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ForumsShowcase → DM-Exposed
DM-Exposed
2006-08-30, 4:01 PM #1
I'm here to announce that DM-Exposed, a Deathmatch multiplayer level designed by Xzero and myself, is on it's way soon!

For the most part, texturing is done. Some dazzling effects will be added soon, some cogs will be included and well, the items will be placed. Lighting might be changed.

I'd like your comments please and thanks :3

[http://www.jkhub.net/project/screens/project-302-jxVyDBJiYt.jpg]

[http://www.jkhub.net/project/screens/project-302-2BlKoOE3QH.jpg]

[http://www.jkhub.net/project/screens/project-302-g9mvHWeZ6X.jpg]

[http://www.jkhub.net/project/screens/project-302-Z6fEQKimUb.jpg]

[http://www.jkhub.net/project/screens/project-302-MsTnfMftoI.jpg]

[http://www.jkhub.net/project/screens/project-302-zIiFF3jL5V.jpg]


Adjoin limit remover as well as Zeq's NoMax patch are required to run the level without bugs. Sooner or later I might decide to change the textures and just keep the lower res ones instead.
-Kirei Neko (Pretty Kitty :3)
2006-08-30, 4:05 PM #2
What happened to the one where you supposedly used JO textures? That one looked god, as does this one.
I had a blog. It sucked.
2006-08-30, 4:48 PM #3
I have to say; I looked at the pictures before I read your post, and I could have *SWORN* it was JA/JO. :eek:
And when the moment is right, I'm gonna fly a kite.
2006-08-30, 4:50 PM #4
cool textures; the "evil" set is always good :D
2006-08-30, 5:31 PM #5
Can't say I like the textures you used for both floor and ceiling at all. It tiles like crap.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2006-08-30, 7:50 PM #6
Sock's texture sets don't play well with others.
Wikissassi sucks.
2006-08-30, 8:38 PM #7
Are you using mip maps?
2006-08-31, 1:23 AM #8
Cool. A little bland and planar, but it's a very attractive bland and planar.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-08-31, 2:39 PM #9
Quote:
by ZOOIkes:
"Can't say I like the textures you used for both floor and ceiling at all. It tiles like crap."

Hmmm... I suppose the floor/ceiling _does_ tile crappily, but it looks good close up.

I dig the darkness of it.

Keep up the good work...!

_Glith(!)_
"Logic is wreath of pretty flowers... which smell bad!" -- Mr. Spock
2006-08-31, 4:12 PM #10
I like everything but the floor/ceiling textures. It seems to get too annoying to the eye.
幻術
2006-08-31, 10:48 PM #11
that is extremely sexy. it looks freaking hot
2006-09-01, 1:28 AM #12
Very nice... I didn't think it was for JK until I read what you said about adding cogs. Even then I thought you might have misspoken (mistyped :confused: )
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2006-09-01, 8:54 PM #13
What the Hovind! That's JK! Wow, nice. I agree about the floor tex- that was the only thing that jumped out at me. When it covers such a large area, it just really hurts the eye. Maybe vary the floor tex a bit, do alternating between sections with that floor tex and some with a more solid and contrasting style?
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)
2006-09-02, 9:32 AM #14
It looks just like JK people. There's nothing in there that makes it look like JO, JA, or HL2. I realize that you folks are trying to kind, but everytime someone posts screenshots of a map they're working on, someone always has to pretend that they don't realize that it's JK until they saw the [insert item here].

I like the architecture and while the texture scheme may be somewhat realistic, it's a bit bland and depressing. I think some of the catwalk being see-through would be an improvement.
2006-09-02, 9:46 AM #15
It looks excellent, but the thing with neat archi stuff is usually that they end up being lame MP levels or something :P
Star Wars: TODOA | DXN - Deus Ex: Nihilum

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