Dang. See, that's what I was going for. Since Nar Shaddaa is just a huge city built up by layers of time, I'm going for different styles and colors because that's what it is- old buildings and new buildings all mixed together, thus all kinda of styles and colors. I'm also going for one kind of general style in lighting, and htat would be a dark environment. Like, low-lit. The lighting is bare, and just enough to light the way, since lights would cost money and money is not what most creatures in Nar Shaddaa had, so things look cheap. Take, for example, what that hallway looks like now: I removed the huge blurry lights on the wall and now things are much more dark.
Granted, it's
too dark now, but that's gonna be changed tomorrow with a little more light to let you see the pipey goodness.
As for hte textures thing; I know. Jedi Academy has horrible textures for a level such as Nar, because the developers removed every texture they used in the JO Nar level, and even those weren't very good. I have no means of making my own textures, nor any experience in that.
I've actually based most of my areas off old pictures from Sine Nomen's Nar level, but the only ones in the Editor's Corner are from 2004. I don't even know how he got hte textures he had, but they seemed to work very well.
DO NOT WANT.