct 2005 01:20:35 GMT
Server: Apache/2.0.50 (Fedora)
Last-Modified: Sat, 29 Oct 2005 22:11:37 GMT
ETag: "5006ce-12b36-e3c15840"
Accept-Ranges: bytes
Content-Length: 76598
Content-Type: image/jpeg

HEAD /~yowasup/junkbucket/d22.jpg HTTP/1.1
Host: narshaddaa.net

HTTP/1.1 200 OK
Date: Sun, 30 Oct 2005 01:20:57 GMT
Server: Apache/2.0.50 (Fedora)
Last-Modified: Sat, 29 Oct 2005 22:11:39 GMT
ETag: "5006cf-17c54-e3dfdcc0"
Accept-Ranges: bytes
Content-Length: 97364
Content-Type: image/jpeg
]

2005-10-29, 6:31 PM #5
This was never posted on the massassi forums, i'm just looking for a motive to finish it.

About the textures... who says i'll release this level, if everyones going to be all gay about me using them.

What do you really care about more in this level...

- The fact that these textures are being used, and gain nothing.
- Or the fact that this when finished could gain entertainment to the massassi community.

If I remember correctly, The Mega-ZZTer, other people have in the past used the exact textures used in quake 3 and made replica levels and submitted them to massassi.
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2005-10-29, 6:50 PM #6
Originally posted by YourOwners:
This was never posted on the massassi forums, i'm just looking for a motive to finish it.

About the textures... who says i'll release this level, if everyones going to be all gay about me using them.

What do you really care about more in this level...

- The fact that these textures are being used, and gain nothing.
- Or the fact that this when finished could gain entertainment to the massassi community.

If I remember correctly, The Mega-ZZTer, other people have in the past used the exact textures used in quake 3 and made replica levels and submitted them to massassi.


Some games have opened their texture resources, like UT I believe, did. In that case, it's fair game.

Otherwise, hell no. Massassi will NOT host it, and it's illegal.
2005-10-29, 8:23 PM #7
I won't post it here don't worry matty.


Could I still have reviews/opinions?
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2005-10-29, 11:26 PM #8
Of all the levels that could be made it had to be a remake of a CS level, well it certainly is looking like the one from CS but i gotta ask you if you failed to realise how much CS sucks despite what everyone who likes it says because their opinion means nothing?
2005-10-29, 11:39 PM #9
That was just a really stupid post.
Warhead[97]
2005-10-30, 12:21 AM #10
Well I think it looks extreamly good, id play it for sure.
Spoting an error in post will result in a $100 reward.
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Rangi
2005-10-30, 12:50 AM #11
That's cool.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-10-30, 3:37 AM #12
Nice wasup btw this is Sora ...I've been in the level is awsome, although i've never played cs ...
Master! Master!
2005-10-30, 6:43 AM #13
Originally posted by YourOwners:
About the textures... who says i'll release this level, if everyones going to be all gay about me using them.

Haha. WTF? That made me laugh really hard for some reason.
>>untie shoes
2005-10-30, 7:13 AM #14
Bill: That's a normal reaction. :D

Noone else remembers this? I swear I saw these exact same shots before.

2005-10-30, 7:20 AM #15
It was posted on JKHub, is why.

It's really a shame you used CS textures, as JKHub nor Massassi will host the file. What you could do, is replace the textures with JK textures and provide a tutorial on converting CS textures to .mat form. Or you could just host the textures on your own server.

JediKirby
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2005-10-30, 12:03 PM #16
improvise textures you bum
A dream is beautiful because it remains a dream.
2005-10-30, 4:47 PM #17
Or recreate the cs textures yourself instead of doing it the lazy way...
Moo.
2005-10-30, 4:57 PM #18
The textures look pretty sucky in JK anyway. I don't know if it's the way you converted them or it's just JK's rendering but they look too sharp and contrast is too high. It looks "busy" and is hard on the eyes.

Make the extra effot and find different textures to use. Everyone will appreciate it and it'll make the level more interesting. You could use the Sulon texture set for instance, it has similar brick and wood textures that could easily be adapted. You could also edit them a little to create similar dirt-to-stone transition textures and add the graffiti.
Dreams of a dreamer from afar to a fardreamer.
2005-10-30, 5:29 PM #19
The sharpness in the pictures has some part in the compression into low quality jpg, however I do agree that the textures can be a little eye-raping. Considering I have started the textures for this level already, I will finish it, and make two versions. One with similar textures, (thanks for the idea), and one with the textures on it right now. If I finish this level, the one with similar textures will be submitted to massassi in legal form. Thanks.
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2005-10-30, 5:32 PM #20
How are the porportions though? Any screenshot with player in it?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-10-30, 8:26 PM #21
[QUOTE=The Mega-ZZTer]Noone else remembers this? I swear I saw these exact same shots before.[/QUOTE]

I've seen those exact shots before, and I've never visited JKHub.
"Whats that for?" "Thats the machine that goes 'ping'" PING!
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A. We just noticed the room was dark; we don't actually fix the problems.
MCMF forever.
2005-10-30, 9:34 PM #22
Originally posted by Echoman:
How are the porportions though? Any screenshot with player in it?




Sorry about the picture size, thought it might be better to have a higher quality one this time.
Tested the level with gogeta. The proportions should be as close as you can get.
I took extra time into the scale of this level, it was the hardest part when starting off.



