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ForumsShowcase → Texturing, Round 2, and *you* can decide
Texturing, Round 2, and *you* can decide
2005-11-24, 11:12 AM #1
Yep, besides me being horrible at texturing, I can't decide on which (horrible) texturing setup to use. Plus I'm also showcasing the new textures on the other surfaces, so don't you dare move this. ;)
1st - Which wall and which of the 2 ceilings?
2nd - 5th - Which floor for the cells?
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Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-11-24, 11:12 AM #2
6th - Which wall for the church
7th - Which wall and floor for the main lobby
(both of these I'd prefer lighter colors)

And whatcha think?
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Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-11-24, 2:13 PM #3
um... TOTAL lack of consistancy. Choose one brick texture and stay with it. It's rare that an architect would use 3 different types of materials for the same room.
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2005-11-24, 3:26 PM #4
Umm, Kirby, I think he's asking us to pick which one we like better.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-11-24, 3:47 PM #5
yeah. wow, kirby... reading helps.

1st - i actually like the slightly blurrier brick one...(one closest to the player) and the grey ceiling (also closest the player)

for the cell floor, definately the 4rth.

6th - left wall. it's the most church-like.. (kinda old looking)

7th the grey brick and diamon-pattern wood floor
2005-11-24, 4:21 PM #6
Woah, could have swore I read it.

I like the closer bricks for cells, and the gray for floor.

I prefer the plaster on the left wall for the church-looking room.

I like the bricks behind the pillar on the last shot, and no clue about the floor.
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2005-11-25, 3:21 PM #7
I agree with Kirby and Cazor exept on the 6th.
the left one looks like it would be on a smaller hallway as opposed to a big wall like that.
it looks like it's scaled too big.
although, I don't like the other textures either,
a white or lighter texture like that one on the left would be good but you need one that look like it was made for a larger wall like you have it on. rather than that one which looks like it should be on a residential, office building type area.
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2005-11-25, 4:59 PM #8
The only textures I'd consider using are that white cracked wall... and MAYBE that floor in the 6th. ALL of the other textures are horrid. They all clash. You see, all of the textures in your map should at least match in saturation. I know you like all of these bright colors, but you are indeed a minority.


Good texture artists are very good at keeping a consistancy in saturation and overall design when they are creating sets.... that's why you'd be better sticking to just one set.
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