Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → How do I get rid of "Squigley Effect?"
How do I get rid of "Squigley Effect?"
2006-02-02, 7:29 PM #1
I'm working on this level...

[http://img141.imageshack.us/img141/5629/pss13ge.jpg]

I think its looking OK so far, but the level is sort of like a re-enactment of DDAY and when I get high...

[http://img134.imageshack.us/img134/7064/pss27gh.jpg]

I get the squigley effect. Is there any way to get rid of this?
"You cannot turn me off!"

-Ryham
2006-02-02, 7:43 PM #2
Thats the EVIL JK DRAW DISTANCE. It depends on how many sectors you're looking through, I believe.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-02-02, 7:45 PM #3
It's clipping, i'm assuming the hedges are 3dos and are at the maximum draw distance for 3dos.

I think there's a fix, although i'm not sure what it is. I'm sure someone else will come along and say though.
Detty. Professional Expert.
Flickr Twitter
2006-02-02, 8:11 PM #4
Actually, it's a Z-Buffering error. There's not really much of a fix for it. They exist in modern engines, though they tend to handle it a little better.

You can try replacing the 3do at a distace with one that doesn't have faces that are parallel with the ground. But that's about it.
"The solution is simple."
2006-02-02, 10:10 PM #5
Originally posted by ryham:
and when I get high...I get the squigley effect.


I found this funny.

Maybe because I'm immature.
2006-02-02, 10:17 PM #6
Even altering the angle of the 3do's surfaces won't help much. There is no easy solution...whoever was working on bullet holes and other decals for jk had to deal with this, I believe. I think they just moved the decals out from the surface at greater distances. Not a great solution, and even worse in the case of your level :P
Air Master 3D (my iPhone game)
My Programming Website
2006-02-02, 10:24 PM #7
change the model as you get further away, make it bigger and higher. that'll work.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-02-02, 10:41 PM #8
But if your not going to have to worry about a view like that in gameplay than it is nothing to worry about.
"Nulla tenaci invia est via"
2006-02-03, 4:06 AM #9
The best solution is to carve up the surface underneath the 3do, and just delete what's under the 3do. Be careful with though. The player must absolutely not be able to see the hole, and if they fall through it the game will crash.
Wikissassi sucks.
2006-02-03, 1:27 PM #10
Originally posted by Isuwen:
The best solution is to carve up the surface underneath the 3do, and just delete what's under the 3do. Be careful with though. The player must absolutely not be able to see the hole, and if they fall through it the game will crash.


I don't exactly see how that will fix it. Can U explain?
"You cannot turn me off!"

-Ryham
2006-02-03, 3:29 PM #11
If theres nothing behind it, it can't z-fight, can it? It's just like using caulk in Q3.. except it's technically a gaping hole in the level geometry, not an invisible surface. Eh. Now that I think of it, just give the surface under the 3do a geomode of 0.
Wikissassi sucks.
2006-02-03, 3:43 PM #12
If you are familiar with the Quake 3 or similar engines, he is basically saying to "caulk" underneath the 3do. Basically cleave the surface directly beneath the 3do so it matches the shape of the 3do perfectly. Then you can extrude the surface below it so there is no surface drawn directly underneath the 3do; nothing for the 3do to really conflict with. This may be difficult if your 3do is odd shaped because there is no real way to get the cleave tool to snap to the lines of the 3do. You just have to zoom in all the way and get the line as close as possible. It wont be noticable if you do it right. Turn off "snap to grid" in the options menu.

It would help to get a better view of the 3do, because this actually may not be possible. It just depends on how much of your 3do is really supposed to be in contact with the ground of the level. Can we see a ground level shot of it?
2006-02-04, 3:56 AM #13
Quote:
Then you can extrude the surface below it


NO NO NO NO. That is NOT what I am saying. You just give the surface a geomode of 0. Why would you even consider adding another useless adjoin?

Quote:
You just have to zoom in all the way and get the line as close as possible.


Or you could just import the 3do and use shift-cleave.
Wikissassi sucks.

↑ Up to the top!