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ForumsShowcase → There was a dream that was Rome.
There was a dream that was Rome.
2006-01-09, 6:44 PM #1
lighter plugin + no adjoin limit = Colosseum


Exterior

[http://www.massassi.net/ec/images/16565.jpg]
(sorry about compression)
[http://www.massassi.net/ec/images/16566.jpg]



First Floor Int.

[http://www.massassi.net/ec/images/16563.jpg]
[http://www.massassi.net/ec/images/16564.jpg]



Second Floor Int.

[http://www.massassi.net/ec/images/16567.jpg]
[http://www.massassi.net/ec/images/16568.jpg]
[http://www.massassi.net/ec/images/16569.jpg]
[http://www.massassi.net/ec/images/16570.jpg]
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2006-01-09, 6:46 PM #2
Again!
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-01-09, 6:50 PM #3
yeah... here's the pic you are refering to.. my LAST attempt at the colosseum... (2001)

[http://www.massassi.org/sotd/images/full/2001-02-07.jpg]

it would not run in-game because of the adjoins.. this picture was taken in the 3d preview.... it also had no interior, the alcoves were simple extrudes.

This new colosseum is much improved, and unlike the old one, it runs FINE in game... (and yes, I will have the little birdies in the new one too ;) )
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2006-01-09, 6:57 PM #4
Um, your old one looks amazing, so if the new one looks anything like that, then keep it up you sexy machine you.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-01-09, 7:02 PM #5
Keep up the good work.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-01-09, 7:02 PM #6
the new one is much more smooth.. the old one has a lot of harsh corners and the arena is misshapen. Plus the statues int eh alcoves are going to look much better.

The proportions ont eh new one is much more accurate also... the old one looks kinda smashed from top to bottom.
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2006-01-09, 7:06 PM #7
I'll be really interested to see the birds at work (they always gave me headaches when I tried to add them to RoX) and also, since this'll probably be a huge level, how you'll handle flow and scope. I see in the old shot, you've got those other buildings around the collisseum, but you can only build so much of the rest of Rome. ;]
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-01-09, 7:23 PM #8
Use... the adjoin plugin... for god's sake.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-01-09, 7:25 PM #9
wtf are you talking about?
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2006-01-09, 7:26 PM #10
Haha, sorry, I read that as "No adjoin limit remover" as if you WEREN'T using it. Oh man, shut me up. Looks good.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-01-09, 7:30 PM #11
Those birds totally make that screenshot... Gives it a serious sense of scale, makes it seem massive... sorta like the rose petals and other stuffs did in Gladiator... Keep it up! We want this to be monumental! Huge! Impressive!
2006-01-09, 8:02 PM #12
Make it as purdy thar as that first make of it and you will have yourself a winner. Oh and btw, what ever happened to Labratory..... or maybe I'm just goin crazy and getting things mixed up. lol
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-01-09, 11:21 PM #13
Looking good, slap some textures on and it will be dialled.

Use less 'grey' on the new one than what was on the old one. Go the birds!!
2006-01-09, 11:22 PM #14
I actually tried that once :( but I didn't get close to finishing it

looks hawt
A dream is beautiful because it remains a dream.
2006-01-10, 12:44 AM #15
post more shots! looks ****in sweet
"Nulla tenaci invia est via"
2006-01-10, 8:14 AM #16
I watched a DVD about the Roman Colosseum, and the people in the documentary made a computer model of the Colosseum down to the last detail interior included. I hope I can remember the name so perhaps you could watch it and get some info. Would you like that?

EDIT: It's called: Unsolved History: The Roman Colosseum if you are subscribed to Netflix, you can get it there. That's how I got it. Good luck. :)
2006-01-10, 9:45 AM #17
Sprial, Please, Please Please use the thing limit patcher as well, and make your 3do statue things have 3do LODs, with the last being no geometry at all. It will run SWEET. :D:D:D
-Hell Raiser
2006-01-10, 9:46 AM #18
I am using that also.. I felt no need to mention it though, because I havn't any 3dos in the level yet ;)
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2006-01-10, 3:54 PM #19
There was a dream that was rome...it shall be realised!

this looks like an awsome map, i cant wait to see this, there have been a few attempts but nothing that has been in a word "great" as of yet, but we shall see, yes we shall
The drawings of a fox eating a rabbit illustrate nature's intended course: the weaker species are justly but inevitably devoured without mercy by superior forces. We are those forces. Run, rabbit, run!
2006-01-11, 11:38 PM #20
[http://www.jkhub.net/project/screens/project-198-HyEfW4RW1B.jpg]

[http://www.jkhub.net/project/screens/project-198-SlK6yQUuWB.jpg]


13484 surfaces as of now...
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2006-01-12, 12:25 AM #21
Big! Good scale.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-01-12, 12:35 AM #22
The only thing to criticise so far is the lighting on the exterior.

