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ForumsShowcase → Bogey at 12 O'Clock
12
Bogey at 12 O'Clock
2005-11-28, 1:32 AM #1
[http://www.jkhub.net/project/screens/project-140-SqJYzp1gUq.jpg]

No problem, just pretend it's Freelancer! Move your mouse cursor (the Blue Reticle) over the Red Leading Reticle, and watch that poor sap indicated by the Yellow Targeting Reticle get blown to bits! :D

More info here.
-Hell Raiser
2005-11-28, 3:46 AM #2
freelancer is always good..
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2005-11-28, 3:51 AM #3
SotD!
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-11-28, 4:24 AM #4
I like the system, but OMQ please get new models and textures.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2005-11-28, 7:03 AM #5
When can we play v .3? looks like much fun!

We can use a joystick right?
"Nulla tenaci invia est via"
2005-11-28, 8:05 AM #6
Cool stuff, dude. :)
2005-11-28, 11:19 AM #7
I second SOTD. Oh and, it would be REAL nice if this stuff could get uploaded to a file hosting service.
The right man in the wrong place can make all the difference in the world.

-G Man
2005-11-28, 1:48 PM #8
Ruthven: I would, but those are GoZ Studio 3dos and Textures, the best I'll get without slugging someone into making new ones. ;)

Z@NARDI: It'll be a day or two before I'm done ironing out things with 0.3, and I suppose you could use a joystick, but the main idea is to go from FPS to Flight Sim and back, using the mouse. :)

KnightRider2000: File hosting service? Like the [url=www.jkhub.net]Hub[/url]? :p

Thanks for the SotD nominations. :D
-Hell Raiser
2005-11-28, 2:11 PM #9
I saw this this morning on the hub and wanted to play it really badly :(
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2005-11-28, 3:26 PM #10
Another amazing project! I'm impressed.

@ HR -- You could ask the guys over at the XWA Upgrade project ( [url]www.xwaupgrade.com[/url] ) to use the models they redid. I should warn you though, it'll be a lot of mats to convert. However, you could always just delete the whole cockpit/pilot and make the glass opaque.

Hey, whatever happened to that Metroid-Samus ball mod?
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-11-28, 3:34 PM #11
omfg omfg zomg

I want to make my own spaceships for it, that couldn't be too hard could it?
2005-11-28, 3:36 PM #12
If this isn't new, I sure haven't seen it before. Guess I should check out the Hub more often. Very impressive, I'm really interested in seeing how it handles. I (like every other cogger) experimented quite a bit with pilotable ships back in the day, but was never happy with the responsiveness of the controls.
Dreams of a dreamer from afar to a fardreamer.
2005-11-28, 3:52 PM #13
Originally posted by Tazz:
Another amazing project! I'm impressed.


It's a bit ambitious, but I'm going for it. :D

Quote:
@ HR -- You could ask the guys over at the XWA Upgrade project ( [url]www.xwaupgrade.com[/url] ) to use the models they redid. I should warn you though, it'll be a lot of mats to convert. However, you could always just delete the whole cockpit/pilot and make the glass opaque.


I'm well aware of my good old chums at the XWA Upgrade Project. :D (Editing XvT and XWA were some good times, but no programming language. ;)) I even asked if I could use the models, however, the only way to do that is to use the OPT to 3do converter and the OPT Texture Extracter. I had attempted to do this with the X-Wing, but the texture co-ords are severly messed up. :(

Quote:
Hey, whatever happened to that Metroid-Samus ball mod?


Uh, backburner? :em321:


Originally posted by Thrawn[numbarz:
] omfg omfg zomg

I want to make my own spaceships for it, that couldn't be too hard could it?


It's only as hard as making a model and setting the co-ords for the lasers to fire from. ;)

And Fardreamer, you can check out 0.2 from the hub. I think the PYR controls will be to your liking. :)
-Hell Raiser
2005-11-28, 4:19 PM #14
Awesome work as usually dude.
One question though, whats the purpose of the red crosshair? (not the leading one the other one in the pic)
2005-11-28, 4:37 PM #15
Awesome. I am speechless.

We need a new download though. :D
Wes Darklighter
|Theed|
2005-11-28, 4:40 PM #16
The red plus/addition/+ crosshair is the centerpoint of the flight controls. If the cursor is over it, you won't Pitch or Yaw. Like a joystick.

New download in a day or two. :)
-Hell Raiser
2005-11-28, 5:04 PM #17
Have you looked over the cogs I sent you? You should really look at the cursor code, it doesn't have the problem of going off screen or being limited with a curved boundary. No offense, but I think the cursor code I sent you would work much better than what you have. HOWEVER, I absolutely LOVE your camera! If the target leading works properly, then I would be TOTALLY in love :)

Nice work so far. Just keep it up :D
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-11-28, 8:39 PM #18
THAT IS ****ING AWESOME
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-11-28, 9:26 PM #19
I must say I do like it and am impressed. I assume you did it by teleporting the object to a thing created to where its going to go next on a fast pulse, or do you not give away trade secrets?
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2005-11-28, 11:29 PM #20
Will you be able to make complete loops?

