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ForumsShowcase → To Compliment Shred's thread...
12
To Compliment Shred's thread...
2006-02-20, 7:50 PM #1
:D

[http://i2.photobucket.com/albums/y22/CaptBewil/jkn06.jpg]

If you want to see some more (though less polished), you can go here:
http://www.jkhub.net/forums/viewtopic.php?t=560

All Comments welcomed.
"The solution is simple."
2006-02-20, 7:55 PM #2
Looks like its curtains for the sand people...

OMG LOLZ
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-02-21, 4:58 AM #3
I think its cool... good to see that some work on the levels is made :) nice work!
2006-02-21, 5:14 AM #4
It's allright, but I think the room seemed much more larger and detailed in the level intro...
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-02-21, 6:50 AM #5
There isn't that many detail in the intro... it's nearly dark. Good job! I posted my comment in the Hub topic.
ORJ / My Level: ORJ Temple Tournament I
2006-02-21, 9:37 AM #6
Originally posted by FastGamerr:
It's allright, but I think the room seemed much more larger and detailed in the level intro...

I't can't be to big it would seem wrong... just wrong.
2006-02-21, 12:59 PM #7
Originally posted by FastGamerr:
It's allright, but I think the room seemed much more larger and detailed in the level intro...


The size should be about right. Once I had the chair 3do's I'll be certain. I think it might be the camera angle. The room is actually a little darker then this (similar to the cutscene). I had the field light on to prevent "It's too dark" & "I can't see anything" complaints. ;)

I can assure you, however, that the size of the room is larger then the closet in the original level. As far as detail? It was mostly dark. I did notice, however, that the texture in the level was 180 degrees of what it was supposed to be (according to the intro). I made the room a little larger and gave it a dome ceiling. How much detail did you have in mind?

[EDIT]Woops! How'd that happen?!? :o [/EDIT]
"The solution is simple."
2006-02-21, 5:07 PM #8
Originally posted by CaptBevvil:
cuntscene


:eek: :eek: :eek: :eek:

ZOMG WHERE!!! LAWLZ

Sorry, couldn't resist.
ORJ / My Level: ORJ Temple Tournament I
2006-02-21, 5:32 PM #9
Capt, you made me chuckle. :( I'm so childish.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-02-21, 10:02 PM #10
It's nice, but it could definitely still use some more detail.
2006-02-23, 6:15 AM #11
Nice curtains and shadows, but it still needs detail. My first thought was ugly.

Or maybe that's just JK.
2006-02-23, 7:21 AM #12
it's the texture at the top that makes it feel wrong.
2006-02-23, 8:07 AM #13
[QUOTE=Zwier Zak]it's the texture at the top that makes it feel wrong.[/QUOTE]
Agreed.
2006-02-23, 12:47 PM #14
I'm working on a replacement texture now...
"The solution is simple."
2006-02-23, 5:23 PM #15
Wow, how many different attempts to make JK prettier do we have now? We have Sith 2 for the engine, JKR for models, Zully is working on new textures and now we'll even get the levels rebuilt. Nice.
Sorry for the lousy German
2006-02-24, 6:12 AM #16
so.... how is that texture going?? ;)
2006-02-24, 4:01 PM #17
Eh...
[http://i2.photobucket.com/albums/y22/CaptBewil/jkn07.jpg]
"The solution is simple."
2006-02-24, 5:59 PM #18
The new textures are nice, but the curtain doesn't look like a curtain at all. The texture looks more like tree bark. Or crepe paper at the very best.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2006-02-24, 6:15 PM #19
the texture needs to have folds and creases, and may I suggest make the curtain translucent?
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-02-24, 6:52 PM #20
Curtains are just so.... un-Nar Shaddaa.... I'd have went with strings of beads, if it were me.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-02-24, 6:55 PM #21
The curtains are a WIP, thanks for the comments. My choice to use the curtains was based solely on the cutscene...
"The solution is simple."
2006-02-24, 7:46 PM #22
Okay, I modified the model and the texture a little more:
[http://i2.photobucket.com/albums/y22/CaptBewil/jkn08.jpg]

NOTE: The shadows are self-imposed, not textured. :)
"The solution is simple."
2006-02-24, 9:10 PM #23
Originally posted by halucid:
Curtains are just so.... un-Nar Shaddaa.... I'd have went with strings of beads, if it were me.

