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2006-08-09, 4:24 PM #41
I believe there is a way to just compile the lighting portion, so you can test what it looks like quicker.

Also, avoid making it look like the JO Narshaddaa bar... that bar was pathetic.
2006-08-09, 5:42 PM #42
I know, I use the BSP only compile now for testing updates, it takes all of 3 minutes. I use the lighting compile to test (gasp) lighting and take screenshots.

And I'm just making it look like any normal ol' bar. No references in mind.
DO NOT WANT.
2006-08-12, 9:58 PM #43
UPDATE. Now, I'm actually gonna be gone for two weeks in Ireland with a friend, so I won't be able to work on this until I get back. So this'll be the last update for two weeks, but I definetely want to get back to working on this map when I get back, Nar Shaddaa is fun. :)

Back to that bar, here's what it looks like now- I hope the lighting is more acceptable:
[http://img.photobucket.com/albums/v139/Zell65/shot0035-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0036-1.jpg]

And here's a new area I just whipped up- It needs more detail and stuff.
[http://img.photobucket.com/albums/v139/Zell65/shot0037-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0038-1.jpg]
[http://img.photobucket.com/albums/v139/Zell65/shot0039-1.jpg]
DO NOT WANT.
2006-08-13, 2:36 AM #44
Looks alright, but you know...after sine's level...:P

Seriously though, the archi's pretty cool, it could do with better lighting though
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