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ForumsShowcase → Serenity
12
Serenity
2006-06-11, 11:10 AM #1
After a long month or so of hard practice in JED, under the guidance of Orbitz (Xzero), I have finally come to this conclusion:

SERENITY! w00tyw00t ^^

[http://www.jkhub.net/project/screens/project-277-PppRtVdxtD.jpg]

[http://www.jkhub.net/project/screens/project-277-OAx4Qnac6y.jpg]

[http://www.jkhub.net/project/screens/project-277-2zJfRYvKTJ.jpg]

[http://www.jkhub.net/project/screens/project-277-KxY3gygmFF.jpg]

[http://www.jkhub.net/project/screens/project-277-laW4YUnZvs.jpg]

[http://www.jkhub.net/project/screens/project-277-AakqAC0NYU.jpg]

[http://www.jkhub.net/project/screens/project-277-qbC9UcY8z7.jpg]

Keep in mind that the ighting is in very ealier stages and the textures might be changed here and there for a better feel.
-Kirei Neko (Pretty Kitty :3)
2006-06-11, 11:17 AM #2
Nice atmosphere. I like the rain.

On the last pic, I'm not too good with that wall in the back though.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-06-11, 11:23 AM #3
I really like the rain. Some of the textures, however, need breaking up. The lighting, as you said, needs a lot of work.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
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2006-06-11, 11:28 AM #4
Oh yeah, on the top and bottom of each image is a small black gradient, because I wanted to make the pictures look cool and not just a cheap screenshot :3
-Kirei Neko (Pretty Kitty :3)
2006-06-11, 11:33 AM #5
Needs light sources, and less repetetive texturing on the stairs. I love the atmosphere though; it all looks very original.
2006-06-11, 12:00 PM #6
That first picture blew my socks off, what with the ultra-highly detailed textures. At least, I thought they were, considering it's JK.
DO NOT WANT.
2006-06-11, 12:50 PM #7
Nice.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-06-11, 2:04 PM #8
1. Who are you?

2. Why is this not about Sienfeld or Firefly?
COUCHMAN IS BACK BABY
2006-06-11, 2:16 PM #9
First shot. Honestly thought it was Half Life 2 (with those barrels). Did a double-take and realized this was for JK. Incredible.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2006-06-11, 2:57 PM #10
Originally posted by Tracer:
1. Who are you?

2. Why is this not about Sienfeld or Firefly?

SERENITY NOW, SERENITY NOW
I had a blog. It sucked.
2006-06-11, 4:43 PM #11
It looks really sharp so far, but yea square textures in square areas are a no no :ninja:
BTW where is em321
This is retarded, and I mean drooling at the mouth
2006-06-11, 4:44 PM #12
looks cool, but im going to also state that i freaking hate giant watermarks across the image with poorly done text with the map name :(
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2006-06-11, 6:17 PM #13
I must say Bunneh, I am quite impressed. Great 1st map so far. You have a lotta room for improvement, but I have no doubt that you'll only get better. I look forward to seeing many more works from you in the future.

And I like the watermarks. :)
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-11, 7:51 PM #14
damn that's sweet! :eek: :D :cool:
2006-06-12, 5:45 AM #15
Thanks for all the possible feedback all :3

Originally posted by F-Body:
It looks really sharp so far, but yea square textures in square areas are a no no :ninja:
BTW where is em321


What do you mean by "square textures in square areas is a no no"? Please explain, I'd like to get the maximum quality out of my level :3

Originally posted by MBeggar:
looks cool, but im going to also state that i freaking hate giant watermarks across the image with poorly done text with the map name :(


Next shot won't have one, just for you :P
-Kirei Neko (Pretty Kitty :3)
2006-06-12, 7:49 AM #16
Your textures are small, and tile very very repetatively. You've got nothing but squares in your level, so the tiling is obvious. We like to break up our long flat surfaces with things like vines, ridges, slopes, beams, windows, plants, and eadible spiders.

My suggestion to you is to remember that there's more outside of this level. Try to make an obvious hint to there being more in this level than the player can access. Bridges above the player would look pretty cool in this level, methinks.

Maybe even cutting out a walkway and texturing that differently than the normal floor would help some. Also, a bit of grass sticking out between the stones would be a nice added effect.

JKHub is your friend, and we can give you lots and lots of little tips over there.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-06-12, 10:12 AM #17
Looks okay.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-06-12, 12:30 PM #18
Originally posted by JediKirby:
Your textures are small, and tile very very repetatively. You've got nothing but squares in your level, so the tiling is obvious. We like to break up our long flat surfaces with things like vines, ridges, slopes, beams, windows, plants, and eadible spiders.

My suggestion to you is to remember that there's more outside of this level. Try to make an obvious hint to there being more in this level than the player can access. Bridges above the player would look pretty cool in this level, methinks.

Maybe even cutting out a walkway and texturing that differently than the normal floor would help some. Also, a bit of grass sticking out between the stones would be a nice added effect.

JKHub is your friend, and we can give you lots and lots of little tips over there.


Oh okay, I'll try my best to do that then :3 (I think I'm going to like making the grass between the tiles thing, that would be neat :) )
-Kirei Neko (Pretty Kitty :3)
2006-06-12, 12:48 PM #19
I love the tree 3do! ;)
"The solution is simple."
2006-06-18, 10:05 AM #20
Unfortunatly I had to remove the rain temporarilly, it lowers the framerate fairly bad.