In the first shot, the edge of the shadow on the side facing away from the sun is very abrupt. Can you smooth that out? It doesn't look realistic like that.
2006-01-12, 12:39 AM #23
i don't think so... because if the surface is exactly perpendicular to the light "beam" it doesn't light the surface at all... so there will HAVE to be a line like that somewhere... :( but I am having problems with the lighting now.. and I may end up having to make it night.. I guess that when the whole level is not cut into 1/4ths, it is too complicated for the lighter plugin to work on.. so it crashes JED when I try to use it.. so I might have to do it the old fashioned way.
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2006-01-12, 12:46 AM #24
cant wait to see it texturenated.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-01-12, 1:14 AM #25
Well, if you don't mind giving me a copy of your level that will crash the Lighter I can take care of whatever the problem is in the plugin. Also, I think it should be very easy to make the lighting fall off when on-edge (more like traditional lighting methods), because I originally had it doing that but I just commented out that code to make it work like JED. I can make the lighting model an option in the plugin, I suppose. Jk surfaces tend to be too big for lighting that varies based on the angle to the light, but when the light is relatively far away there wouldn't be any issues.

So, email me a jed file to an1047 at txstate.edu and I will take a look at it.
Air Master 3D (my iPhone game)
My Programming Website
2006-01-12, 5:34 PM #26
This is easily the best thing i've commented on in well over 2 years. Good stuff.
…and then Jack chopped down the beanstalk, adding murder and ecological vandalism to the theft, enticement and trespass charges already mentioned…

-System Override

Head of the AliensTC

Proud rebel against the evil AC empire
2006-01-14, 8:01 PM #27
Ok, I made some changes to my lighter plugin and now it supports '3do-style' lighting, where surfaces facing the light will be lit more than those facing away. It's also a little faster now.

I couldn't fix the problem with your level though...but I think that the issue you are having with consistency problems (and probably what breaks my plugin) might be due to inaccuracies that show up from saving levels in text files (.jkl, .jed). Everything looks *almost* perfect when looking at it in jed, but you can see where things get very slightly off. Your level is pretty big, and the difference between something being convex/concave and overlapping vs lining up just right is pretty small, so that could be what is going wrong. If there's some plugin or function in jed for 'welding' vertices that are very close into one, that might help a bit.

The new version of the plugin is here:
http://www.txstate.edu/~an1047/lighter.zip

I'll try to get the one on jkhub replaced with this soon.
Air Master 3D (my iPhone game)
My Programming Website
2006-01-14, 8:38 PM #28
That looks epic.

This might inspire me to play jk dm again. Big levels (especially big ones like this) are awesome.
一个大西瓜
2006-01-16, 8:51 PM #29
[http://www.jkhub.net/project/screens/project-198-h9ZSmhYswB.jpg]

[http://www.jkhub.net/project/screens/project-198-vziCCa2MHP.jpg]

[http://www.jkhub.net/project/screens/project-198-pvOnKVtNdN.jpg]


You might notice these shots are taken from the 3d preview... that's because the level is erroring every time I try to load it up.. HOPEFULLY this is a temporary set back.. but I don't know what is wrong with it... that welder plugin that Sige was talking about might be the only salvation for this level. :(
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2006-01-16, 8:56 PM #30
definately huge.
2006-01-16, 9:06 PM #31
BEST SKYBOX EVER
Moo.
2006-01-16, 9:08 PM #32
probably because it's in the 3d preview... like I said...
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2006-01-17, 2:52 AM #33
awesome.. I hope you get the problems sorted out. very inspiring level
"Nulla tenaci invia est via"
2006-01-17, 1:59 PM #34
Now that is some serious lighting.
DO NOT WANT.
2006-01-18, 10:13 PM #35
Yumberries.

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