Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → **Does Imperial March**
**Does Imperial March**
2006-03-31, 11:31 AM #1
Hey guys, it's been a long time since I've had something to showcase. I've been working on this JK map and I thought you might want to see what I've been up to.

After seeing what the #jkhub guys did on their JK Starfighter thing, I decided to develop a star-fighting mod of my own. I think you'll be satisfied with the result, as I am thus far.

Of course, every mod needs a map:

[http://images.mzzt.net/mcwm/hangar4.jpg]

Behold! The yellow team hanger of my new map, "Massassi: Clan Wars!". It was inspired by my hate of clans and my desire to see them blow each other into the Force.

Please excuse the textures. Every texture artist I asked for permission to use their textures in an 8-year old game engine turned me down. Even the public domain texture artists pulled their textures off the internet just to keep me from using them. Jerks.

The hole at the bottom of the screen is the repair bay. The one on the right is space.

[http://images.mzzt.net/mcwm/hangar2.jpg]

Here's the ship selection. You use that console to switch through all the ships possible to pilot. Then you activate the ship to fly it.

The doors in the back lead to the pilots' lounge. Still working on it, so no piccies of it yet.

[http://images.mzzt.net/mcwm/hangar1.jpg]

Interior of the control room. These control panels can be used to trigger your base's defenses, including automated turrets. You can also send TIE Bombers on a auto-piloted bombing run to the other base, or use a camera panel to check in on all your teammates.

I think I've used too many polies on those struts, I'll try and get it down in count before the final release.

[http://images.mzzt.net/mcwm/hangar5.jpg]

The aforementioned bombers. You can only use them once per map, so decide well. They don't respawn so you have to restart the map to use them... however I'm going to prevent map restarting being used to spam the TIE Bombers by making endlevel go straight to the credits, which, as you know, messes up JK's network protocols but I think we'll all adjust.

[http://images.mzzt.net/mcwm/hangar3.jpg]

You can see an elevator on the left takes you up to the control room or down to the repair bays and other areas of the base that I'm still deciding on. I'm fairly positive I'll be including a harem, they're all the rage.

Traffic might be an issue with such a small elevator but I figure not more than 2 people will be playing this map at any one time anyways. Total.

Lemme talk about my mod for a little. The most important feature I've implemented, and the one I've spent the most time on, is the currency system. I like to think it's the most complex, intricate, nuanced, and convulted currency system in a video game to date.

Each player starts with US$1000. I've decided to do away with Star Wars "credits" and use an international standard of money people from all countries will understand and appreciate.

You have to buy ships to fight, and the cheapest ship will start at US$750. No money can be made inside the base (other than in the harem, of course), and users can't give money to each other. So this is a very good incentive to do good... if you spawn without enough money to buy a ship, you can always rejoin to get US$1000 back.

You make US$1 with every kill. There will be random asteroids and UFOs (got the idea from a great game I recently played for the first time, called "Meteors" or "Asteroids" or something, you guys oughta play it, great fun!) that you can shoot down, for US$1,000,000 and US$5, respectively.

Anyways I think this map will be a big hit among the two JK clanning communities left. I know you can't wait!

A beta of the map will be forthcoming. The mod beta isn't in any playable state yet so the map won't be entirely functional, but it'll still be good for RPing! I know you guys love RPing maps.

2006-03-31, 11:43 AM #2
Looks good, but the repeating texture on the floor needs to be broken up a bit. Try adding a bit more geometry around the edges and spread some 3DOs around a bit. Also a few patches of rusted/broken versions of that color would help. Also, try and see if you can find a slightly worn version of the yellow line texture.

EDIT: I know there are some texture packs are here some where, but I don't know where. Someone else will be of more assistance.
2006-03-31, 12:07 PM #3
I know this is an early WIP, but could you be more 1999 with your architecture? I do like the interactive concepts, though. I want to play in this when you get something whipped up.
Current Maps | Newest Map
2006-03-31, 3:12 PM #4
hmmmm..... April fools? It was quite an amusing read. :p
ORJ / My Level: ORJ Temple Tournament I
2006-03-31, 3:15 PM #5
What are you talking about? April Fools isn't for another 5.5 hours.

I'm working on the red base as we speak. Screenshots are coming soon.

I'll try and see what I can do about the archi Basp.

2006-03-31, 3:20 PM #6
looks cool.gonna be fun to play on.
dont try anything funny,i got a psycho girlfreind.
2006-03-31, 3:59 PM #7
Here, I have more screenshots.

[http://images.mzzt.net/mcwm/hangar9.jpg]

Red team's hanger. I like how this one came out better than yellow team's.

[http://images.mzzt.net/mcwm/hangar6.jpg]

[http://images.mzzt.net/mcwm/hangar7.jpg]

Here you can see two things, one, that the ships DO move (I ran a server and a client, using the "change JK title" trick to get two instances running at once and using the client to get inside the A-Wing and tilt it a bit).

You can also see a moving dynamic light that runs across the top of the hanger. It provides a real cool effect ingame, like an emergency light or something. At one point I had the entire yellow base in glowing, pulsing lights, but when I asked my epileptic friend what he thought of it, he prefered the static lights for some reason. I kept one dynamic one in each base though 'cause I still like them.

