CaptBevvil
I HAVE A DEGREE IN FYSIKS!
Posts: 798
It's a continuation from my last thread. The first bridge was suppose to be open so that you see the city. Instead, LEC had to closed off...which made no sense (other then to save framerate I guess). The first shot is the area between the two bridges. I mostly just added a hanging light. Before, there was no light source...even though it was fully lit in the LEC version. In the second shot, I'm on the ledge below/beside the bridge. Previously, this served no purpose but to give access to some hidden ammo. I made this more functional by adding grates to each end which cover electrical areas. The primary purpose of this bridge seems to basically just be an easy way to cross through this building on your way to other buildings. To make this more obvious, I added windows and opened up the space above the bridge. Now, if you look up, you'll see a similar bridge/hallway a little ways up on the other side. If you look higher, you'll see a spinning fan with backlighting. If you look even higher, you'll see another bridge (going accross the gap), and beyond that is a window at the roof (in a later version of the level, you'll be able to access the building from the room and thus be able shatter the window to let yourself in).
Just beyond this second bridge is the curvey graffiti walls with a rodian around the corner. The area just beyond that is what I'm currently working on. It'll also be more open then before. Allowing to look out further and see more buildings.
"The solution is simple."