Hey everybody, thanks for the comments/suggestions.
You can check out the main part of my physics cogs in action yourself. Just download the Hub Level Pack 2005 (beta 2) from the address below and host a MP game at Asylum of Mortality. The HLP 2005 URL is:
http://jkhub.net/project/get.php?id=618
NOTE: You will need the thing limit remover patch installed to play.
If you wanna check out an early WIP of the "knocking things over" part of the cogs, you can download a small test level I uploaded to JKHub a while ago from:
http://jkhub.net/project/get.php?id=669
Although that WIP of the new physics cogs is months old, I have still yet to be able to get the falling wood beams to have a "domino" effect with other objects. After all my testing, I STILL can only manage to get the beams to collide with Kyle. But when it's just a gib of a broken chair falling to the ground, the collision problems will be almost unnoticible.
Thanks to you guys who mentioned my crappy lighting.
I've been having lots of trouble getting it the way I want it because the core of the building is made up of 3dos, and 3do's only lite well with dynamic lights. Unfortunelty, dynamic lights also make architecture bright too, and it's been a pain trying to find the perfect mixture.
I'll get it right sooner or later though. If anybody has experience lighting a room full of 3do's and archi, any advice would be awesome.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.