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ForumsShowcase → Not as good as driveable vehicles
Not as good as driveable vehicles
2006-06-04, 3:10 PM #1
but how about flyable ones? Here is what my lil big o coding as amounted to, the ability to fly using pitch, yaw, and roll by keytrapping the player's pitch, rotation, and sliding respectively. You guys are free to use this to build upon, just give credit.
The yaw might be backwards from what you're used to, but I just wanted to see who liked it more this way or prefer the "normal" way.

Anyways, heres a few screenies, tho prob don't quite do it justice, so I posted the zip of the level for you guys to play, there are a few things.

1st - You MUST run it with its own folder because it has to change weapon cogs and inv, etc.

2nd - You will find it works only in multiplayer because SP was giving me problems w/ triggers..... :(

3rd - I'd suggest using a joystick

4th - rudder (see above)

5th - There are two helos, the one to the right is configed for truely flying around the vast space, whereas the one on the left is more designed for actual helo fights, tho not quite tweaked right yet and still more to go.

6th - Don't press crouch or another weapon or die or play with more than 1 (for clarification, ONE) person. This is not yet coded for multiple people (tho it might work), and the disembarking is not yet set either.
To rephrase, its far from perfect, but you can still fly around.

7th - Enjoy and tell me whatcha think.
Attachment: 12262/Jshot000.jpg (35,426 bytes)
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Attachment: 12266/flyable_helos.zip (25,940 bytes)
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-06-06, 12:06 AM #2
no one has tried this yet?

I'll have to try it when im not sleeping or working.

is this like the other flying vehicles mod.. using outer space, or actually feel like you would be flying with the rules or gravity?
"Nulla tenaci invia est via"
2006-06-06, 2:56 PM #3
There are actual rules of gravity. I made the system based upon real life physics equations (sum of F=ma, F-drag = -kv, force of lift = UVec, gravity = 0 0 -4 [which is what I guestamated the accel of grav constant for JK to be], etc) Theres no collide destroying etc since I'm showcasing the actual flying aspect. It flys just like the helos in Battlefield and real life helos (tilt it forward, it goes forward, closer to the ground, more lift, etc). Its physics corruption in pure form tho too lol.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-06-06, 3:28 PM #4
I'm trying this the moment finals are over.
2006-06-06, 6:43 PM #5
Originally posted by Descent_pilot:
There are actual rules of gravity. I made the system based upon real life physics equations (sum of F=ma, F-drag = -kv, force of lift = UVec, gravity = 0 0 -4 [which is what I estamated the accel of grav constant for JK to be], etc) Theres no collide destroying etc since I'm showcasing the actual flying aspect. It flys just like the helos in Battlefield and real life helos (tilt it forward, it goes forward, closer to the ground, more lift, etc). Its physics corruption in pure form tho too lol.


FIXED
2006-06-06, 6:59 PM #6
hahahaha
2006-06-06, 7:39 PM #7
:ninja: no, theres still guessing involved lol :ninja:
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-06-07, 12:25 AM #8
Estimated* first of all.
Second, the gravity of JK IS -4.
I've tested this in JK.
And it does make sense then, since the default value for grav in JK is 4.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2006-06-07, 6:39 AM #9
PHALLIC SYMBOL
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2006-06-07, 11:33 AM #10
I always turn the gravity up in my levels.
"Nulla tenaci invia est via"
2006-06-07, 11:57 AM #11
The you'd better turbocharge your helicopter!
Cordially,
Lord Tiberius Grismath
1473 for '1337' posts.
2006-06-07, 12:25 PM #12
Well, if it *IS* 4, then its not even an estimation. :P
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-06-08, 1:13 PM #13
Here's something you may want to take a look at. http://www.jkhub.net/project/show.php?projid=102
I bet the keytrapping system I made could come in handy for you, even if you just use pieces of it or ideas from it. You have my permission to use it if you want (credit is nice ;) ) and if you have any questions, I'm more than willing to help you out.
I've spent almost a whole year on and off working on key trappings, so feel free to pick my brain.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-06-08, 9:49 PM #14
As I said in the other thread SG-fan, lets combine ideas more or less, (contact me AIM - DPatMassassi) since mine takes into account for when the player reaches the maximum pitch, as well as was designed for if the player didn't have an LVec parallel to the XY plane. I did think of alil change to it, to correct for if the player is inverted, but I'm thinking of possibly simplifying it because I also had the thought of "why even move the player itself, update it to where the vehicle "dies" or when exiting." Me smart, I know. :psyduck:
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-06-08, 11:35 PM #15
Ya, mine has the player stationary. But I use the AI verbs to reset the pitch so I never run into the upper/lower pitch limit.
Having the player stationary simplifies a lot of things to do with getting the pitch and yaw since you don't need to worry about the x/y plane not being parallel.
The camera system is also much better if you use a ghost instead of the player himself in a ship. It can do a full 360 without any problems. and you don't need to worry about the player mysteriously dying from a random collision error.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2006-06-09, 11:01 PM #16
Yea, I'm using a ghost camera system for the viewing, cause even collide=0 had problems. *shrugs* its JK's nature I guess.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack

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