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ForumsShowcase → Spetsnaz-Terrorista
Spetsnaz-Terrorista
2006-02-02, 9:09 PM #1
Everyone's favorite, the AK-47, but this comes with a lil friend, the Star GP-25 underbarrel grenade launcher. So are you part of the Spetsnaz or a terrorist? And whatcha think?
Attachment: 10190/AK47.jpg (92,022 bytes)
Attachment: 10191/AK47 2.jpg (92,540 bytes)
Attachment: 10192/AK47 3.jpg (86,966 bytes)
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-02-02, 9:14 PM #2
It looks good, though the selector should block the charging handle when in safe mode, it's too short to do that right now. Other than that, it looks really good.
omnia mea mecum porto
2006-02-02, 9:18 PM #3
I've always loved you for your flatshades. The only thing that bothers me is that you use so many polies in your small rounded parts that could be better spent on rounding the clip more or adding detail to the grip.
2006-02-03, 7:19 AM #4
I do that for a reason, on any model I'm always thinkin what this will look like when I put it into JK, ie the handle will be hidden and the barrel will be one of the most visable things, and I just like my barrels to look round. :em321:
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-02-03, 1:58 PM #5
what are you thinking of putting this into?
it looks great.
2006-02-03, 2:04 PM #6
Your handles are still very lazy. A shame, because the rest of your models are done well.
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2006-02-03, 2:05 PM #7
Originally posted by JediKirby:
Your handles are still very lazy. A shame, because the rest of your models are done well.


He just explained why, there's no point in detailing what won't be seen :p
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2006-02-03, 2:10 PM #8
But that's called lazy modeling. That wouldn't be acceptable in any REAL projects. In REAL projects that wouldn't hinder the engine to detail it, thus, not detailing it would simply be lazy. You should always model the ENTIRE gun so that it's usable in other places. If you make it for just one purpose, you'll find yourself remodeling your weapons far more than once.
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2006-02-03, 2:41 PM #9
Originally posted by JediKirby:
But that's called lazy modeling. That wouldn't be acceptable in any REAL projects. In REAL projects that wouldn't hinder the engine to detail it, thus, not detailing it would simply be lazy. You should always model the ENTIRE gun so that it's usable in other places. If you make it for just one purpose, you'll find yourself remodeling your weapons far more than once.


No, it's called optimization. If he's creating a model, for his OWN mod, for a game with technical limitations, then he has every right to cut back on detail in parts that AREN'T GOING TO BE VISIBLE IN-GAME, so that the mod runs better.

"REAL" projects wouldn't want him to recycle models from other mods anyway. "REAL" mod teams tend to want their own, personal work, unique to that mod. Not hand-me-downs from older mods. That's lazy modelling.

If he only wants to use a model for a single project, there's no reason that he should have to meet someone elses standards.
Moo.
2006-02-03, 3:27 PM #10
No, I'm not talking about multiple projects, I'm talking about other USES. Yes, for now, it's just an internal mesh. For a REAL project, they'd want a fully detailed weapon for dynamic usage within the mod, and they'd want only ONE of this model to retain consistancy. Say they wanted it for a... cutscene? Maybe for a wall mount? [This might be taken care of with a lower detailed model] Reguardless, a fully complete model is MORE optimal than a half-assed model with the excuse of optimization.

Put it this way: With the amount of surfaces used to extrude the edges, he could have made a MUCH better handle. No more or less polygons [Actually, probably less...now that I look at it] and more realistic looking, and mostly, far more dynamic for multiple uses within the project.

JediKirby
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2006-02-03, 3:52 PM #11
Originally posted by JediKirby:
No, I'm not talking about multiple projects, I'm talking about other USES. Yes, for now, it's just an internal mesh. For a REAL project, they'd want a fully detailed weapon for dynamic usage within the mod, and they'd want only ONE of this model to retain consistancy. Say they wanted it for a... cutscene? Maybe for a wall mount? [This might be taken care of with a lower detailed model] Reguardless, a fully complete model is MORE optimal than a half-assed model with the excuse of optimization.

