Well.. since Street3 has been a WIP for like.. 2 years now and some things like 3do limit and visual adjoin limit have been taken care of in that time as well as a few other things. So it's kinda opened up a few doors that I can use to add detail to the next street level.
One idea I had was is making some of the buildings 3do's with high detail arhictecture. Another one is using the same method I did before (with sectors), but with higher quality textures. So I tried that first.
Since I couldn't find a good quality 1024x1024 texture. I made my own in 3d studio max, with a free brick and concrete texture I found online.
Here is the 256x256 version
Here it is in game, the right half of the building is a 512x512 texture. The left half is 1024x1024.. and you can for sure see a difference. Even though It looks better in game.. I think cause I resized the image it kinda blurred it a bit.
and for fun I opened up Sith2 to see if there was even a difference in that.
I think it looks great.. but I think it is alot of work to do. The 512 texture wasn't too bad but when I'm using paint shop pro, resizing the images and cutting the image up took some time that I dunno if I want to put into every building. So I'm going to try my first method of making high detail 3do buildings. I'll post pics of that when I get to it.
So I'm not really showcasing anything just, showing you guys.
[edit] for more info on the 1024x1024 texture, see Emon's thread.
One idea I had was is making some of the buildings 3do's with high detail arhictecture. Another one is using the same method I did before (with sectors), but with higher quality textures. So I tried that first.
Since I couldn't find a good quality 1024x1024 texture. I made my own in 3d studio max, with a free brick and concrete texture I found online.
Here is the 256x256 version
Here it is in game, the right half of the building is a 512x512 texture. The left half is 1024x1024.. and you can for sure see a difference. Even though It looks better in game.. I think cause I resized the image it kinda blurred it a bit.
and for fun I opened up Sith2 to see if there was even a difference in that.
I think it looks great.. but I think it is alot of work to do. The 512 texture wasn't too bad but when I'm using paint shop pro, resizing the images and cutting the image up took some time that I dunno if I want to put into every building. So I'm going to try my first method of making high detail 3do buildings. I'll post pics of that when I get to it.
So I'm not really showcasing anything just, showing you guys.
[edit] for more info on the 1024x1024 texture, see Emon's thread.
"Nulla tenaci invia est via"