Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsShowcase → Dead Cell 2
Dead Cell 2
2006-12-10, 10:43 AM #1
Dead Cell 2 - The sequel to the Hub Level Pack Entry, Dead Cell ( Dead Cell Hub Page )

Quote:
Features:

- AAC (Aspect Amplification Compression)
- 3d environments, cleaved into the walls.
Using a special cog developed by Zeqmacaw, I can disable the adjoins and render the wall flat from a distance, almost like a mipmap, increasing speed yet giving you lovely 3d detail.

- Motion atmosphere
- Along with shred's beautiful JKR Sky mat, I've combined it with the atmosphere from the original Dead Cell -> Rotating clouds along with the beautiful sky behind for great realism.

- Enhanced gameplay.
- Consisting of a set of laser grids,
activating randomly and trapping players within their deadly beams.
Along with this, the lights of the entire map will dim to a black, hiding everyone and everything in it. Only the lasers project lights.
The players must then hide within the darkness and be prepared for the worst.

- Eventually going to consist of high resolution mats.
- This should give some more realism :D

- Outdoor landscape
- Similar to that of Dead Cell, but this time,
Dynamic lights will light the mountains and give a more realistic feel.
Along with this, I'll also change the mountain mats to something more realistic, giving you the perfect impression.

- Light Coronas
- Same as the original Dead Cell, light's will glow as realistically as possible.


Here are some screenshots for your fun, in order of the features above.

[http://www.jkhub.net/project/screens/project-329-JsRqQ3vc1r.jpg]
= Beautifully 3d! =

[http://www.jkhub.net/project/screens/project-329-Iuh0WpQdwv.jpg]
= AAC up close, 3d walls and awesome archi.

[http://www.jkhub.net/project/screens/project-329-loJtK5FeoZ.jpg]
= AAC from far, flat walls and avoiding loss of framerate, while still making the level look nice.

[http://www.jkhub.net/project/show.php?projid=329&section=screenshots&ss_id=project-329-VacsyyyFog.jpg]
= More AAC =

[http://www.jkhub.net/project/screens/project-329-YdgS0CAJKv.jpg]
= Outdoor landscape =

[http://www.jkhub.net/project/screens/project-329-lGFdKNv0uF.jpg]
= More outdoor landscape =
2006-12-10, 10:43 AM #2
Just some random gameplay shots.

[http://www.jkhub.net/project/screens/project-329-kuEXnDSYp7.jpg]

[http://www.jkhub.net/project/screens/project-329-oe5tRTuf1Z.jpg]

[http://www.jkhub.net/project/screens/project-329-LU1JygaHL1.jpg]
2006-12-10, 10:50 AM #3
I don't know how much I like the low ceiling areas. Doesn't have the dead cell feel.

I greatly await this map, though.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2006-12-10, 11:40 AM #4
Last pic would make a good SotD. I like the outer exterior's architecture.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-12-10, 11:58 AM #5
Originally posted by Xzero:
- ACC (Aspect Amplification Compression)


I'm confused about two things.

First, how does Aspect Amplification Compression abbreviate to ACC?

Secondly, how noticable is this "popup"-effect in-game?

Other than that looks awesome and sounds promising.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2006-12-10, 12:16 PM #6
Heh oops.. it's AAC lol

Anyway, it's actually very noticable. :D

HERES SOME MORE OUTDOOR ARCHI :D

Note: I will include 256 mats in the original version for the outside landscape (512x512 featured in the images) - I will then release a patch with all the high-res textures, so those with lower-end computers can still play the game nicely. :D

[http://www.jkhub.net/project/screens/project-329-zpJ0NJz5re.jpg]

[http://www.jkhub.net/project/screens/project-329-jwd3xUA32q.jpg]

[http://www.jkhub.net/project/screens/project-329-4e9ZZrx4T5.jpg]
2006-12-10, 12:54 PM #7
Pretty sharp stuff!

Is the rocky area for show or can you climb it? I'm guessing show, but it sure adds to the atmosphere.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2006-12-10, 1:48 PM #8
Reminds me of Quake 4 with the deserty looking terrain but sort of "Futuristic complex" inside.
I had a blog. It sucked.
2006-12-10, 2:57 PM #9
Whoa, that is superb terrain!
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2006-12-10, 6:20 PM #10
Heh, this is for you Acharjay!

* How much detail do you think I put into this?*

[http://www.jkhub.net/project/screens/project-329-svoqKnUB1y.jpg]


*HAHA, GUESSED WRONG BIZNATCH! *

[http://www.jkhub.net/project/screens/project-329-YTPryUtFjN.jpg]

BURN!

What a great outside view :D

[http://www.jkhub.net/project/screens/project-329-y8bIg9HpK9.jpg]

* Lookin' mighty fine. *

[http://www.jkhub.net/project/screens/project-329-TAZKcqjwvh.jpg]
2006-12-10, 6:22 PM #11
And more!

*I have to admit, these cliffs are pretty sexy... *

[http://www.jkhub.net/project/screens/project-329-vk1Dr2hWX4.jpg]


Have fun squirting milk out your nose. :D
2006-12-10, 7:53 PM #12
I thought daft_vader made that map
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2006-12-12, 6:26 PM #13
:D

Lasers off Lights on
[http://www.jkhub.net/project/screens/project-329-5WCiHQjKtE.jpg]

Lasers on Lights off
[http://www.jkhub.net/project/screens/project-329-hTp6W566bx.jpg]
2006-12-13, 4:14 PM #14
Click on the thumbnail below to access a Comparison Image between the High-Resolution Cliffs, the Low-Resolution cliffs and the Very Low-Resolution Cliffs (Mip Mapped Cliffs.)

[http://img204.imageshack.us/img204/440/hilowmipur7.th.jpg]

This what you could come to expect for the outside scenery.
2006-12-13, 6:38 PM #15
Why not mip-map the high-res textures?
2006-12-13, 6:39 PM #16
Hmm... a patch with a mipmap highres? Because, mipmapping the high-res texture gives you the same as the 256 one, and that kills the look.

My framerate still stays at a steady 30, as in most levels. So things are good as are now. Just waiting for the framerate fixes :D
2006-12-13, 6:57 PM #17
I'm all for killing the moire look.

↑ Up to the top!