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ForumsShowcase → ScaleModel(thing, scale);
ScaleModel(thing, scale);
2006-04-18, 1:27 PM #1
http://www.jkhub.net/project/get.php?id=678

Wuahahaha!

It's actually a 'hack' in the sense that no model data is modified. Rather, the U/R/LVecs are scaled at the same time.

Did I mention I'm making new cog verbs? :o

[Speed o light edit!]You need DivX 6.0 to view[/Speed o light edit!]
-Hell Raiser
2006-04-18, 1:44 PM #2
what's different in this and the way you did explosions in TDiR?
2006-04-18, 1:50 PM #3
That's pretty sweet. That would come in handy a lot. Too bad there's not much editing going on anymore though. How are you able to do that then? Cog? An external program?
Naked Feet are Happy Feet
:omgkroko:
2006-04-18, 1:53 PM #4
Clone, it's the same model being scaled up, rather than multiple models.

Veg, it's cogext.dll, new cog verbs, duh. :p

Visit here for more info
-Hell Raiser
2006-04-18, 2:09 PM #5
Hey, I still edit!

Hell Raiser, this is amazing.
2006-04-18, 2:09 PM #6
sweet, something that gets bigger the farther you are from the middle
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2006-04-18, 2:20 PM #7
What are the options with textures? Does this open up the possibility of bone animation? What about vertex pinpointing for better locational damage?

In the least, is there going to be a program that lets us animate with this?
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-04-18, 3:07 PM #8
Genk, you misunderstand it. It's growing on it's own. I just moved further away so you could see it a bit better.

Kirb, this is a simple UVec, RVec, LVec 'hack.' Nothing to do with the actual model itself. Wait, you're blowing smoke aren't you? :confused:
-Hell Raiser
2006-04-18, 3:15 PM #9
eep
Holy soap opera Batman. - FGR
DARWIN WILL PREVENT THE DOWNFALL OF OUR RACE. - Rob
Free Jin!
2006-04-18, 3:32 PM #10
But you could write a program that makes these hacks move and menipulate models, couldn't you?
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-04-18, 3:33 PM #11
Coooooooooool !!! :eek:

This is really exciting stuff! :D
ORJ / My Level: ORJ Temple Tournament I
2006-04-18, 4:02 PM #12
Originally posted by JediKirby:
But you could write a program that makes these hacks move and menipulate models, couldn't you?


I am creating new cog verbs. I suppose new verbs could be created to manipulate models in any way you deem fit. However! For all things using the same model to not be affected, it requires copying the things model data so that it has it's own unique model data. This is currently unfeasable, as the resource limit has not been cracked yet.
-Hell Raiser
2006-04-18, 4:51 PM #13
Originally posted by Vegiemaster:
Too bad there's not much editing going on anymore though.


What do you mean? There's all kinds of editing happening! Oh wait, you mean there's not much editing going on at Massassi.... that's true. Sadly, with no file updates, news updates, or SotD/LotW updates, Massassi has degraded itself to not much more than a discussion forum. If you keep up with JKHub.net, you'll see there are quite alot of projects going on.

I mean geez, Hell Raiser has like 37 active projects.... it's a good thing he has clones to do all his evil bidding.... otherwise he wouldn't have time to blow giant bubbles in Canyon Oasis! :P
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-04-18, 5:32 PM #14
damnit! why couldnt i use this before!!!

I could make much use for this :D
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}

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