![http://www.jkhub.net/project/screens/project-140-SqJYzp1gUq.jpg [http://www.jkhub.net/project/screens/project-140-SqJYzp1gUq.jpg]](http://www.jkhub.net/project/screens/project-140-SqJYzp1gUq.jpg)
No problem, just pretend it's Freelancer! Move your mouse cursor (the Blue Reticle) over the Red Leading Reticle, and watch that poor sap indicated by the Yellow Targeting Reticle get blown to bits!

More info here.
-Hell Raiser
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![http://www.jkhub.net/project/screens/project-140-SqJYzp1gUq.jpg [http://www.jkhub.net/project/screens/project-140-SqJYzp1gUq.jpg]](http://www.jkhub.net/project/screens/project-140-SqJYzp1gUq.jpg)


if(getThingFlags(source) & 0x8){
do her}
elseif(getThingFlags(source) & 0x4){
do other babe}
else{
do a dude}







(Editing XvT and XWA were some good times, but no programming language. ;)) I even asked if I could use the models, however, the only way to do that is to use the OPT to 3do converter and the OPT Texture Extracter. I had attempted to do this with the X-Wing, but the texture co-ords are severly messed up. 













(Might have been a TDiR one in there somewhere, but that would have to be Shred
)
Post your system specs, it might have something to do with not listing the 3do in the level.jkl and available memory to JK.
It'd be different if I had something buggy/halfway working. Menu's work just fine with the way I've cogged it all up and aside from a few things created that could be done with vectors, it's tomato-tomahto as far as I'm concerned, no offense.

