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ForumsShowcase → Whoah, where did that come from?!?
Whoah, where did that come from?!?
2006-03-07, 12:52 PM #1
Not me actually ...
[http://www.bluephantom.de/Images/site/RCSplash.jpg]

Another one of these things I had lying around almost-complete. The Commerce Guild Support Ship is the final Capship Relese for my upcoming ROTS - Battle over Coruscant-Shipset.

The skeletal looking Recusant-Class destroyer was designed by and for the wealthy heads of the Commerce Guild with the original intention to build up their own private navy. When Count Dooku united the various Separatist factions the Guild’s fleets were donated to the CIS’ war machinery.

Big credit goes to EvilleJedi who originally built and textured this great model for the Warlords Mod for Homeworld 2 and was so kind to donate it for use in XWA, and Berruga who converted it for XWA! I, in the final step, just made some minor tweaks and touch-ups. Alright, enough ranting.

DOWNLOAD it now from your local X-Wing HQ!

OH, right, SCREEEENS!
[http://www.bluephantom.de/Images/ships/recusant01.jpg]
[http://www.bluephantom.de/Images/ships/recusant02.jpg]
[http://www.bluephantom.de/Images/ships/recusant03.jpg]
[http://www.bluephantom.de/Images/ships/recusant04.jpg]
[http://www.bluephantom.de/Images/ships/recusant05.jpg]
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2006-03-07, 12:56 PM #2
Mmmmmm.... :D
Naked Feet are Happy Feet
:omgkroko:
2006-03-07, 1:06 PM #3
O_O, in a good way.
"Time is an illusion. Lunchtime doubly so."
2006-03-07, 2:38 PM #4
The planet still sucks.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-03-07, 7:58 PM #5
Nice. Good lines, great shapes. And it looks functional at that. I especially like the engine pods.

Makes me think of an EVE ship for some reason...
2006-03-07, 8:22 PM #6
sweeet sweeet candaaayyy.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-03-07, 9:11 PM #7
not enough teal :em321:
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2006-03-07, 10:42 PM #8
Where do I send the bill to get my carpets cleaned?
The tips at the end of shoelaces are called "aglets". Their true purpose is sinister.
2006-03-07, 10:58 PM #9
Awesome!

But when you will release the Battle of Coruscant pack? :P
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-03-08, 10:36 AM #10
Well, basically I'm waiting for my colleagues to finish up the last models(ARC-170 and EP3-style Vulture Fighter), then I'll ask Darksaber to create an installer for it and then finally release it as soon as possible.
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2006-03-08, 11:29 AM #11
Excellence, yet again.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-03-08, 3:32 PM #12
I, personally, don't think the textures are sharp enough, not distinctive enough.
I had a blog. It sucked.
2006-03-08, 3:39 PM #13
When I received the model the textures had already lost quite some of their detail due to them having been shrunk to match XWA limitations. Remember, XWA allows a max size of 256 pixels.
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2006-03-08, 6:12 PM #14
Originally posted by General_Trageton:
When I received the model the textures had already lost quite some of their detail due to them having been shrunk to match XWA limitations. Remember, XWA allows a max size of 256 pixels.

I did not know that. I don't play XWA.
I had a blog. It sucked.
2006-03-08, 7:51 PM #15
Dude, that model + skin rocks, really. hardcore.

will reinstall XWA for this mmmmmmmmmmmmm.
2006-03-11, 9:18 PM #16
I've got XWA already installed, waiting for gems like this. :D

Originally posted by General_Trageton:
XWA allows a max size of 256 pixels.


All too easy for JK 3do conversions. :em321:
-Hell Raiser
2006-03-11, 10:15 PM #17
Just one thing:
Will teh ARC-170's and DSF/Vulture Droids have working S-Foil's? It's something they've been lacking.
Actually... it's something they've lacked in most games.

-Are there/will there be V-Wings?
2006-03-12, 10:24 AM #18
Originally posted by bearded_jarl:
Just one thing:
Will teh ARC-170's and DSF/Vulture Droids have working S-Foil's? It's something they've been lacking.
Actually... it's something they've lacked in most games.

-Are there/will there be V-Wings?

Theres V-Wings for download somewhere.
2006-03-12, 10:35 AM #19
Trag, you have to teach me how to make awesome spaceship models.

(Even if you didn't make this one)
2006-03-12, 11:36 AM #20
make stargate ships.

except the prometheus

That ship blew men.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-03-12, 6:44 PM #21
Bugger, I said "teh" in my last post.
That is teh suxx0orz.
Anyhoo, cool, V-wings for download? Tight.

-But are there s-foils?
2006-03-12, 7:23 PM #22
Glorious, as always. I think this might be one of my favorite starcruisers.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2006-03-13, 2:05 AM #23
For the V-wing and other prequel starfigthers check this link and search for Republic ships:


http://www.mtdindustries.com/xwa/
2006-03-15, 2:31 PM #24
I've just received the 'final' version for the ARC-170 and will test if the S-Foils work. If they do, then under the limitation that it would need to replace the X-Wing.

Working S-Foils and the exact angle of rotation are locked to certain slots only(XW, BW, Skipray, Shuttle).

And yes, the battle will feature V-Wings.

Here's a complete list of the ship types involved:

Starfighters:
- Actis Interceptor
- ARC-170
- Vulture Droid
- Droid Tri-Fighter

Capships:
- Venator SD
- Victory SD Mk1
- Carrack Cruiser
- Dreadnaught
- Munificent-Class Frigate
- Recusant-Class Destroyer
- Providence-Class Carrier/Destroyer
- Trade Federation Battleship

- Escape Pods
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project

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