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ForumsShowcase → Larger than even I expected
Larger than even I expected
2006-07-21, 7:21 PM #1
Decided to try to model a design that had always left me stumped. I've always had trouble really gettign started on this one, but after really sitting down and just working at it, I pulled it off better than I could have imagined!

Here's the AGA Assault Transport, designed for carrying cargo, hovertanks, biped mechs, and troops into and out of planetary assaults. It sports 3 anti-starfighter guns and four anti-infantry guns for use when landed. Four additional light guns are located on the wing/tank brace. The transport can carry in two AGA Hovertanks (and can easily accomodate Unity hovertanks and ground transports as well). Two hatches on either side drop down as ramps to the ground to allow Biped mechs and troops to pour out.

I didn't really realize going into the modeling how large it truly needed to be. In the novel, on a raid on Milenthwayii, The Assault Transport Battleaxe drops down to retrieve teh raiding party. I stated that they piled 3 Unity hovertanks into the ship, leaving little room among the cargo and tanks for the soldiers. When I sized up the hovertank, I realized it was much longer than I had remembered and I could not fit that much in the hold unless I made it frigate-sized. So I decided to utilize the wings to house braces for carrying two tanks. I'm going to have to have one left behind in the novel, however. As it is, it's about 2/3 the size of a gunship, which isn't really too bad. The next objective is to make the side hangars on the Goliath lage enough to house one of these each.

Without further ado:

[http://massassi.net/ec/images/16936.jpg]
[http://massassi.net/ec/images/16935.jpg]
[http://massassi.net/ec/images/16934.jpg]
[http://massassi.net/ec/images/16933.jpg]
[http://massassi.net/ec/images/16932.jpg]
[http://massassi.net/ec/images/16931.jpg]
[http://massassi.net/ec/images/16930.jpg]
[http://massassi.net/ec/images/16929.jpg]
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)
2006-07-21, 7:35 PM #2
dude, those are insanely awesome. You have serious talent.
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2006-07-21, 8:43 PM #3
Originally posted by Sarn_Cadrill:
dude, those are insanely awesome. You have serious talent.

.

and once again

.

and once more, just for emphasis

.

That is AMAZING. I can't wait to buy XWA and play this.
I had a blog. It sucked.
2006-07-21, 9:04 PM #4
You are a monster. I love all of your designs. :eek:
2006-07-21, 9:27 PM #5
Not for XWA. But XWA rocks anyhow :). You won't see these ingame for quite a while, I'm afraid. Not until I get the time and resources and drive to put a game team and game together.
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)
2006-07-22, 10:46 AM #6
Well, they certainly would rock in-game. I could see them in some sort of space-battle RTS. :)
2006-07-22, 11:06 AM #7
Yes, awesome indeed.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-07-22, 2:25 PM #8
Your stuff's pretty cool. Keep up the great work.
幻術
2006-07-22, 5:07 PM #9
Quote:
Not until I get the time and resources and drive to put a game team and game together.


Hrm.
Wikissassi sucks.
2006-07-22, 5:26 PM #10
Are you using 3D Studio MAX?
2006-07-22, 6:39 PM #11
I believe he's stated he uses Jed to make all these models...
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2006-07-22, 9:06 PM #12
That's freaking cool.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-07-24, 5:16 AM #13
Originally posted by GeneralRamos:
Not for XWA. But XWA rocks anyhow :). You won't see these ingame for quite a while, I'm afraid. Not until I get the time and resources and drive to put a game team and game together.

A new space strategy game...yesyesyes. I buy it. It has to include:

- mission-based multiplayer mode instead of the dull deathmatches common in this genre
- true full 3d space with all it's side effects (no orientation on plane, please)
- clever recon and reinforcement system
- minefields
- stations
- deployable warpgates
- kamikaze attack mode for smaller ships
- fluffy particle clouds
- destruction of ships leading to space wreckage

And most important of all:
- no stupid resource gathering/real time manufacturing of combat units while in a tactical battle

I'd also buy a space flyer (Freelancer like). But I don't think the mass of capital ships you have are suited for cockpit-action gameplay.
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2006-07-24, 8:24 AM #14
http://objection.4camp.net/go.php?n=232114
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2006-07-24, 6:47 PM #15
Originally posted by zagibu:
A new space strategy game...yesyesyes. I buy it. It has to include:

- mission-based multiplayer mode instead of the dull deathmatches common in this genre
- true full 3d space with all it's side effects (no orientation on plane, please)
- clever recon and reinforcement system
- minefields
- stations
- deployable warpgates
- kamikaze attack mode for smaller ships
- fluffy particle clouds
- destruction of ships leading to space wreckage

And most important of all:
- no stupid resource gathering/real time manufacturing of combat units while in a tactical battle

I'd also buy a space flyer (Freelancer like). But I don't think the mass of capital ships you have are suited for cockpit-action gameplay.



This sounds pretty close to what I'd like to one day do. That or an XWA-type flight sim
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)

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