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ForumsShowcase → Rise and shine... Dr.Freeman...Rise. and shine.
Rise and shine... Dr.Freeman...Rise. and shine.
2006-05-30, 6:12 PM #1
Not to imply that you have been sleeping on the job....


[http://www.massassi.net/ec/images/16767.jpg]


:em321:

[http://www.massassi.net/ec/images/16766.jpg]


WATCH OUT HE'S GONNA CRY!!!

[http://www.massassi.net/ec/images/16768.jpg]

Yeah its nothing to shout about.
[http://www.massassi.net/ec/images/16769.jpg]

Apologies for the brightness. My Monitor was dark, so i lit em.

[edit] ok, its actually only 600 polygons visible, the other 600 were hidden duplicates (oops).

He's still pointy (yes Emon yes) but not gonna make him any smoother, cos its only jk and no one plays that game anymoe :em321:

used for characters in JK cutscenes in JKSG1 levels.

Enjoy.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-05-30, 6:15 PM #2
Holy hallelujah! :eek: :eek: :eek:

(just wait till he does me <.<)
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-05-30, 6:17 PM #3
THIS IS FANTASTIC!!!! Now make some daleks.
SHOLVAS KREE!
2006-05-30, 6:40 PM #4
He has the pointiest cheeks I've ever seen. And his face is really drawn thin. Textures look great though. :)
DO NOT WANT.
2006-05-30, 6:56 PM #5
yes i must point out some things.


The main high poly concentration is in the eyes and mouth

the cheeks and head are still lower poly

And it looks a bit thin and warped cos thats how Milkshape renders close up.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-05-30, 7:19 PM #6
craziness...ruthven is hot and talented hehe *spanks that **** hehe cool work
2006-05-30, 9:12 PM #7
Ha ha, get a nose job, bignose.
COUCHMAN IS BACK BABY
2006-05-30, 9:16 PM #8
Is he going to have lip animations for when he talks? :D

That would be nice...
"You cannot turn me off!"

-Ryham
2006-05-30, 9:27 PM #9
Can I get the head to use as a reference to model other heads of my own off of.... :em321:

I wish I was you, you god of JK.... (aka, looks good ;))
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-06-01, 2:01 AM #10
Nice! :)

[http://www.jkhub.net/project/screens/project-265-1aZLxizPep.jpg]

Hehehe!
There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force

-The Jedi Code
2006-06-01, 3:02 AM #11
That is terribly pointy for 1300 polygons.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-06-01, 4:06 AM #12
Ruthven, have you made a better solution for water in JK than the standard water?
I'm thinking of making an animated mat of some bump-mapped water then make many mats of them and cycle through the mats as the player moves.
There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force

-The Jedi Code
2006-06-01, 5:14 AM #13
never done much on water.

I did however help Elmo with his water effects, basically in my levels outside (terrain) there are water reflections underneath the surface upon the river bed. Known as "Caustics." (i like to call em)

As for actual water surface, i reckon a series of models could work. (since translucent 3do's negate the translucent surface of water ingame)

meh i will think upon this.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-06-01, 6:43 AM #14
Originally posted by Ruthven:
never done much on water.

I did however help Elmo with his water effects, basically in my levels outside (terrain) there are water reflections underneath the surface upon the river bed. Known as "Caustics." (i like to call em)

As for actual water surface, i reckon a series of models could work. (since translucent 3do's negate the translucent surface of water ingame)

meh i will think upon this.


However, without lots of tinkering, I don't think other 3dos render behind translucent 3dos.
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-06-01, 7:09 AM #15
So... is that JK or what?
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-06-01, 9:59 AM #16
Read, you must.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-06-01, 12:05 PM #17
Okay then, do you mean JK cutscenes as in normal JK cutscenes or did you bother making FMV cutscenes?
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-06-01, 12:27 PM #18
HOLY CRAP! I was all "yeah, that's pretty good, though a little blocky for HL2" and then you were all like "this is for JK, SUCKA!" and I was all "OMGWTFBBQ????"

Very nice, Ruthven. :D
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2006-06-01, 12:33 PM #19
Originally posted by FastGamerr:
Okay then, do you mean JK cutscenes as in normal JK cutscenes or did you bother making FMV cutscenes?



JK cutscenes which can focus up on people talking.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-06-02, 5:44 AM #20
errr feeling lazy

check out the link and the other screenies of JKSG1

And now i'm away for 6 days, seeing a certain lady and looking for jobs in another city. :v:

http://www.jkhub.net/project/show.php?projid=45§ion=screenshots
Attachment: 12236/terrainpic.jpg (132,163 bytes)
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-06-02, 6:20 AM #21
Sexy, except the skybox :/
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-06-02, 6:41 AM #22
agreed, you gotta make it at least 512x512 to match the rest of your sex.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-02, 6:45 AM #23
sky box is temporary, and thats just added in to the image.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-06-02, 6:58 AM #24
:psyduck: PsyGris says: oOoOoOohhh!
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-06-02, 8:15 AM #25
As sexy as your golden locks.

And think of me when you're with the lass... ;)
omnia mea mecum porto
2006-06-02, 10:12 AM #26
It's sad when JK levels begin to surpass levels for modern games.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-02, 11:06 AM #27
It looks good, but I odnt see anything that surpasses a modern game
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2006-06-02, 11:28 AM #28
Originally posted by MBeggar:
It looks good, but I odnt see anything that surpasses a modern game


The model itself isn't great but the textures are pretty nice and detailed. And they do surpass some of the greater games. Oblivion's skin texture is pretty damnably aweful compared to this. I think I've only see half-life 2's textures this nice. IMO.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2006-06-02, 11:55 AM #29
I was referring more to Ruthy's level he showcased. Obviously in Half-Life 2, there are levels of immense detail and architecture. However, I find it amusing that you see custom HL2 levels looking a lot more like Jedi Knight levels, and some JK levels looking a lot more like HL2 levels. Obviously it depends on the author's skill level, but it's still funny to think about.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-02, 12:30 PM #30
:psyduck: PsyGris concurs, saying: There is definitely a big difference between being a skilled worldcrafter and having a flashy engine to work off of. Ideally, you would have both (as can be seen in many top-of-the-line commercial games). Often, in the modding community, you only have one: sometimes out of choice, sometimes out of lack of skills/resources..
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.

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