Dead Cell 2 - The sequel to the Hub Level Pack Entry, Dead Cell ( Dead Cell Hub Page )
Here are some screenshots for your fun, in order of the features above.
= Beautifully 3d! =
= AAC up close, 3d walls and awesome archi.
= AAC from far, flat walls and avoiding loss of framerate, while still making the level look nice.
= More AAC =
= Outdoor landscape =
= More outdoor landscape =
Quote:
Features:
- AAC (Aspect Amplification Compression)
- 3d environments, cleaved into the walls.
Using a special cog developed by Zeqmacaw, I can disable the adjoins and render the wall flat from a distance, almost like a mipmap, increasing speed yet giving you lovely 3d detail.
- Motion atmosphere
- Along with shred's beautiful JKR Sky mat, I've combined it with the atmosphere from the original Dead Cell -> Rotating clouds along with the beautiful sky behind for great realism.
- Enhanced gameplay.
- Consisting of a set of laser grids,
activating randomly and trapping players within their deadly beams.
Along with this, the lights of the entire map will dim to a black, hiding everyone and everything in it. Only the lasers project lights.
The players must then hide within the darkness and be prepared for the worst.
- Eventually going to consist of high resolution mats.
- This should give some more realism
- Outdoor landscape
- Similar to that of Dead Cell, but this time,
Dynamic lights will light the mountains and give a more realistic feel.
Along with this, I'll also change the mountain mats to something more realistic, giving you the perfect impression.
- Light Coronas
- Same as the original Dead Cell, light's will glow as realistically as possible.
- AAC (Aspect Amplification Compression)
- 3d environments, cleaved into the walls.
Using a special cog developed by Zeqmacaw, I can disable the adjoins and render the wall flat from a distance, almost like a mipmap, increasing speed yet giving you lovely 3d detail.
- Motion atmosphere
- Along with shred's beautiful JKR Sky mat, I've combined it with the atmosphere from the original Dead Cell -> Rotating clouds along with the beautiful sky behind for great realism.
- Enhanced gameplay.
- Consisting of a set of laser grids,
activating randomly and trapping players within their deadly beams.
Along with this, the lights of the entire map will dim to a black, hiding everyone and everything in it. Only the lasers project lights.
The players must then hide within the darkness and be prepared for the worst.
- Eventually going to consist of high resolution mats.
- This should give some more realism
- Outdoor landscape
- Similar to that of Dead Cell, but this time,
Dynamic lights will light the mountains and give a more realistic feel.
Along with this, I'll also change the mountain mats to something more realistic, giving you the perfect impression.
- Light Coronas
- Same as the original Dead Cell, light's will glow as realistically as possible.
Here are some screenshots for your fun, in order of the features above.
= Beautifully 3d! =
= AAC up close, 3d walls and awesome archi.
= AAC from far, flat walls and avoiding loss of framerate, while still making the level look nice.
= More AAC =
= Outdoor landscape =
= More outdoor landscape =