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ForumsShowcase → Maps and stuff
Maps and stuff
2006-10-30, 8:33 AM #1
*** WARNING: LONG LOAD TIME. Go make a toaster stroodle. ***

Hey everybody. It's been a little while, so I thought I'd tell/show wtf I've been doing.
Last thing I showed you guys was my Smoke Rocks JK map. I completed all the terrain and geometry for that level, but I have

not had enough interest to go in and finalize the the lighting.

Anyways, I thought I'd take a break from JK editing and I made a Counter-Strike: Source map. (That's the HL2 CS for you who

don't know.)

I released my first CSS map a little over a month ago and it was called de_DomesticDispute. I did all that I could with the

awesome physics and special fx that the Source engine has to offer. The counter-terrorists spawn inside the house and just

camp it the best they can. The terrorists spawn outside the house and gotta break in. There are lots of destructible walls

and rails and windows and stuff. Most of which open up new ways to get into/around the house. You can download this map

off of fpsbanana.com, just search for de_DomesticDispute.

[http://www.binarydemons.com/~strike/files/de_domesticdispute01.jpg]

[http://www.binarydemons.com/~strike/files/de_domesticdispute02.jpg]

[http://www.binarydemons.com/~strike/files/de_domesticdispute03.jpg]

[http://www.binarydemons.com/~strike/files/de_domesticdispute04.jpg]

[http://www.binarydemons.com/~strike/files/de_domesticdispute05.jpg]

[http://www.binarydemons.com/~strike/files/de_domesticdispute06.jpg]
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2006-10-30, 8:36 AM #2
[http://www.binarydemons.com/~strike/files/de_domesticdispute07.jpg]

NOTE: You can shoot out the circut breaker and knock out all the lights in the house. Its best to use night vision when you enter the house after this, as is the case in the pic below. (That's why it's green)
[http://www.binarydemons.com/~strike/files/de_domesticdispute08.jpg]

[http://www.binarydemons.com/~strike/files/de_domesticdispute09.jpg]

[http://www.binarydemons.com/~strike/files/de_domesticdispute10.jpg]
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2006-10-30, 8:38 AM #3
I'm currently working on another Counter-Strike: Source map. This one is called de_bank (oooh, how creative) and has a much

more open, less-cramped feel than Domestic Dispute did. I am also making this one very bright because idiots who play CSS

don't know how to correctly set their brightness, so they complain that Domestic Dispute is too dark.

Anyways, de_bank is a "rescue the hostages" map. The terrorists spawn in the back of the bank near the vault/hostages.

Counter-terrorists spawn in the street/parking lot at the front of the bank. Nothing particularly special about this map

yet, but it should look nice with HDR when its all done. :)

Btw, these are screens of a pre-beta version of the map. Once I build the rest of the harbor/city around the bank (only for

looks, not accessible) it'll be at beta stages, so you'll just have to imagine the rest of the city around the bank.

[http://www.binarydemons.com/~strike/files/cs_bank01.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank02.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank03.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank04.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank05.jpg]
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2006-10-30, 8:39 AM #4
[http://www.binarydemons.com/~strike/files/cs_bank06.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank07.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank08.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank09.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank10.jpg]

[http://www.binarydemons.com/~strike/files/cs_bank11.jpg]
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2006-10-30, 8:41 AM #5
[http://www.binarydemons.com/~strike/files/cs_bank12.jpg]

And here are links to some random concept "art"/pencil sketches I did recently. Some have to do with the bank.

(top) one of the outside corners of the bank. (bottom) the horizon visible accross the street from the bank.
http://www.binarydemons.com/~strike/files/ScanImage001.gif

more detailed/to scale verison of parking garage/boat dock accross the street.
http://www.binarydemons.com/~strike/files/ScanImage002.gif

some crazy elf guy with a weird gun.
http://www.binarydemons.com/~strike/files/ScanImage003.gif

tree hugging elf chick with sword.
http://www.binarydemons.com/~strike/files/ScanImage004.gif

Have a nice day! On an unrelated note, I made a sweet gun for JK build "hax" games, that I call the Manipulator Gun. It

has functions very simular to the Uber Grav Gun in G-Mod (more hl2 stuff) and lets you move/rotate/position any 3do in a

game with great accuracy. ZeqMacaw was working on some Uvec/Rvec/Lvec --> P/Y/R conversion code last I spoke to him. When

he completes this, I will be able to write a MP compatible load/save function on the manipulator gun that would allow

players to load tower's that they've built in previous games into new build games, as long as they saved it with my gun (using extended cog functions).

More on that as it develops. Later.

P.S.
Here is some flash thing I made for the DomesticDispute page on my site:
http://www.binarydemons.com/~strike/files/cssflash.html
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2006-10-30, 8:59 AM #6
So my only question so far is: IS IT JK OR NOT?

Just give a summary post for the pictures (e.g. "This post was for CS, this post was for JK, these links were for your mom," etc.).
2006-10-30, 9:32 AM #7
Originally posted by BigCarm:
IS IT JK OR NOT?

