Now that we have the adjoin limit / thing limit / new cog verbs patch for JK I've re-released my multiplayer MotS TC / level, Scream MP, for JK. It solves all of the detail HOM problems that occurred before and has allowed the addition of many new features.
For those of you who don't know, Scream MP is loosely based on the Scream trilogy. Players choose from one of four characters (including the Killer), and evade the Killer in a large, interactive mansion.
Scream MP: JK is available from the JK editing hub until Massassi post it:
http://www.jkhub.net/project/show.php?projid=249
New features in Scream MP: JK include:
- Reflective water (false cubemapped - planemapped) .
- False animated water polygrids (water has waves and ripples).
- Realistic flashlight with a light beam intensity based on the distance of the object it's currently hitting.
- Lockable doors.
- Damageable doors (with 6 damage regions).
- Lots more improvements and bug fixes.
A few screenshots:
The Whole House - From the rear. The brightness of this screenshot has been increased to make things more visible.
Sidney Using Flashlight - In the music room - the drums, pianos and stereo all work when activated.
Outdoor Pool - The outdoor pool is at the rear of the house. The brightness of this screenshot has been increased to make things more visible.
Reflective Water - In the main swimming pool - turning the jacuzzi on or swimming causes the water polygrid to animate.
Broken Door - Entry to the master bedroom. The Killer just smashed a hole in the door.
Flashlight - In the attic bedroom
For those of you who don't know, Scream MP is loosely based on the Scream trilogy. Players choose from one of four characters (including the Killer), and evade the Killer in a large, interactive mansion.
Scream MP: JK is available from the JK editing hub until Massassi post it:
http://www.jkhub.net/project/show.php?projid=249
New features in Scream MP: JK include:
- Reflective water (false cubemapped - planemapped) .
- False animated water polygrids (water has waves and ripples).
- Realistic flashlight with a light beam intensity based on the distance of the object it's currently hitting.
- Lockable doors.
- Damageable doors (with 6 damage regions).
- Lots more improvements and bug fixes.
A few screenshots:
The Whole House - From the rear. The brightness of this screenshot has been increased to make things more visible.
Sidney Using Flashlight - In the music room - the drums, pianos and stereo all work when activated.
Outdoor Pool - The outdoor pool is at the rear of the house. The brightness of this screenshot has been increased to make things more visible.
Reflective Water - In the main swimming pool - turning the jacuzzi on or swimming causes the water polygrid to animate.
Broken Door - Entry to the master bedroom. The Killer just smashed a hole in the door.
Flashlight - In the attic bedroom