[http://narshaddaa.net/~yowasup/junkbucket/d23.png]
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2005-10-31, 12:29 AM #23
My god. Everything's ****in huge...
>>untie shoes
2005-10-31, 3:32 AM #24
That's true. But JK players can jump a lot higher than CS players, so it shouldn't be too bad.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2005-10-31, 7:39 AM #25
doesn't look "feckin huge" to me... it just looks a bit big and too bright. there are no shadows and it all looks too bright. make your own textures... make them better than those, heh. see if you can give it a more realistic look instead of how the original looks. maybe check out source a little bit and see how they made it different from this (along with condition zero).
2005-10-31, 4:29 PM #26
You've obviously put a lot of effort and work into this, and it would be a shame for you to not release it because everyone was blinded by the one flaw in your work and got their boxers in a twist because of it.

You obviously know how to convert HL textures to JK textures- I would look around online for some free HL textures that you could use. Some of MaDa's old textures might also work really well for this level; he did a couple of desert themed ones. It'd be nice to see them in action again.

http://www.thelimelite.net/

The rest of the level looks great so far- one question about the stairs though. Does the player need to jump to get up them? Because that would really ruin the gameplay. You could cleave an angle above the stairs, keep the adjoind and flag it as a floor. That way, the players would run up the angle adjoin above the stairs and not the stairs themselves.
2005-10-31, 5:51 PM #27
I acknowledge your effort, but it seems to be a step backwards.
2005-10-31, 6:58 PM #28
Originally posted by DSettahr:
one question about the stairs though. Does the player need to jump to get up them? Because that would really ruin the gameplay. You could cleave an angle above the stairs, keep the adjoind and flag it as a floor. That way, the players would run up the angle adjoin above the stairs and not the stairs themselves.


Yep they can run up it smoothly, I cleeved half way in between each step an invisible angle for the floor, so it barely bumps them up on each step instead of a platform. Heres a little more on the steps. I felt I needed another one because I saw a few comments that it appears *too big*. It should be pretty much perfect. Take in mind that scaling from cs to jk was really difficult, and yes Kyle does have the ability to jump higher than CS models, but you can't expect a new game in a new level. Thats where a new mod comes in. Sorry counter-strike has only 3rd person when spectating others, so I used free mode.


[http://narshaddaa.net/~yowasup/junkbucket/d24.png]




Quote:
it just looks a bit big and too bright. there are no shadows and it all looks too bright.


I mentioned earlier that I will try to master the lighting after all sectors have been finished and texturized. That brings me back up to my shadow theory, I'm not sure if anyones done this, but please tell me if its an alright idea to try...

Quote:
I was wondering if a thin translucent grey 3do placed on the floor for shadows, modeled as the walls would look cool
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2005-10-31, 7:46 PM #29
When you're finished with all of the lighting, give the sectors maybe a faint dark , drab tint, to make them like the original.
2005-11-01, 8:10 AM #30
no it doesn't only have 3rd person, there are many views.... 3rd locked, 3rd free, 1st, overhead map view, and then the free. i also think that the tint of the textures should be less orange. more yellow and brown. but yes, don't give up on it. i'd really like to see it released for JK. maybe some others too, de_inferno, cs_office, cs_italy... :D
2005-11-01, 8:50 AM #31
So what happened to JK:TB?
</sarcasm>
<Anovis> mmmm I wanna lick your wet, Mentis.
__________
2005-11-01, 8:53 AM #32
supposedly a beta was released (Zeq told me he'd try to get it on the HUB) and they quit the project. but yeah a mod like that would fit maps like this.
2005-11-01, 1:27 PM #33
Wow that level looks terribly out of scale. Your like little tiny kids running through that.
"Nulla tenaci invia est via"
2006-08-06, 4:39 PM #34
http://www.teamyo.org/junk/de_dust2-final-preview.wmv

forgot to like post this, it was like feb. when i made it

i really hate starting projects then like not finishing, but i havn't built anything on this map since like feb. (like 7 months)

it always seems that i start something that MAY have potential, and then start something else, however this time i just havn't opened jed in 7 months.

maybe it was the elder scrolls 4 oblivion that took me away from this project.... yea probly.
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2006-08-06, 4:43 PM #35
I remember this level...looked cool at the time, a nice replica of the level. Downloading the movie as we speak.

Looked OK, except for the lack of skybox and DFLT mat

I also liked your song you played :P
I had a blog. It sucked.
2006-08-06, 5:16 PM #36
Heh, I started reading from the top, completely missing the lack of new post icons, and was confused because I read this thread the first time around, and remember everyone *****ing about this :P

Zloc beat me to "omg DFLT". Wish you went around more of the map though, unless that's all you got to.
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2006-08-06, 5:20 PM #37
ha good ol' bah_strike's jk song

everything in the movie is everything that was built so far. ;)
-=__/¯¯l¤¥Ø¤l¯¯\__\/\/ª≤uÞ_=-
http://www.TeamYo.org
2006-08-07, 5:46 PM #38
I made skins of all the terrorists in CS1.6 except Phoenix Connection. Yes I have 1337 Cr3w
This is retarded, and I mean drooling at the mouth
2006-08-07, 10:43 PM #39
My two cents:

Eh. Why bother "porting" a map of Counter-Strike, let alone DE_Dust to Jedi Knight? I remember some of these pictures from your editors corner, I think it was as I haven't seen this level on the JK Hub.. It's a very interesting prospect, but I don't know how well it could work out without being spacific to a mod, persay. I say why not make a star wars mod along the lines of Counter-Strike, set the players to jump, move, ect to what Counter-Strike does and have people buy the weapons for credits and have the players plant bombs, kill the other team and whatnot to earn said credits? Hell, while your at it why not just take the layout of De_Dust and retexture it all starwarsy?
All is fair in love and war.
2006-08-07, 11:03 PM #40
Because, that'd require some creativity and originallity...
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