[http://images.mzzt.net/mcwm/hangar8.jpg]

As you can see I've taken Asp's advice to heart and worked on upping the poly count in the hanger bays. The poly count is now doubled, which is what I hope Asp was indicating I should do. I admit it's not a very noticable change from the yellow base, but I think it looks a little better.

2006-03-31, 4:08 PM #8
lookin better and better
dont try anything funny,i got a psycho girlfreind.
2006-03-31, 5:02 PM #9
this is going to be the best mod ever
2006-03-31, 6:04 PM #10
Yeah, with the best MAP ever, because this one has TWO harems, one per base.

2006-03-31, 6:09 PM #11
if this wasnt coming from ZZT, i wouldnt believe it.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2006-03-31, 6:22 PM #12
I'm not buying it. :p
ORJ / My Level: ORJ Temple Tournament I
2006-03-31, 7:29 PM #13
Good because I'm not selling it. It'll be FREE.

2006-03-31, 10:37 PM #14
oooh, my starfighter stuff actually kicked off some interest. even if it's just a prank...
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-04-01, 11:42 AM #15
Lookin' good. I prefer the moody lights and shadow as opposed to the usual "Aaarugh, the brightness! My eyes!" apporach to lighting landing bays.

And if I were to make a suggestion, I would reccomend making a secret harem hidden somewhere- one that would only be entered by players who have bathed their hands in the blood of a thousand innocent virgins.
2006-04-01, 3:06 PM #16
[http://images.mzzt.net/mcwm/hangar10.jpg]

[http://images.mzzt.net/mcwm/hangar11.jpg]

The red base harem. Each room will have a bed that drops down from the ceiling, and a switch to control the light level. ;)

2006-04-01, 3:17 PM #17
harems... hahahaha... stop working on perversion and get cracking on the gameplay cogs.
Current Maps | Newest Map
2006-04-02, 7:25 AM #18
APRIL FOOLS HAHAHA

THIS PROJECT DOES NOT EXIST (well the map does, but I never worked on it), THIS MOD DOES NOT EXIST, NEVER IN MY LIFE WOULD I MAKE A LEVEL THIS UGLY. READ MY THREAD TEXT MORE CAREFULLY NEXT TIME.

Good job making that level for me and taking the screenshots Asp.

Originally posted by Obi_Kwiet:
Looks good, but the repeating texture on the floor needs to be broken up a bit. Try adding a bit more geometry around the edges and spread some 3DOs around a bit. Also a few patches of rusted/broken versions of that color would help. Also, try and see if you can find a slightly worn version of the yellow line texture.

EDIT: I know there are some texture packs are here some where, but I don't know where. Someone else will be of more assistance.


You lose.

Originally posted by ORJ_JoS:
hmmmm..... April fools? It was quite an amusing read. :p


H8

Originally posted by krimzonwolf:
looks cool.gonna be fun to play on.


Originally posted by krimzonwolf:
lookin better and better


You lose, TWICE.

Originally posted by Ford:
if this wasnt coming from ZZT, i wouldnt believe it.


Ford forgets I pull jokes just like everyone else. FORD LOSES.

Originally posted by ORJ_JoS:
I'm not buying it. :p


DIE

Originally posted by SG-fan:
oooh, my starfighter stuff actually kicked off some interest. even if it's just a prank...


YOU TOO

Originally posted by Sparrowhawk:
Lookin' good. I prefer the moody lights and shadow as opposed to the usual "Aaarugh, the brightness! My eyes!" apporach to lighting landing bays.

And if I were to make a suggestion, I would reccomend making a secret harem hidden somewhere- one that would only be entered by players who have bathed their hands in the blood of a thousand innocent virgins.


+1 fooled... I think... O.o

2006-04-02, 8:00 AM #19
hahahahahahahahahaha! I KNEW it! :D

Awesome job though, Mega. I was laughing my *** off reading all of it.

I especially loved how you were talking about "lowering the poly-count on those struts." ahaha
ORJ / My Level: ORJ Temple Tournament I
2006-04-02, 9:04 AM #20
Did I just sucessfully prompted the most confused response? If so, I may just now be the proud owner of a massive kick in the shins. Ouch!

Thanks for the thread, ZZT. Although the very first post was my favourite part, I'll agree with ORJ_JoS that the poly-count bit was wholesome funny. Although I make a rule never to take anything I see or read here seriously, especially on freaking april 1st, I was never sure exactly how much of the thing was a ruse. Apparently a deal more than the 85% foolery I was counting on.


Edit: But foolery aside, this thread has irrevocably changed my outlook. From this day hence, I shall endeavour to place a secret harem within every mapping project.
2006-04-02, 10:09 AM #21
This April Fools thing is getting boring. I might just make a good level and post it to spite you all.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2006-04-02, 11:01 AM #22
i made this. i was going to go nuts and make it really detailed, but then i decided against it. it is, obviously, a joke. :p
Current Maps | Newest Map

↑ Up to the top!