I agree. Beads sound good to me.
I had a blog. It sucked.
2006-02-24, 9:24 PM #24
Eh, call me an *******, but I don't like it period.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-02-24, 9:31 PM #25
Originally posted by JediKirby:
Eh, call me an *******, but I don't like it period.

so what would make it better :P
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2006-02-24, 9:41 PM #26
Why no chairs?
2006-02-24, 9:48 PM #27
Chairs are fer sissies.
2006-02-24, 11:03 PM #28
Originally posted by MBeggar:
so what would make it better :P


It basically needs to be redone with far more artistic and logical inspiration. A round room with crappy textures does nothing for me. Make the room usable/useful for a small meeting, and make it look a tad more... I don't know, not bland? The cutscene was dark except for a single light, so I'd do something witha darker little room and then make a single lamp hanging down. Something like that.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-02-24, 11:21 PM #29
What you might want to do is make the curtains as a 3DO so it's not just a flat surface. It shouldn't be too difficult to accomplish. Experiment with it a bit and see what you can come up with.
Who made you God to say "I'll take your life from you"?
2006-02-25, 12:10 AM #30
if you are forgetting kyle and 88 waer sitting on chairs. so add chairs....
My Main Objective------ Is to make Jk Real......No i mean Really Real.
2006-02-25, 7:24 AM #31
Kyle and 88 weren't sissies. They were just pretending to sit on chairs. You never actually saw the chairs did you? Did you?
2006-02-25, 8:24 AM #32
Originally posted by SM_Trige:
What you might want to do is make the curtains as a 3DO so it's not just a flat surface. It shouldn't be too difficult to accomplish. Experiment with it a bit and see what you can come up with.


It is a 3do. Of course the fact that you can't tell does probably mean you think it needs work.

2006-02-25, 9:10 AM #33
CHAIRS DAMMIT !
2006-02-25, 11:49 AM #34
Doesn't kyle also shoot a gran... no a tuskan?
>>untie shoes
2006-02-25, 12:35 PM #35
Hrm, where to begin... :em321:

1. The room is much darker, again, I had the field light on for the screenshot. Architectually, I made it larger, rounder, and made the ceiling domed. If that's not enough for you, then I'm sorry. Again, the room is rather dark so adding rediculous, time consuming details, just isn't on my high priority list...right now. I'm still in the process of making my initial pass through the level. ;)
2. Chairs are comming...one thing at a time. This'll prabably be the first and last custom 3do I do for this level until I finish the architecture for it. I hadn't even planned on doing any custom 3do's at all yet, I was just experimenting (read my thread at jkHUB for more info).
3. The shadows on the curtains are created by the creases in the curtain (most recent shot). Maybe I can get another angle for you in a little bit. Again, this is a WIP. Thanks for the comments, I'll try to exagerate it a little more. :)
4. The textures for the room, as through much of the level so far, have been redone. They are a higher resolution and are 16-bit (among other enhancements such as bump mapping, lighting effects, etc.).
5. I'm sorry the curtains don't appeal to some of you and it doesn't feel very "Narish." While I would agree that beads would look good in some areas of Nar, I do not think they really fit in here. Call it personal taste if you want. This section of the bar is obviously a VIP type area. Also know that Nar isn't all "Metal and Concrete." Nar is home to some of the most wealthies scum and corporate executives in the galaxy and they indulge themselves very well with their money. The curtains, therefor, not only coinciding with the cutscene, they are an attempt to reinforce the point that there is a "softer" side to Nar (not SEARS). I hope you can forgive me this time. :o
6. Yes, it was a gran. The Tusken 3do was what was used in the game and is standing in for the gran in the meanwhile. On a side note, he fits the new revamped table model perfectly (unlike the old one where his "proped up" leg's foot was off the table). I also rotated him ~180 degrees to how Kyle actually flipped the gran onto the table.

Thanks to everyone for the comments, keep them comming! :D
"The solution is simple."
2006-02-25, 1:23 PM #36
Kyle didn't shoot anyone in the opening cinematic. 8t88 left, the gran came up IN FRONT of kyle and was like "LOLZ WE KILL YUO" or whatever, and kyle was all "NO WAI" and flipped a tusken over his shoulder (and onto the table), aimed his gun at the gran and was like "I FIDN UR BOSS 88 NOW LOLZ!!". Then the mission starts, and mr. gran from the cinematic is mr. gran who runs away at the beginning of level 1, and mr. tabletusken is the guy he flipped over his shoulder in the cinematic. No one is shot.

COME ON, PEOPLE.
Moo.
2006-02-25, 2:13 PM #37
Err, yeah, I guess I just misunderstood what he was saying. From the Cutscene you can't really tell that who flips is actually a Tuskan (other then the clothes matching the model). In fact, if you watch the close-up shots, there's actually someone else standing there with the gun to him that has a bare arm (unlike the tuskans' that is covered up...even in the further back shot).
"The solution is simple."
2006-02-25, 2:23 PM #38
Okay, here's a side shot of the curtain 3do as in the last screenshot (this time without field light to give an indication of about what the final lighting will be in the level):
[http://i2.photobucket.com/albums/y22/CaptBewil/jkn09.jpg]
"The solution is simple."
2006-02-26, 5:43 PM #39
Cool. Where were you in 1998?
This is retarded, and I mean drooling at the mouth
2006-02-26, 6:40 PM #40
I think it looks flipping amazing. (Love the fans with the shadows on the wall)
Author of the JK levels:
Sand Trap & Sand Trap (Night)

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