Well, the Colosseum Level has just seen it's end today. I got the JED file working again (i don't know what was wrong with it int he first place) but it would always crash JK whne it was loading. So i went back to older versions of the JED file, and they crashed the game too now.. even though they worked before.. so I started a new project folder, and copied all the sectors, an dpasted them into a new file.. this worked.... But.. sadly. there were still a few more problems that finalized the END for this level...
Even with the adjoin limit patch, the colosseum has too many adjoins, and it HOMS on the 3rd level..
also the Framerate drops to 0 in certain areas.
ALSO, there is too much information for JED to handle in the architecture.. when I try to copy it and rotate to make it a COMPLETE circle.. instead of just a 1/4th (i made it this way to save time) JED says "out of memory" and crashes...
so I have 2 options as of now..
1. Rebuild the whole thing out of 3dos and sacrifice the lighting..
2. Rebuild the whole thing in JO..
Even with the adjoin limit patch, the colosseum has too many adjoins, and it HOMS on the 3rd level..
also the Framerate drops to 0 in certain areas.
ALSO, there is too much information for JED to handle in the architecture.. when I try to copy it and rotate to make it a COMPLETE circle.. instead of just a 1/4th (i made it this way to save time) JED says "out of memory" and crashes...
so I have 2 options as of now..
1. Rebuild the whole thing out of 3dos and sacrifice the lighting..
2. Rebuild the whole thing in JO..