Over my internet/tv/vehicle-less christmas break at my moms place, I added some more goodies to my ongoing sodium project, like:
-prefix operators in sodiumscript, like -(x/2) or !IsObjectValid()
-local variables. this allows function parameters, recursion, and of course avoiding global namespace variables modifying each other
-3do meshes and hierarchy are now loaded and rendered properly
-beginnings of animation system, currently playing keyframes of .key files
-loading .jkl level files. Not currently doing anything with the adjoins for C&P vis determination, but its on my todo list.
-prefix operators in sodiumscript, like -(x/2) or !IsObjectValid()
-local variables. this allows function parameters, recursion, and of course avoiding global namespace variables modifying each other
-3do meshes and hierarchy are now loaded and rendered properly
-beginnings of animation system, currently playing keyframes of .key files
-loading .jkl level files. Not currently doing anything with the adjoins for C&P vis determination, but its on my todo list.
[ B A H ]
Bad *** by nature,
Hackers by choice
Bad *** by nature,
Hackers by choice