But here you go:

[http://www.jkhub.net/project/screens/project-277-kAO52FHWRj.jpg]

[http://www.jkhub.net/project/screens/project-277-f70Gcx09pg.jpg]

[http://www.jkhub.net/project/screens/project-277-HDTK68P2VT.jpg]

[http://www.jkhub.net/project/screens/project-277-hUqmQXc3wG.jpg]

[http://www.jkhub.net/project/screens/project-277-ZSXuKwyuzM.jpg]

Enjoy :3 ^^
-Kirei Neko (Pretty Kitty :3)
2006-06-18, 10:12 AM #21
It's starting to look great now.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-06-18, 11:13 AM #22
grass effects are quite nice.
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2006-06-18, 11:23 AM #23
I agrees!
2006-06-18, 12:08 PM #24
Kickass.
Epstein didn't kill himself.
2006-06-18, 1:37 PM #25
I don't see enough works here too often to justify saying this, but...

WOW!!

I especially like the 4th shot. Happy birthday to ME!! Thank you..... but where's the pretty rain?

(BTW, next time you see Xzero, tell him he's missed and that he needs to drop me a line. ;) )
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-06-18, 1:43 PM #26
Some 3do landscape in the background would break up the linear horizon a bit. It's only an issue in the second-last shot, though, so I'm not sure if the effort was justified.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-06-18, 3:32 PM #27
Both an improvement in archi and a horrible change in textures. Your former textures would work fine with your new archi. The way you break up repetative textures is by breaking them up, and possibly adding trim textures in the least. Your new textures don't work well together at all, and really create some ugly contrast. Furthermore, the lighting is REALLY blotting out the whole thing. Try to fix your issues with the lighter plugin, and become proficient with thinglights, because you've got some wonderful archi to show off, you just need to prep it correctly.

Don't get me wrong, I REALLY like the changes you've made archiwise, and the textures on the support pillars are really nice, but overall, the textures ruin this presentation for me.

Oh, and you didn't follow thru with your promise of removing the text :gbk: I usually like text, but it's getting in the way because it's so big.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-06-18, 3:37 PM #28
But hey, regardless of my gripes, it's still a beautiful level. That's why I had to give this level: Screen of the Day!

Happy SotD to you!
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-06-18, 4:55 PM #29
I thought you ment the movie but nice work
SHOLVAS KREE!
2006-06-18, 5:53 PM #30
For some reason the second set of screenshots looks better than the first! So disregard my "square textures" comment I like the look. :cool: If rain lags the FPS, I think that if you could pull off fog effects, it would be a worthy substitute.
This is retarded, and I mean drooling at the mouth
2006-06-18, 6:21 PM #31
Originally posted by JediKirby:
But hey, regardless of my gripes, it's still a beautiful level. That's why I had to give this level: Screen of the Day!

Happy SotD to you!


kirby, you don't KNOW that this person is a girl. technically.
2006-06-18, 6:44 PM #32
OMGZorz SotD! :3 I'm so happy :3

The change of textures wasn't all that big, but I guess I can change them back. And as for splitting them up, what kind of things can I do to improve it? :3
-Kirei Neko (Pretty Kitty :3)
2006-06-18, 7:06 PM #33
I'm almost certain she's a girl, considering that's all anyone ever refers to her as. Care to confirm your sex, Bunneh?

As for breaking it up, you might want to put a path through the grass, use larger textures for small areas, and overall, make the entire thing look like it's all the same texture set. My suggestion would be to go to wadfather and find a texture set you like. Do you do any texture editing? If so, change the tint and conrast in textures to match eachother, giving less ugly contrast. Contrast should be controlled, not forced.

Hope that helps. Halucid would be FAR better at advising here. I'm much more gameplay oriented.

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-06-18, 7:09 PM #34
Originally posted by JediKirby:
I'm almost certain she's a girl, considering that's all anyone ever refers to her as.


You're the only person who has, in this thread! I WIN AGAINST YOU

YOU AND YOUR GENDER STEREOTYPES :psyduck:
2006-06-18, 7:31 PM #35
JKHub man, JKHub.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-06-18, 8:48 PM #36
and any guy with the name, luv-bunneh needs to be kicked in the nads..

Great work, the new shots show major improvement. I like it without rain.. were you using Emon's rain cog?
"Nulla tenaci invia est via"
2006-06-19, 2:34 AM #37
I like the level but like everybody else I was expecting a fire fly class ship :D

Looks good.
2006-06-19, 4:08 AM #38
Thanks for all the comments :3

My textures are from the wadfatehr and are all in the same pack >.< but I'll try to fix the textures a bit.

And 2 cheers for kirbs for getting my gender right! huzza! :3
-Kirei Neko (Pretty Kitty :3)
2006-06-19, 5:31 AM #39
:eek: Very nice! I really like the atmosphere of the level. Giving you my PC payed off, huh? :D
2006-06-19, 6:20 AM #40
Looking very nice- great atmosphere, and the overall "shape" of the level seems interesting. However, you do seem to have large areas of the same texture which looks just a tad repetative- more decals like those pillars would be good on some of the outer walls, and that browny-stone on the platform "near" the stairs could do with breaking up a bit.
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