![http://www.donrobbart.com/junk/mp7_01.jpg [http://www.donrobbart.com/junk/mp7_01.jpg]](http://www.donrobbart.com/junk/mp7_01.jpg)
Since I've been working on this model for quite a while, I feel obligated to show someone
It had a ton of little parts to UV map.
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![http://www.donrobbart.com/junk/mp7_01.jpg [http://www.donrobbart.com/junk/mp7_01.jpg]](http://www.donrobbart.com/junk/mp7_01.jpg)
It had a ton of little parts to UV map.
if(getThingFlags(source) & 0x8){
do her}
elseif(getThingFlags(source) & 0x4){
do other babe}
else{
do a dude}
![http://www.donrobbart.com/junk/mp7_02.jpg [http://www.donrobbart.com/junk/mp7_02.jpg]](http://www.donrobbart.com/junk/mp7_02.jpg)
![http://www.donrobbart.com/junk/mp7_03.jpg [http://www.donrobbart.com/junk/mp7_03.jpg]](http://www.donrobbart.com/junk/mp7_03.jpg)
![http://www.donrobbart.com/junk/mp7_04.jpg [http://www.donrobbart.com/junk/mp7_04.jpg]](http://www.donrobbart.com/junk/mp7_04.jpg)
![http://www.donrobbart.com/junk/mp7_tex.jpg [http://www.donrobbart.com/junk/mp7_tex.jpg]](http://www.donrobbart.com/junk/mp7_tex.jpg)


![http://www.donrobbart.com/junk/mp7_tex.jpg [http://www.donrobbart.com/junk/mp7_tex.jpg]](http://www.donrobbart.com/junk/mp7_tex.jpg)
if(getThingFlags(source) & 0x8){
do her}
elseif(getThingFlags(source) & 0x4){
do other babe}
else{
do a dude}

![http://www.donrobbart.com/junk/mp7_06.jpg [http://www.donrobbart.com/junk/mp7_06.jpg]](http://www.donrobbart.com/junk/mp7_06.jpg)
Hence the text ammo counter. It's along far enough that I can begin making the models, so thats what I'm doing.