Originally posted by SM_Sith_Lord:
Anyways, I thought I'd take a break from JK editing and I made a Counter-Strike: Source map. (That's the HL2 CS for you who don't know.)

The maps look awesome, I like that shooting the breaker takes out the lights. One thing about that map though; if it's called "domestic abuse", wouldn't the CT's be the ones busting in to break it up, not the other way around?
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2006-10-30, 10:05 AM #8
WOW. I adore the outside of that bank. Beautiful.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2006-10-30, 10:41 AM #9
Only thing I got, in cs_bank07.jpg some of those green squares on the floor should be shattered into pieces.

Other than that, I <3 this! :D

Are you giving them bot paths? I did it once for a map, CSS does it automatically mostly but you might find bots getting stuck on details and such and might need to tweak the map for them (I think you can tweak the generated bot paths in-game?).

And shame on you for not providing a link to de_DomesticDispute!

http://www.binarydemons.com/~strike/files/de_DomesticDispute.rar

2006-10-30, 10:46 AM #10
looks good, nice work
"Nulla tenaci invia est via"
2006-10-30, 10:51 AM #11
Originally posted by Darkjedibob:
The maps look awesome, I like that shooting the breaker takes out the lights. One thing about that map though; if it's called "domestic abuse", wouldn't the CT's be the ones busting in to break it up, not the other way around?

Sure, great, if you had time to read it all. But you can probably see how, scanning through, it gets confusing with so many game references in so many posts.

Thanks for pointing that first bit out though.
2006-10-30, 11:17 AM #12
Looks awesome, especially the outside shots.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2006-10-30, 12:32 PM #13
Here is the story from the Domestic Dispute readme that explains why the CT's are the ones camping the house, and why the T's are attacking it.

Quote:

Terrorists Objectives:
The local anti-terrorist unit has foiled a fund-raising mission of one of our urban cells. They have
barricaded themselvs in our brothers' own safehouse and are performing an on-site interogation. You
have been air lifted to immediately radicate the situation.

Objective A - Do not allow ANY compromised information leave the scene, AT ALL COSTS. (hostage)
Objective B - Destroy all evidence linking us to our fallen cell. (bombs)


Counter-Terrorists Objectives:
After foiling a local terrorist plot, a high speed chase has ended at what appears to be the terrorist
safehouse. Following a brief fire fight, we have secured the premesis. An FBI offical has already
appeard on the scene to conduct an emergency on-site interogation of the two survivors. He has informed
us that the suspects are only a small cell in a major, international terrorisim organization and
additional terrorist forces may very well be enroute. For this reason, he will conduct his interogation
in the terrorist's own panic room until back-up can arrive.

Objective A - Protect ALL evidence in the terrorist safehouse. (guard bombsites)
Objective B - Ensure the completion of the FBI interogation. (guard panic room)
Objective C - Escort FBI official to safety upon completion of his interogation. (hostage)


If you are fast enough, you can see the helicopter fly away that just dropped off the T's next door to the house.

Also cars drive by on the freeway and streets.
One day, after everybody else quits, I'll be the best.
Sith Mercenaries
^My site.
2006-10-30, 3:11 PM #14
They're all missing something, but I'm not sure what. It could be that the edges are too sharp, or they aren't dirty enough, but it's missing that last touch that would take it from 'good' to 'great'.
Wikissassi sucks.
2006-10-30, 3:57 PM #15
Wow, looks very sweet.
幻術
2006-10-30, 6:57 PM #16
The inside of the bank does not look like a bank. The first map is fantastic, however.
2006-10-30, 8:22 PM #17
what! no JK? lol

about the domesticDispute, seems kind of weird that terrorists storm the CT's hideout. You could've made it like a bodyguard level where the terrorists have to kill some passive guy the CTs protect. Food for thought

Looks quality though, nice details :cool:
This is retarded, and I mean drooling at the mouth
2006-10-30, 9:23 PM #18
The bank reminds me of the Hostile Intent Hotel level and that's a very good thing. The first level is also spectacular. Good work.
Think while it's still legal.
2006-10-31, 5:06 AM #19
Bank FTW. I wanna rock that as soon as probable.
We are the music makers... and we are the dreamers of dreams...
Neurotic||Mobius Grith||The Atrium
2006-11-01, 7:43 PM #20
If it's a hostage rescue map, it should be cs_bank. Otherwise it's misleading because de means its a bomb planting map.
2006-11-01, 10:22 PM #21
If you read the description for the first level, you find it's BOTH a hostage rescue and a bomb defusal map. So which prefix should IT have?!?! /_\

2006-11-02, 7:23 AM #22
It's like it a lot and I wish I could do as well with hammer. One little thing though: Play around a little more with the alpha painting on the grass and it may make it more interesting.
I was just petting the bunny, and it went into the soup can, and part of my hand went with it. - Red vs Blue

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