Im pretty much finished modeling it. Its for orbiter mainly but can be used in other games or simulators. the only thing that needs to be done is to have its new bridge implanted which is being worked on now. Aswell as scale it to its actual size. The landing gear is made to be retract able aswell as the hanger bay doors should be able to open and close.
25k polys and right now its in quads. Im afraid that number will be bigger when I convert it to tri's to export it into a .3ds
Hopefully Reduce polys should get it back down to game sized.
Now for texturing I have two options.
Either learn skinning UV mapping myself which will take a while
Or ask someone to skin it. Rerember this is a game mesh.
25k polys and right now its in quads. Im afraid that number will be bigger when I convert it to tri's to export it into a .3ds
Hopefully Reduce polys should get it back down to game sized.
Now for texturing I have two options.
Either learn skinning UV mapping myself which will take a while
Or ask someone to skin it. Rerember this is a game mesh.
SHOLVAS KREE!