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ForumsShowcase → TIE Fighters aren't too bad either...
TIE Fighters aren't too bad either...
2006-01-02, 9:29 PM #1
[http://www.jkhub.net/project/screens/project-140-kNoRCoNAOw.jpg]

I've finally gotten the opt to 3do converter working the way I want it to. It splits up the meshes into sections of 512 verts or less if neccessary, and gives correct child/parent relationships so that animating isn't a pain. :D

Shameless plug here.
-Hell Raiser
2006-01-02, 9:45 PM #2
Wow, that looks amazingly good for JK.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2006-01-02, 9:46 PM #3
It's all in the model and textures. :D
-Hell Raiser
2006-01-02, 10:38 PM #4
Nice!

By the way, I've finally got that menu idea workable (in my head) when you want it.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-01-03, 3:32 AM #5
Dynamic lighting please!

Looks great, though.
Warhead[97]
2006-01-03, 9:13 AM #6
Convert some of Trag's amazing work.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-01-03, 9:53 AM #7
New skybox, please.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-01-03, 11:39 AM #8
I *love* how you used the yellow box in homage to old star wars flight sims.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."

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