Put it this way: With the amount of surfaces used to extrude the edges, he could have made a MUCH better handle. No more or less polygons [Actually, probably less...now that I look at it] and more realistic looking, and mostly, far more dynamic for multiple uses within the project.

JediKirby


So his mod isn't a real project? What's that supposed to mean?

And a lot of "real" projects do, in fact, use seperate models for seperate uses. External models are almost always lower poly than internal models. Most Half-Life mods use at least two models for each weapon, and HL is one of the most modded games... er, ever. So I honestly don't know what you're getting on about.

There's no need to be bitter just because he doesn't do things the way you want him to. Practically every gun model he showcases, you complain about the handgrip. He's given you his reasons for modelling that way, and he doesn't sound like he's going to change them soon, so stop whining about it every time he starts a thread. The only thing you accomplish is pissing other people off.

If you have something to criticize, do it constructively. If the artist doesn't want to change it, that's his decision, and you should respect that. It's his own work, and he should be able to do whatever he wants with it.
Moo.
2006-02-03, 5:34 PM #12
I haven't posted in one of his threads for a while for this exact reason. I posted here because it's a gigantic shame, as the model is his best... asside from the half-assed grip.

And you're right, if he doesn't want to take my criticism, he doesn't have to. Are you him? No? OK.

Lastly, I'm not at all bitter. If you need to be told that I tell the truth and spare people the lovey dovey, than you're new to this forum. If I felt personal about it, I'd take it outside.

JediKirby
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-02-03, 6:40 PM #13
I think the model looks fine, and I'm not going to comment on the grip.

I will, however, say that it looks a bit odd without a stock. I know AK's can come without them, and that's more terrorist fashion, but personnally I'd add a stock on because you can't accurately shoot a weapon like an AK without resting it in some way.
I had a blog. It sucked.
2006-02-03, 10:16 PM #14
Kirby is exactly right.

If it were me, it would feel like fingernails on a chalkboard to be calling a model complete and be saying I skipped detail for the sake of 'optimization.' You can't honestly say that the maximum 30 polygons it would take to put a fine looking grip are going to kill your framerate, especially since you even say they won't even be visible. I know it's really up to you, but when it comes to game art, consistency in detail is fundamental.
2006-02-04, 1:27 PM #15
"Pulled an AK-47 out from under his hat, blew batman away with a rat-a-tat-tat"
Sexy.
Still here.
2006-02-04, 5:45 PM #16
Hahaha, +10 points for that one. Nightmare wins.
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-02-04, 5:56 PM #17
Heres a high poly grip to make you guys happy....

But QUIT ARGUING ABOUT YOUR OPINIONS!!! Kirby has his opinion and advice, I have my artisitic licence. The thread is for feedback on my model. However, Kirby slightly stepped out of line by not commenting directly on this model, yet he is still giving me feedback which is what I want, but you guys are getting into a f***ing pissing contest over something not related to my model at all! :mad: Both of you swallow your f***ing pride or take it somewhere else. /end rant
Comment on the model, not on each other.

Zloc, getting around to the stock.... somethime.....

BTW, this is for Firearms, and for my ideal mod, SATNRT, which for that, I will need help on, if anyone's crazy enough to try and do it with me.
Attachment: 10214/AK47.jpg (86,131 bytes)
Attachment: 10215/AK47 2.jpg (75,788 bytes)
Attachment: 10216/AK47 3.jpg (64,035 bytes)
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-02-04, 6:21 PM #18
That looks a lot better. Try turning some of the edges in the bottom of the handle, just for picky-sake.

The model looks far more evenly distributed, now. Some AK-47's have an inlaid base of the handle for a belt, especially the ones without stocks, but that's just an idea.

Oh, and I didn't make it a pissing contest at all, I was just telling him to lay off because it was a suggestion for YOU, not for him to refute.

JediKirby
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2006-02-05, 1:23 PM #19
Needs a flash hider.

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