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ForumsShowcase → Could use a bit of C&C on lighting.... again.
Could use a bit of C&C on lighting.... again.
2006-10-30, 9:56 PM #1
Yeah, more corridors. (That's all I do, really! (No it's not.))

Couple questions on this. The two examples are the high and low extremes. The first was one of the early lighting drafts. I like darkness and contrast that goes with it- and it would add to the continuity of the environmental mood I'm shooting for. However, it seemed a bit much, so I fired up the lights a bit for the third shot. What I'm wondering is which is generally more appealing: a somewhat dark environment or a bright one. (Because the final decision will be somewhere between the two.


The second question involves the use of the Imperial-style detail lights. When one looks at these corridors, does one say: "Hmm... repetitive" or "Okay, it's IMPERIAL. I GET IT."? Or am I only nearly crossing that line?

Thanks in advance.

[http://sparrowhawk.dubl3.com/screenshot/newcor~2.jpg]
[http://sparrowhawk.dubl3.com/screenshot/newcor~1.jpg]
2006-10-30, 10:25 PM #2
glowy...., i wonder what the electric bill is for the Imps
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2006-10-30, 11:00 PM #3
boooooring. but nice 'n' glowy! ;)
2006-10-30, 11:04 PM #4
I don't know, for a hallway/corridor it seems interesting enough.
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2006-10-30, 11:10 PM #5
Electric bill? Yeah. Well, it's supposed to take place on a destroyer, so I suppose all power would be provided by some kind of hypermatter reactor or other kind of nerdy machine.

Boring? I was afraid of that. There was this one corridor I did before, and it was solid, man. I just can't seem to pull the same trick twice. But I'm intrigued- what do you find boring about it- architecture or colours? Both? Or something else? (Still, I suppose in a way, the Empire is supposed to be boring with their utilitarian form-follows-function way of thinking.)

Good stuff. Keep 'em coming, lads.
2006-10-31, 12:42 AM #6
The lighting isn't believable. Give your shaders some light value and get rid of your lights. You have lights all over the place in the first pic, but the bottom of your ceiling beams are pitch black.
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2006-10-31, 5:40 AM #7
I see the light, and it BURNS!
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2006-10-31, 8:21 AM #8
The thrid pic, the brighter one, feels more natural.
Like Asp said, there are too many lights in there for the dark areas in the first two to be as dark as they are.

But I think the last pic looks quite nice.

And as for the repetative thing, the last set of vertical lights on the far left in that last pic is a bit too much.
I don't think those lights are neccessary and they feel like their just a bit too much.

I think you could have lights on the section of the wall but use a different light texture.
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2006-10-31, 12:29 PM #9
Why does it look like Kyle is under a shadow when there a zillion lights all around him?
2006-11-03, 11:53 AM #10
Okay, bit of an update based on your comments. Still working on getting the lighting to look a bit more natural- Radiant does some strange things from time to time.

[http://sparrowhawk.dubl3.com/screenshot/newcor~3.jpg]

EDIT:

Oh, and here's one with the scale of the blues decreased a bit.

[http://sparrowhawk.dubl3.com/screenshot/newcor~4.jpg]
2006-11-03, 1:05 PM #11
Nice, I think the new screens have more life to them.
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2006-11-04, 6:43 PM #12
The darker hallway in the last shot is perfect. The rest is blinding.
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2006-11-04, 8:23 PM #13
Originally posted by Isuwen:
The darker hallway in the last shot is perfect. The rest is blinding.

Agreed.
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