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ForumsShowcase → ummmmm....rwar
ummmmm....rwar
2006-12-23, 3:11 PM #1
Been tinkering with this awhile, also testing out a new texture-less rendering method, enjoy.

Whatcha think?
Attachment: 14847/helo.jpg (22,656 bytes)
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-12-23, 3:49 PM #2
It's teh too blocky, everything's like rectangles or cylinders

I'd look at some real helicopters for ideas & to get the proportions right (tail tiny, rotorblades too square & narrow, etc)
2006-12-23, 11:13 PM #3
The hell is that blocky monstrocity?
Still a nice start though.
2006-12-24, 1:55 PM #4
Personally, I think it doesn't look long enough. But I don't have any reference pictures, so maybe that's just me.
I had a blog. It sucked.
2006-12-24, 2:02 PM #5
I think the main thing that throws it are the cockpit canopies. They should probably be slanted towards the front, like aerodynamic.
COUCHMAN IS BACK BABY
2006-12-27, 12:10 AM #6
also you really gotta fix those rectangular wings...
2006-12-28, 10:42 AM #7
Originally posted by Descent_pilot:
also testing out a new texture-less rendering method, enjoy.



skylight ;)

I suppose Id like to know if this was a high-poly model or a low/game model
"Nulla tenaci invia est via"
2006-12-28, 12:36 PM #8
It's the blockocoptor!
A computer's worst nightmare:
0010111010011110210011010001

HazTeam Website-=HT=
2006-12-30, 3:03 PM #9
Its suppose to be higher poly, for pre-rendered cutscenes but it doesn't have to be too high because 1) I'm just one person 2) its going to almost always be in motion, and 3) because it takes too long to make :p Anyways, some changes have been made and here's a couple of different angles too. But I'm thinking of keeping the blockier shape of the fuselage cause I'm the master and creator, and if you don't like it, too bad. >:D Anyways, whatcha think now?
Attachment: 14865/helo2.jpg (22,261 bytes)
Attachment: 14866/helo3.jpg (29,981 bytes)
Attachment: 14867/helo4.jpg (18,304 bytes)
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2006-12-30, 3:28 PM #10
Too many tiny stupid details, not enough big important details. If it'll be in an animation, you should probably be focusing on the body as a whole, which right now, looks like a bunch of pieces of cardboard stuck together.

And it looks like you just put a bunch of primitives together for the cockpit. Corner it sticking out, and the edges don't meet.
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2006-12-30, 3:36 PM #11
The only thing I really don't care for is the 90degree Windows on the front on the canopy. Those really should be slanted towards the back of the craft.
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1337Yectiwan
The OSC Empire
10 of 14 -- 27 Lives On
2006-12-30, 4:43 PM #12
I kind of like it. Except for the rotor blade on the tail. It looks odd right now.
幻術
2006-12-30, 8:05 PM #13
Originally posted by Yecti:
The only thing I really don't care for is the 90degree Windows on the front on the canopy. Those really should be slanted towards the back of the craft.


Exactly what I was going to say. They really look weird and wrong.
2006-12-31, 3:09 AM #14
It looks unbalanced; the tail needs to be larger/longer, and the blades of the rotors need to be larger. I like the shape though, the cockpit doesn't bug me too much, it reminds me of some minimalistic blend of the AH-1 and the Mi-24.
omnia mea mecum porto

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