*** WARNING: LONG LOAD TIME. Go make a toaster stroodle. ***
Hey everybody. It's been a little while, so I thought I'd tell/show wtf I've been doing.
Last thing I showed you guys was my Smoke Rocks JK map. I completed all the terrain and geometry for that level, but I have
not had enough interest to go in and finalize the the lighting.
Anyways, I thought I'd take a break from JK editing and I made a Counter-Strike: Source map. (That's the HL2 CS for you who
don't know.)
I released my first CSS map a little over a month ago and it was called de_DomesticDispute. I did all that I could with the
awesome physics and special fx that the Source engine has to offer. The counter-terrorists spawn inside the house and just
camp it the best they can. The terrorists spawn outside the house and gotta break in. There are lots of destructible walls
and rails and windows and stuff. Most of which open up new ways to get into/around the house. You can download this map
off of fpsbanana.com, just search for de_DomesticDispute.
Hey everybody. It's been a little while, so I thought I'd tell/show wtf I've been doing.
Last thing I showed you guys was my Smoke Rocks JK map. I completed all the terrain and geometry for that level, but I have
not had enough interest to go in and finalize the the lighting.
Anyways, I thought I'd take a break from JK editing and I made a Counter-Strike: Source map. (That's the HL2 CS for you who
don't know.)
I released my first CSS map a little over a month ago and it was called de_DomesticDispute. I did all that I could with the
awesome physics and special fx that the Source engine has to offer. The counter-terrorists spawn inside the house and just
camp it the best they can. The terrorists spawn outside the house and gotta break in. There are lots of destructible walls
and rails and windows and stuff. Most of which open up new ways to get into/around the house. You can download this map
off of fpsbanana.com, just search for de_DomesticDispute.