In past starfighter mods, you can't look farther than straight up or straight down, as upposed to being able to pull up and do a complete flip. Is this going to be different?

Looks awesome so far.
Moo.
2005-11-29, 7:18 AM #21
You can download WIP off the HUB!!!

:eek: :eek: :eek:

I feel like I've been in a cave my whole life...
The right man in the wrong place can make all the difference in the world.

-G Man
2005-11-29, 7:25 AM #22
@ HR -- I have the A-Wing completely ready to go to 3do. Well, I have it in 3ds format anyways with proper UV and all. I put it in SW Battlefront.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2005-11-29, 5:25 PM #23
It would be awesome with so many ships flying. :)
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-11-29, 7:21 PM #24
I have finished up 0.3, you may download it here: http://www.jkhub.net/project/show.php?projid=140§ion=download

Please read the readme for further info, and have fun! :)
-Hell Raiser
2005-11-29, 8:07 PM #25
Seriously, use my cursor code, yours just won't work when you put in the menus. I'll even help you understand it if you need, but the other awesome work you've done shouldn't be wasted on that mouse system. (oh and you don't need to have the player follow the ship, you can tele him somewhere else) I made a few updates to my cog (key trapping for cam change and proper engine killing). If you want anything from me, code, explanations, whatever, I will help you.
I just want you to know that you don't have to reinvent every wheel.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-11-29, 8:56 PM #26
sweet slutty madness!
2005-11-29, 9:31 PM #27
Holy cow that TIE was aggressive. Or maybe I suck. :(

SotD!
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2005-11-30, 4:10 AM #28
amazing!

sotd
I should have aimed for your head when I had the chance....
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2005-11-30, 4:23 AM #29
Awesome!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2005-11-30, 4:57 AM #30
SotD is currently BROKEN. Otherwise I'd have been handing them out like cookies.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-11-30, 5:03 AM #31
OK, so it WAS broken...

Happy SotD!!!!!!!!!!!!!!!!!!!!!
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2005-11-30, 1:08 PM #32
My TIE Fighter shows up as a tiny dflt cube. :/
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-11-30, 1:46 PM #33
First, that looks truely awesome. I didnt try the demo, but I did view the avi located on JKHUB.

The only thing naggin me is why would you see targeting reticules in 3rd person perspective.

Still very cool.
Admin of Narshaddaa.net's dedicated server. For more information on about the dedicated server: http://jkdf2.net/
2005-11-30, 4:31 PM #34
so you know where you are shooting.
"Nulla tenaci invia est via"
2005-12-03, 9:02 AM #35
Please excuse the lateness of my reply. My dad bought me a new mobo for Christmas and I've been working on getting it installed + doing the hard drive/partition shuffle. :)

Thanks for the comments and SotD. I believe it's my first. :D (Might have been a TDiR one in there somewhere, but that would have to be Shred ;) )

Acharjay, I'm not sure why the T/F would show up as dflt.3do for you and not others. :confused: Post your system specs, it might have something to do with not listing the 3do in the level.jkl and available memory to JK.

SG-Fan, I know your cogs are great, however, it'd be a real pita for me to have to dump what I have and recode everything to use your cogs. :( It'd be different if I had something buggy/halfway working. Menu's work just fine with the way I've cogged it all up and aside from a few things created that could be done with vectors, it's tomato-tomahto as far as I'm concerned, no offense.
-Hell Raiser
2005-12-03, 10:10 AM #36
Nice work! :D
Nope, I'm not french.
2005-12-03, 4:17 PM #37
I understand that you like your code, and it would be a pain to change, but I was noticing that when you have the cursor in a corner and you roll the ship, the cursor position actually moves without touching the mouse.
It really isn't a big bug, but it's a result of the way you handle the mouse. I'm not saying your way is bad, it works. It's just the other way allows an exact x/y positioning of the mouse. If you want, I'll code it in myself since I know the new code beter. Or I'll drop it since I'm sounding like an annoying kid now :p

I just don't honestly see myself ever having time to finish a project, and I want my code to live on since I feel that it would could make your job easier in the long run (then again, you know what works best for you).
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2005-12-03, 5:24 PM #38
My specs are:

256mb DDR RAM
128mb GeForceFX 5200
2.4 Pentium 4
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2005-12-03, 9:03 PM #39
very cool :)
2005-12-04, 6:00 PM #40
Originally posted by Acharjay:
My specs are:

256mb DDR RAM
128mb GeForceFX 5200
2.4 Pentium 4


Hmmm, I'll have to add the T/F 3do to the listing in the level.jkl and reupload it. Stay tuned. ;)
-Hell Raiser
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