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ForumsShowcase → New Release: Inferno II
New Release: Inferno II
2006-09-03, 3:30 AM #1
Here we go!

[http://www.bluephantom.de/tbpp/Images/site/IC2Splash.jpg]

While this ship is not (yet) official part of the Blue Phantom Project, but still it has become part of the TBPP universe through multiple battle threads over at the XWA Upgrade boards. An old sketch, which I had originally drawn for a Dhilani troop transport, would step up as the design for this heavy battle cruiser.

Info:

The Inferno II started off as a unique ship, being the new flagship of UPMF Supreme Commander Ray Firkis, after his prior ship, the Inferno, had been destroyed during the Battle over Khetaris in 2531.

This cruiser carried on with the successfull broadside layout of her predecessor, while also expanding on the ground of armor improovements and forward/rear weaponry. Along with the general armor overhaul, the hangar bays have been moved away from their exposed lateral position into a ventral bay the Inferno II that offers far more protection from enemy fire.

Weapon-wise the Inferno II carries a series of very heavy quad DIP batteries that can each deliver more than twice the firepower of the old Inferno's large dual turrets. Also, while on the prdecessor the numerous defensive weapon emplacements often suffered from their rather exposed placement, the Inferno II's flak batteries are integrated into the main hull, covered by heavy armor plating to allow a greater deal of security for both weapons and personell.

Along with the Inferno II 3 more cruisers of this class were built. Two of these were eventually reported missing in action and were not cared about any further. Surprisingly, a few years later, eye-whitnesses claim to have spotted several Inferno II-class ships in a group of battleships under the banner of the Empire of the Seven Suns…

Length: 1.07 km
Speed: 40 MGLT
Shield Rating: 7296 SBD
Hull Rating: 6800 RU
Weaponry:
- 16 heavy Quad DIP Batteries (4 fore, 4 rear, 8 broadside)
- 20 Point defense cannons

Like allways you can get this baby from your local X-Wing HQ
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2006-09-03, 3:32 AM #2
More screens...
[http://www.bluephantom.de/tbpp/Images/ships/inferno20.jpg]
[http://www.bluephantom.de/tbpp/Images/ships/inferno21.jpg]
[http://www.bluephantom.de/tbpp/Images/ships/inferno22.jpg]
[http://www.bluephantom.de/tbpp/Images/ships/inferno23.jpg]
[http://www.bluephantom.de/tbpp/Images/ships/inferno25.jpg]
[http://www.bluephantom.de/tbpp/Images/ships/inferno26.jpg]
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2006-09-03, 3:54 AM #3
Awesome!
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-09-03, 4:59 AM #4
What game is that in? I always assume with your work it's XWA; but then it looks normal mapped. I didn't know XWA could do that...
Wikissassi sucks.
2006-09-03, 6:07 AM #5
It can't. Screen 2,4,5 and 6 are renders, using Bump, reflection and light mapping. The other two are indeed XWA.

Here's another closeup shot which I couldn't include in my last post due to image limitations.

[http://www.bluephantom.de/tbpp/Images/ships/inferno24.jpg]
ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ
The Blue Phantom Project
2006-09-03, 1:41 PM #6
That is freaking badass!
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-09-03, 5:27 PM #7
Woohoo! More model goodness.
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2006-09-03, 6:34 PM #8
Well, that would explain the fancy smancy lighting in those shots then. :)
Wikissassi sucks.

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