Another school assignment and my first real model thingamajig in 3ds max. (I hadn't ever used a 3d modeling program before taking this class)
The assignment was to make a low poly street prop in a Monkey Island-esque style.
200-300 faces. a 256x256 texture. And a Level-of-detail-model with 50% of the origional amount of faces which uses the same texture. All properly smoothed with as few smoothing groups as possible. In 3dsmax
So this is what I made:
Normal Model:
Distant LOD-Model
I had some rough times learning 3ds max at first but eventually I started to like the modeling part. Not the texturing part though. Brrr... I had more fun texturing stuff in JED...
The assignment was to make a low poly street prop in a Monkey Island-esque style.
200-300 faces. a 256x256 texture. And a Level-of-detail-model with 50% of the origional amount of faces which uses the same texture. All properly smoothed with as few smoothing groups as possible. In 3dsmax
So this is what I made:
Normal Model:
Distant LOD-Model
I had some rough times learning 3ds max at first but eventually I started to like the modeling part. Not the texturing part though. Brrr... I had more fun texturing stuff in JED...