My time working on final project is just about complete. Our game, Beatdown, is done - all that remains is to actually present the game to everybody and their friends/families (wednesday) and archive the game.
Archiving involves cleaning up any small remaining glitches and printing out the ENTIRE game bible: all the gameplay and technical documents and ALL of the source code is printed out and bound into the game bible. We also get a printed CD for the game as well.
Gameplay video of me (player 1) getting whooped by our AI (player 2)
http://binarydemons.com/~strike/files/beatdown_gameplay.wmv (30 sec, 5.3mb)
Screenshot of one of E-Liz's special moves
Archiving involves cleaning up any small remaining glitches and printing out the ENTIRE game bible: all the gameplay and technical documents and ALL of the source code is printed out and bound into the game bible. We also get a printed CD for the game as well.
Gameplay video of me (player 1) getting whooped by our AI (player 2)
http://binarydemons.com/~strike/files/beatdown_gameplay.wmv (30 sec, 5.3mb)
Screenshot of one of E-Liz's special moves
[ B A H ]
Bad *** by nature,
Hackers by choice
Bad *** by nature,
Hackers by choice